| General Gifts | ||||
| Banish Sickness (Level One) - Cats have long been renowned for their healing prowess. With a purr and a lick, a skillful Bastet can cure minor diseased, and chase venoms away. Although a Bastet never takes ill herself, this Gift is helpful when a loved one is unwell. Catfeet (Level One) - This gift allows the Bastet to be immune to falls under 100 feet (he lands on his feet just right). He also has perfect balance even on the most slippery surfaces. Command Attention (Level One) - A werecat can call on his feline presence to draw attention the instant he steps into a room. Everyone in a given space (a room, a clearing, wahtever) will immediately stop what they are doing to notice the Bastet's entrance. Their reaction from that point on will depend on what the character does, and upon their feelings about him; an attractive Homid will get a different reaction than an angry Crinos-panther would. Dowsing (Level One) - By pawing or sniffing at the ground, the Bastet tries to locate nearby water sources (underground streams, pipes, etc.). With luck, she'll be able to tell whether or not that water is safe to drink. Lick Wounds (Level One) - This power heals normal or aggravated ones, on oneself. Bear in mind that even a cat may be loathe to lick up toxic waste or raw sewage! Some substances, like silver or Wyrm-poison, might damage the healer in proportion to her healing, if it's still on or on the wound when she licks it. Open Seal (Level One) - With this gift, the Bastet can open nearlu any sort of closed or locked physical device. Pathfinder's Pride (Level One) - Cats have a remarkably good sense of direction. With this Gift, a Bastet may improve that knack to find his way out of most kinds of mazes, deserts or woodlands. Worthy folk may learn this Gift from Bird-spirits, but no werecat willingly admits to it in public. Razor Claws (Level One) - By raking his claws over stone or another hard surface, the Bastet hones them to razor sharpness. Either a cat- or bear-spirit teaches this Gift. Sense the Truth (Level One) - The Bastet has the ability to sense whether others have spoken truth or falsehood. A Gaffling of Falcon teaches this Gift. Sense Unmaker's Hand (Level One) - The werecat can sense manifestations of the Wyrm in the nearby area. This Gift incolce a mystical sense, not a visual or olfactory image, although werecats using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Bastet should remember that the Wyrm's taint can cling to relatively blameless souls. Werecats may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift. Silent Stalking (Level One) - This common trick allows a Bastet to move without making any sound. Even squeaky or shifting surfaces, like wooden floors or piled twigs, can be passed over without noise. SPirit's Sight (Level One) - Although werecats cannot normally travel through the Gauntlet, this Gift allows them to see through it for a short time. Plenty of good secrets can be discovered this way, but the Gift's effects tend to frustrate the hell out of the Bastet who can't get through, like a cat watching a bird on the other side of a window. Treeclimber (Level One) - By extending and sharpening his claws, then invoking this Gift, a Bastet may travel up or down any vertical surface, from tree bark to concrete. Call Spirits (Level Two) - By speaking the ancient language of The-World-That-Was, a Bastet may communicate with nearby spirits as if they normally speak her language. This Gift weaves between the Gauntlet and the material world, and carries words both ways. Cat Sight (Level Two) - The werecat may see clearly in pitch darkness. His eyes glow a lambent green while this power is in effect. Eerie Eyes (Level Two) - By staring into the eyes of a human or animal, a werecat can cause the target to flee in terror. This Gift can be used against other werecats, but the target will freeze place rather than flee. A ram- or snake-spirit teaches this Gift. First Slash (Level Two) - This Gift allows the Bastet to attack with lightning speed, striking before any foe. A cat-spirit teaches this Gift. Night Terror (Level Two) - By standing vigil over a sleeping person or animal, the Bastet can evoke the famous cat-fear, causing his target to have nightmares for several nights running. Night's Passage (Level Two) - By attuning himself to the shadows from which he was born, a Bastet may walk through dim or dakr areas while effectively invisible. Others may hear him or spy him with magical sight, but until he makes his move, the lights, so long as some shadows still exist to hide in. Sense of the Prey (Level Two) - If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. A wolf- or dog-spirit teaches this Gift. Sense Silver (Level Two) - As consummate warriors, Bastet must be prepared for every eventuality -- including silver weaponry. This Gift, taught by Lunes, allows the Bastet to detect the presence of silver. Shriek (Level Two) - With an ear-splitting scream, the Baster deafens everyone nearby. Careless shriekers beware -- your allies are not immune! Summon Water (Level Two) - By calling upon the ancient affinity between catkind and the waters, a Bastet can breate a bit of water in some place where none was before, or add to an existing amount of it. This Gift, known by most desert cats, only creates pure water, not any other form of liquid. Swipe (Level Two) - The Bastet with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A mouse-spirit teaches this Gift. Touch the Mind (Level Two) - This Gift grants mental communication, even over vast distances. The user must either know the target personally (although he does not have to be friends with that person) or have something that belongs to that person, such as a lock of his hair. Bird spirits and spirits of intellect teach this Gift. Owl is a particularly sought-after teachers, and those who learn from him claim to have enhanced abilities at night. Call the Pride (Level Three) - By moaning or crying out, the Bastet may summon the local cats (domestic, wild or big cats, depending on where she is) to her aid. Although the Gift isn't a life-or-death command, the summoned cats will help the Bastet if they can. Some Bastet can summon other creatures as their "prides;" Bubasti often keep jackals nearby, Qualmi summon birds, and Pumonca have been know to summon hawks, owls and alligators to their defense. Caper (Level Three) - By dancing around, a Bastet can charm bystanders into a semi-trance. This works in any form, so long as the werecat invojes the Gift and dances for at least a turn. Violence breaks the spell, but subtle actions like sneaking away remain unnoticed until the trance ends. Cat Fear (Level Three) - Garou aren't the only ones who command primal fear. By bristling and spitting, a werecat can scare holy hell out of everyone nearby. Unfortunates suggering from ailurophobia (fear of cats) often go catatonic with fear when confronted this way. Chesire Prank (Level Three) - Why should Lewis Carroll have all the fun? It took a while, but enterprising Bastet finally discovered the seret to disappearing from plain sight. Today, it remains a valuble but popular trick. By putting on a grin, a Bastet may fade from view. This takes three turns to complete. This invisibility lasts for the scene's duration and foils even magical perceptions. The Gift won't dampen sounds, but any werecat who can't move silently by this rank is in big trouble, anyway. This Gift only works in Feline and Chatro forms, and changing forms ends the invisibility. Command the Prey (Level Three) - By chittering slightly, a Bastet may, with this Gift, make her prey come to her. So long as she stands still and chants, the victim will wander slightly dazed until he's close enough to grab. Once the cat moves, the trance is broken. Naturally, this Gift can be used for all kinds of hunting... Farsight (Level Three) - By concentrating on a reflective surface or summoning a spirit, the Bastet looks into distant places. It helps if he's been there before, but it isn't essential. Once he finds what he's looking for, he may watch it for a while until, slowly, the Farsight ends. Freyja's Blessing (Level Three) - The old Norse goddess of fertility and love traveled in a chariot drawn by cats. Now she remembers the service of gifting certain cat-folk with a profound fertility, which they may bestor upon others if they wish. Although the Gift doesn't insure that a given mating will sire a Bastet kitten, many within the Folk claim that without the Blessing, their kind might be virtually extinct. Gift of Rage (Level Three) - By tapping into her inner Beast, the werecat may summon a Berserk frenzy, lashing out at everyone within range until the Gift wears off. Sadly, this is usually a last-ditch tactic; most werecats use the Gift only once. Ignore Pain (Level Three) - By summoning up his inner reserves, the werecat can ignore the effects of his wounds. Impala's Flight (Level Three) - An essential Gift on the open plains, the Flight doubles the werecat's running speed. As the name implies, Bastet credit Impala with this wisdom. Purr (Level Three) - The ultimate tool of feline seduction: by softly purring near some person or animal, the Bastet instills her with a desire to cuddle, pet and spoil him. So long as he treats his paramour well, she'll want nothing more than to shower him with affection for days at a time. Purr works in any form. Righteous Gaze (Level Three) - By staring into the heart of a liar, the werecat can break through his deception, shaming him badly. Bagheera and Simba excel at this Gift. Attunement (Level Four) - Baster who've set up Den-Realms use this secret to view their holdings from where they stand. By going into a light trance, the werecat in question communes with the spirits in her territory and learns what's going on throughout the Den-Realm. Visitors, intruders or crises can be discovered long before they get too close to the cat herself. Clawstorm (Level Four) - Any cat is at his most terrifying when cornered. This Gift allows him to become the proverbial shredding machine. Anyone within reach had better be at peace with their gods! Fortuna (Level Four) - Cats love their friends, an they're famous for their luck. This Gift allows them to share some of that good fortune with others, or even to use a bit of it themselves. Spirit Claws (Level Four) - Another Den-Realm Gift, this one allows a werecat to attack from the Penumbra, or to rip through the Gauntlet at an Umbral opponent, without stepping sideways. Naturally, before he can hit him... Spitfire (Level Four) - With a wicked hiss, the werecat spits a stream of fire at his opponent. Crude, but effective! Walking Between Worlds (Level Four) - Some tales claim that Coyote taught Bastet to step sideways; others insist the trick was stolen from Garou. In any case, this Gift allows a werecat to walk itno the Umbra as Garou do. Wolf's Terror (Level Four) - The Bastet can establish her battlefield primacy against other werebeasts by transforming her own claws into silver. A Lune teaches this Gift. Future Warning (Level Five) - By sensing the whims of Fate-in-Motion, a Bastet may sense some impending disaster. While not exactly precognition, the Gift grants vague insight into coming perils. Jump to the Moon (Level Five) - The greatest of Bastet can return to Seline for short visits. By forming a Moon Bridge from her Den-Realm to the moon, the werecat departs to the court of Luna. While there, she can breat and move about normally; so long as she's careful, it'll be a glorious stay... Perfect Passage (Level Five) - The ultimate stealth Gift; a werecat who knows this trick can travel over or through any material obstacle without leaving traces. It's said this Gift allowed the Bubasti to rob the tombs of the Pharoahs long before any human could circumvent the traps and blocks. Soothe/Summon Storm (Level Five) - Mighty werecats can call upon the weather spirits to whip up or disperse a storm. The bigger the tempest, the harder it is to call up or put down. Doing so usually requires a long rite in which the cat yowls and capers at the sky. Undoing what you have summoned requires another, harder effort. This Gift is said to be a birthright from Nala herself. Withering Stare (Level Five) - This Gift lets a werecat kill with a glance, a favorite trick of Simba lords and wandering Pumonca. Using this Gift against other Bastet is considered deeply dishonorable, but it happens. |
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