The Warrior basks in the full glow of Luna, the silver light illuminating his all-consuming Rage. He doesn't hesitate to strike fatal blows; rather, he often doesn't know when to stop his killing. All werewolves are fighters, but the Ahroun is the most destructive and vicious of all Gaia's children. Even the young among this auspice are fearsome to see. The old ones are few, perhaps because the Ahroun don't fear death in service to Gaia, and those elders who do live are likely among the greatest werewolves in legend. The Full Moon knows no cowardice, only his thirst for battle. Like the Galliard, the Ahroun is an inspiration to his people, but for tactical acumen, physical prowess and might rather than pretty words. When peace falters, he takes the reins of command as is his due, being the first to lead his pack into the fray and the last to fall should they meet defeat.
The Ahroun's role in the pack is simple -- he must be the consummate warrior, able to physically defend his weaker packmates as well as provide the right tactic for any circumstance. As much general as berserker, the Ahroun is the very definition of Gaia's champion.
Initial Rage: 5
Gifts
Falling Touch (Level One): This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift.
Inspiration (Level One): Other werewolves look to the Ahroun for leadership in combat. The Gift of Inspiration is one reason. The Garou with this Gift lends new resolve and righteous anger to his brethern. Either a Lion- or Wolf-spirit teaches this Gift.
Razor Claws (Level One): By raking his claws over stone or another hard surface, the Ahroun hones them to razor sharpness. Either a Cat- or Bear-spirit teaches this Gift.
Sense Silver (Level Two): As consummate warriors, Ahroun must be prepared for every eventuality -- including silver weaponry. This Gift, taught by Lunes, allows the Ahroun to detect the presence of silver.
Spirit of the Fray (Level Two): This Gift allows the Ahroun to attack with lightning speed, striking before any foe. A Cat-spirit teaches this Gift.
True Fear (Level Two): The Ahroun can display the true extent of her power, scaring one chosen foe into quiescence for a number of turns. The target can still defend himself as normal, though his actions are guided by fear. Spirits of fear teach this Gift.
Combat Healing (Level Three): The Ahroun are famous for their ability to fight -- it's their purpose in life. This Gift allows a Garou to heal wounds during combat without hesitation or even a moment's pause. While other Garou are licking their wounds, the Ahroun with this Gift keeps fighting. Wolverine-spirits teach this Gift, although they usually have to be bested in combat first.
Heart of Fury (Level Three): The Garou can steel himself against anger, suppressing his Rage and creating a mental dam against the explosive frenzies of his kind. This anger will catch up with him eventually, though, so he must vent it before it breaks free. A Boar-spirit teaches this Gift.
Shatter Bone (Level Three): Victims with twisted arms or crushed legs are much easier prey. The Ahroun with this Gift can destroy bone with a single punch, regardless of the damage inflicted by the blow. An Hyena-spirit teaches this Gift.
Silver Claws (Level Three): The Ahroun can establish her battlefield primacy against other werebeasts by transforming her own slaws into silver. A Lune teaches this Gift.
Clenched Jaw (Level Four): The werewolf with this Gift can bite down with such power that her grip won't loosen until she chooses to do so; even in death, her jaws bite down. A Wolf- or Hyena-spirit teaches this Gift.
Stoking Fury's Furnace (Level Four): No auspice is as closely tied to their Rage as the Ahroun, who is the master of directing his fury. This Gift -- taught by a Wolverine-spirit -- allows him to channel his Rage even more effectively, regaining one Rage point every turn he takes damage.
Kiss of Helios (Level Five): The Ahroun can invoke the sun's power to become completely immune to the damaging affects of fire--natural fire (up to and including molten lava) deals no damage, artificial fires (napalm, gas fires, etc.) dealing only quarter-damage and healed as bashing. Additionally, the Ahroun may ignite any portion of his body and keep it burning for extended periods of time. Most commonly the Garou will light his mane during rituals, but he can also ignite his claws or mouth without ill effect. A Fire elemental or a Sun-spirit teaches this Gift.
Strength of Will (Level Five): The Ahroun with this Gift could lead his pack to the gates of Hell itself if that were what it took. This power grants all allys of the Garou within 100 feet extra points of Willpower and can even make ones Willpower go beyond 10. A Wolf-spirit or an Incarna avatar teaches this Gift.