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| Forces |
| Specialties: Elements (and or all), Technology, Physics, Weather Mages who understand the Sphere of Forces know that there is much that "civilization" does not understand about the elements. Masters of this Pattern Art can manipulate and create natural forces as she pleases. Mages who wants to cause serious damage often study this Sphere. Certain energies are limited by Sphere levels; simple manisfestations can be used at lower levels, while massive phenomena are limited to the higher ranks. Other mages tend to give Masters of Forces some distance, as they are infamously Paradox-prone and their magick tends to be very messy. * Perceive Forces The mage can perceive all types of energy flows, sensing wavelengths far beyond the limited range of visible light and sonic frequencies upon which normal mortals rely. She may see anything from infrared light to x-rays to gravity waves. ** Control Minor Forces All the positive forces are essentially the same -- sound, light, heat, etc.-- as are the negtive forces -- silence, darkness, cold and so on. While a mage at this level of understanding cannot fundamentally change either positive or negative energies, she can exercise some degree of control over their ebb and flow. Sound and silence may be sent in different directions, light and darkness may be bent, focused and diffused to change apparent colors, displace a mage's image, wrap her in shadows, or focus a flashlight into a fine laser. The amount of energy that can be controlled at this level is limited; the mage could short a circuit in a house, but not an apartment building. To control greater forces requires Forces 4. *** Transmutate Minor Forces THe mage can now change one force into another, flip ositive into negative, or create or destroy forces as she likes, summoning them out of thin air and dissolving them into same. With this level of Forces alone, a mage may change one force into another. Radiation may be transformed into sound, heat into cold or light into darkness. With conjunctional Effect involving Matter or Life, a mage may transmute things of those Spheres into a Force of strength governed by this level. Alternately, the mage may turn Quintessance into one of the baser forces or transofmr base energy into pure ether, transmuting the elements or summoning forces from "nowhere." With Life 4, she may even transform herself into a being of living fire, a shadow, or a chill. **** Control Major Forces This power works like Forces 2 above, but the maximum for that level is the minimum for this one. WIth enough successes, she may focus the light of the sun into a laser canon, redirect missiles mid flight, or melt glaciers while lakes are frozen solid. Most such Effects, of course, are quite vulgar. ***** Trasnmutate Major Forces This level operates like Forces 3 above, but with enough successes, the degree of power a mage may access is almost limitless. Large Effects require many successes, as well as logic -- its easier to brew a storm during monsoon season than in the middle of a drought, for example -- but a Master of Forces may conjure hurricanes, firestorms, tidal waves, eathquakes, and nuclear blasts. |