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Ferocious and inspiring, the magic of the lion-folk drives inferior creatures to their knees -- literally. Although there are a few benevolent tricks in a Simba's bag, most of them are geared toward mastery, not subtelety. Fast, impressive and loud, many of these magics rely on imposing his will on others. The Simba who cannot master such an easy task is not long for this world.
Majesty (Level One) - The first trick a good king learns is how to impress his subjects. By employing the ancient right of command, any Simba may demand respect and expect to get it.
Submit (Level One) - The second trick in a ruler's aresenal is the ability to make his subjects obey whether they want to or not. By mastering their bodies, a Simba can force others to fall to their knees or roll over on their backs in submission. They can say whatever they like, but their reactions betray their cowardice!
Armor of Kings (Level Two) - The Simba may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.
Rallying Challenge (Level Two) - Be sneding her inner power outwards, a Simba may rally herself to accomplish things normally outside her range. With a shattering cry, she raises her physical strength or force of personality to unusual heights.
Fireroar (Level Three) - Bellowing like a thunderclap, the Simba vomits a ball of fire on his foes. This burning exhalation continues to blaze until either it or its target is consumed.
Shadow the Moon's Light (Level Three) - There is a time for everything, even for stealth. As nocturnal hunters, the catkings have perfected a secret which allows them to dim the light as they approach. While it can't actually extinguish the moon, this Gift stifles natural, magical and technological lights equally well.
The Bountiful Dominion (Level Four) - A ruler mut be prepared to provide for his subjects. By laying this Gift upon the land, a Simba can make the local crops grow quickly, the soil turn fertile and the waters run clear. This Gift comes from the hand of Manu T'Chaa, who ended a famine with his wisdom and passed the secret to his descendants.
King of Beasts (Level Four) - The Simba's authority extends even into the realm of beasts, such that he can command the loyalty of any animal within 300 feet. If successful, the animals follow his commands willingly and unconditionally.
Command the Multitude (Level Five) - Like the Level One Gift: Submit, except that it affects everyone in a 200-foot radius and requires a Gnosis point.
Rising Sun (Level Five) - It is said that the lion carries the sun in his heart; the saying may contain more turth than poetry. Some powerful Simba can cause the land around them to blaze with sunlight, even at night. According to tribal caliah, Taa Mlimba used this magic to drive the vampires from his lands ages ago. Although it's not as effective against the undead as true sunlight, this Gift is certainly potent.
Royal Privilege (Level Six) - This deeply despised trickery allows an ancient and powerful lion to steal another werecat's Gifts, even those which traditionally belong only to that tribe or reed. Black Tooth has gathered a lot of his power through this deadly secret. Those who've met hm claim he invokes his "privilege" by killing other Bastet, then taking their secrets from their spirits as they die. While there may be other Bastet who know the Gift, they don't have many friends.
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