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| Life |
| Specialties: Shapeshifting, Disease/Healing, Improvement, Cloning/Creation Mages of Life are invaluable to a Chantry; their powers may heal both normal and aggrivated wounds, anc can cause the same. Damage from the Sphere of Life is failry standard, but sorcerers who know this Art need not simply kill opponents. They may also improve their bodies (or others'), sometimes transforming them into new creatures altogether. Transformation or mutation works the same way as it does with any other Sphere; to change one thing into another (or create it from "nowhere"), the mystick must use another Sphere to do it. Generally speaking, the Sphere of Life governs items still containing living cells, even if the item is technically dead. If something is alive enough to be planted in the ground to sprout, or is still servicable for transplant surgery or at least tissue cultures, Life rules it. * Sense Life By reading Life Pattersn, a mage can learn a lot about a life form -- its age, its sex, and every aspect of its health -- and can also sense different forms of life nearby. ** Alter Simple Patterns/Heal Self This rank's magicks can alter the structure of basic life forms, from microscopic viruses and bacteria to creatures as complex as insects and shellfish. He can heal simple creatures or kill them, cause crabs to sprout extra legs, trees to bear fruit, or beeds to release the pheremones which will signal a swarm. Whatever he does, the creatures themselves remain what they always were -- he can mutate them, but cannot transform them. The mage may also correct (or create) breaks in his own patterns, to heal or harm himself as he desires. *** Alter Self/Heal Life/Transform-Create Simple Patterns A this rank, the mage can alter his own Pattern, making subtle improvements and variations as he did wtih simple Pattersn at Life 2. He cannot substantially change what he is (a human), but can change his gener or appearance or physically modify his body to grow claws, fur, gills, etc. Simple Pattersn are now his to command; he may turn them inside-out. change one into another or even create them entirely from other Patterns, through conjunctional effects. Unfortunately, any life form he creates has no mind beyond what it held before. The mystick may also heal (or harm) other people as he did himself in the previous Rank. **** Alter Complex Life Patterns/Transform Self A mage who reaches this rank can change the structure of any complex Life Patterns, including those of other sentient beings. As with Life 2, the creatures bujected to this magick still retain theiroriginal form, but radical variations on that basic form are still possible. A Life Adept can alter her form to resemble another living beings of approximately the same size and mass. She may become a deer, but not a ouse. Special abilities -- water breathing, flight, etc. -- do not carry over at this level without additional Life Effects, and move around in the new form will take getting used to. ***** Transform-Create Complex Life Patterns/Perfect Metamorphosis A Master of Life can transofrm others as she transformed herself at the previous Rank. At this level she can attain any form she desires and alter others the same way. This carries its own problems. A higher being transformed into a lower one tend to trade intelligence for survival instincts, while a lower life form changed into a higher one has similar problems. The perfect self-matamorphosis a Master achieves, however, has no such problems. A mage who shapeshifts at this level carries her mind and Arts with her. Whatever she becomes, that form is as natural as the one she was born into. At this leve, the mage can weave a new Pattern to create any life form, even a human body, using conjunctional magick to translate it from energy, matter or pure Quintessance with the appropriate rank of Forces, Matter, or Prime. Unfortunately, the life form created has no mind or soul beyond the base material or the Resonance it carries. |