In the first nights, so sires tell their childer, the 13 grandchilder of Caine who survived the strife of the Firsty City begot progeny in their own images, passing on their mystic arts and magical curses. Thus were founded the 13 great clans of Kindred that haunt the world to this very night.

     Century followed century, and each clan developed its own history, traditions and lore. As the Jyhad rages and the Antediluvians retreated into the wastelands, the childer of the clans assumed lordship of the night for themselves.

     Certainly, all has not been peaceful through the ages. The clans of the Sabbat are whispered to have slain their founders in vile acts of patricide. Over the course of history, some clans, such as the Giovanni, have undergone considerable internecine turmoil, and one clan -- the reclusive Salubri -- was destroyed outright, its mystic gifts usurped by upstart mortals.

     This part of the websites presents the 13 clans, each claiming descent from a mythical Antediluvian, that comprise the majority of the Children of Caine. Because the clans align themselves by sect, we group the clans under the descirptions of the sects to which they adhere. First is covered the Camarilla, keepr of tradition, along with those clans (Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue) who pay it real or fatuous homage. Next is presented the Camarilla's archenemy, the monstrous Sabbat, along with its Lasombra and Tzimisce founders. Thirdly the four independant clans -- Assamite, Followes of Set, Giovanni and Ravnos -- stand revealed. Finally, the bloodlines, groups of vampires who were born not from an Antediluvians blood but from creation or some other means.

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