Qualmi Tribal Gifts
     Insight and enigma. Perception and misdirection. The Qualmi may be a small tribe in both stature and numbers, but they make up for their size with the strength of their riddling magics. Most Qualmi Gifts and rites involve riddles and guessing games. In many cases, the best defense a target has is to figure out what the werelynx is doing and counter it with another riddle befor the enigma takes shape. As a rule, Qualmi respect anyone who can out-guess them; the best way to make friends with a lynx is to beat her in a riddling contest. The names given to Qualmi gifts relfect their fondness for metaphor; a trick rarely does what its name implies.

     Breakfast of Stones (Level One) - This gift allows a lynx to adapt to changing climates quickly, or to ignore the pangs of hunger or thirst for some time. Bird and Bear-spirits pass this Gift along.

     Turned Fur (Level One) - The Qualmi blends in with the surrounding wilderness, which make him very difficult to see. Clothing and gear do not blend in, only the werelynx does.

     No Hidden Thing (Level Two) - By reading the riddles of the world as mystic patterns, a Qualmi can discover answers that aren't immediately obvious to mortals. It's hard to hide things from a lynx!

     Wind from the West (Level Two) - Words can be as epehmeral as the Pacfic fog; by making them dance and shimmer, a Qaulmi can lead a less-cloever opponent into a mental maze, then leave him there to puzzle his own way out. This takes the form of a series of high-speed riddles designed to tie folks' minds into knots. Most Qualmi are especially pleased to find someone clever enough to avoid this mental snare.

     Drop of Sea (Level Three) - Qualmi are renowned shapeshifters; this Gift, which allows them to take a variety of forms, demonstrates why.

     Nighttime Web (Level Three) - Why should Lewis Carrol have all the fun? It took a while, but enterprising Bastet finally discovered the secret to disappearing from plain sight. Today, it remains a valuable but popular trick.

     Dancing On Air (Level Four) - By calling upon a Lune for help, the Bastet opens a Moon Bridge between caerns or Den-Realms. Such travel only occurs at night. The Gateway forms as a glowing fog, which slowly swirls into the shape of the werecat's intended destination. Anyone who wants to use the Bridge must enter before the summoner. When she passes through, the Gateway disperses.

     Still Breeze Blowing (Level Four) - This magic allows a Qualmi to conjure a spirit to shift the elements to her advantage, Dwelling in the North as they do, most members of this tribe favor air and ice elementals over fire or earth.

     Call Down the Stars (Level Five) - Sometimes the best answer to a riddle is force. This Gift recalls the days of Strange Owl Woman, when the white men dragged iron monsters across the open lands. By confusing the spirits inside machinery with a staggering riddle, the lynx causes fires, power generators and other sources of combustion to explode. This tends to fix most problems for good.

     Water's Vision (Level Five) - Water sees everything. By learning to see as a water does, a Qualmi can look through barrier to see what lies beyond them. Walls, vaults, the Gauntlet -- nothing stops a Qualmi who wants to see around them.

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