Cooking (Level One) - The Garou must have a small pot (a coffee can will do) and a ladel or spoon to use this Gift. He places whatever he can find into the pot -- trash, beer cans, old newspapers, etc. -- adds water (spit counts) and stirs. The result is a pasty, bland-tasting mush that is nevertheless edible and filling.
Cardboard Mansion (Level One) - A Bone Gnawer with this Gift can create a perfectly functional shelter for herself. The Garou can fashion any ordinary cardboard box into a waterproof, noise-resistant and insulated home. Despite conditions outside the box, the "mansion" remains dry, warm and quiet. A Home- or Hearth-spirit can teach this gift.
Resist Toxin (Level One) - Many Bone Gnawers learn a preternatural resistance to poisons and toxins of all kinds, doubtless due to their diet of refuse and American beer. A trash-spirit teaches this Gift.
Tagalong (Level One) - Commonly used by Bone Gnawers residing in a sept controlled by other tribes, this Gift integrates the Gnawer to a pack's or caern's totem for a short time. While the Gift is in effect, the Gnawer is treated as a member of the pack with regards to using the totem's blessings and any pack tactics the pack may know. Id used on a caern totem, the totem looks favorably upon the Gnawer. The Gnawer may then perform the Rite of the Opened Caern, if he knows it, without fear of retribution. A lost-dog-spirit, a spirit servant of Rat, teaches this Gift.
Blissful Ignorance (Level Two) - The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still. A chameleon-spirit teaches this Gift.
Odious Aroma (Level Two) - The Bone Gnawer can amplify his (probably already formidable) body odor to the point that it debilitates any who can smell it. A stinkbug-spirit teaches this Gift.
Trash Magnet (Level Two) - Ordinary street garbage becomes the Bone Gnawer's ally as it swirls about his opponent or engulfs his rival. All the trash nearby assails the target of this Gift, making life difficult. Older Bone Gnawers can completely immobolize smart-mouth, upstart Garou in heaps of trash and piles of garbage. Trash-spirits teach this Gift, although Rat-spirits teach a version that animates sewer flotsam.
Beg (Level Three) - Playing upon the compassion of others, Bone Gnawers can generate an amazing amount of pity. By exaggerating her miserable state, a clever Bone Gnawer can gain favor with people who have too much anyway. By groveling or telling her particular sob story, she might get a handout, a favor or atleast a good meal. A Pigeon-spirit teaches this Gift, which is one reason only Bone Gnawers ever learn it.
Friend in Need (Level Three) - It takes alot for a pack to accept a Bone Gnawer as an equal, but once they do, the Bone Gnawer's loyalty is unshakable. This Gift allows a Bone Gnawer to risk all, even his own life, to aid a packmate or tribemate. A dog-spirit teaches this Gift.
Gift of the Termite (Level Three) - The Bone Gnawer can cause wood and paper to rot with astonishing speed. Furniture falls apart, documents disintegrate and even buildings collapse. Obviously, the best instructor of this Gift is a Termite-spirit.
Reashape Object (Level Three) - The werewolf can shape once-living material (but not undead!) into a variety of objects instantly. Trees may become shelter, buck antlers becoem spears, animal hides become armor, and flowers become perfumes. The item will resemble the object from which it was shaped (e.g., the aforementioned spear is made of antler, not wood). A Pattern Spider -- one of the Weaver's spirits -- teaches this Gift.
Attunement (Level Four) - The Garou may commune with the spirits of a city or town and gain information about the area from them, including rough population, enclaves of Garou or other beings and secret tunnels. This Gift does not function in the wilderness, since Bone Gnawers have lost the knack for conversing with such spirits easily. A Rat-spirit teaches this Gift.
Infest (Level Four) - The Garou can summon a horde of vermin to invade a structure (no bigger than a large building). The Gift summons any kind of vermin common to the area, which usually includes a lively variety of insects, slugs and rodents, and it may also include carrion birds and snakes. These creatures will not attack humans mindlessly. They will act according to their natures, which often means fleeing to dark places and hiding out. Any vermin spirit teaches this Gift.
Riot (Level Five) - This Gift summons a horde of malevolent spirits to provoke the inhabitants of a city into violent rioting. The Gift plays on the hatred and fear of the down-and-outs of the city: the homeless, the poor and even stray animals. The Gnawer can direct the riot to a degree, but such things tend to escalate, and the Garou has no power to stop the riot from doing so. A rat-spirit teaches this Gift.
Survivor (Level Five) - This Gift confers temporary immunity to many environmental factors. The Garou has no need of food, water or sleep, and she does not suffer from temperature extremes. She is also immune to natural diseases and poisons. Wyrm toxins will still affect her, but at half their normal potency.