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It's all too easy to see the werejaguars as raging defenders of their homelands; truthfully, though, many of their Gifts recall the ancestral races from which they came -- two tribes whose ferocity was matched by their perceptions and wisdom. The magics this tribe calls its own meld the secrets of these lost ancestors with the living land and the fury in the Balam's hearts -- a fury most jaguars are all too willing to take out on trespassers.
Hunter's Mists (Level One) - The Balam calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Balam can see through the fog, but all others have trouble navigating by sight.
Storm of Pests (level One) - By singing a plea to Tzinzie and his kind, a werejaguar can call up a cloud of mosquitoes, gnats, biting flies, or some equally obnoxious bugs. These creatures don't so much damage as distract their prey, although they might, at the Storyteller option, carry diseases like malaria or yellow fever. By drawing the victim's attention to the biting pests, the Balam may prepare with an ambush or an escape.
Ancestral Wings (Level Two) - According to their folklore, the Balam were once two tribes. Once of the original families, the Olioiuqui, had wings. By digging into this ancestral past, a werejaguar can invoke their gift and fly for short distances.
Smoking Mirror (Level Two) - By concentrating on a reflective surface or summon a spirit, the Bastet looks into distance places. It helps if he's been there before, but it isn't essential. Once he finds what he's looking for, he may watch it for a while until, slowly, the Farsight fades.
Touch of the Tree-Frig (Level Three) - By touching a victim with her paw, teeth or even spittle, a Balam can paralyze him for minutes on end. Some jaguars take this opportunity to get away, or to deliver a warning; others make more sadistic use of that time. This Gift stems from the Tree-frog-spirits, whose fluids coat the arrows of the ancient folk.
Wandering Forest (Level Three) - Humans have no sense of direction, the Balam assert. With this Gift, the Bastet can make certain that they don't. The Balam employing Trackless Waste must have some familiarity with the terrain in question. Upon using the Gift, humans become hopelessly lost. Compasses malfunction, maps are misleading, and landmarks seem to be out of place.
Vision Cloud (Level Four) - Among the old folk, the jaguars were respected for their insight. Many Olmacs and Maya came to them for visions, and the tribe responded by evoking this ageless gift. By callng to the spirits of the air and the plants, a modern jaguar can still conjure the Vision Cloud, a swirling fog which wraps itself through the clearing or cave, bringing mystic insights to those who seek them -- and to those who do not.
Jungle's Vengeance (Level Four) - By tapping into her ties with the land, a Balam urges the jungle to turn against any invaders. The assault begins innocently enough, with vines that trip and swarms of hungry bugs; if the outsiders don't get the hint and leave, however, the Vengeance turns nastier. Pools of quicksand, poisonous plants and insects and clouds of noxious gas spring into existence right in the invaders' path. Ultimately, the Gift whittles a determined force of trespassers down into a handful of desperate survivors -- easy pickings for an angry werejaguar and her friends...
Feed the Gods (Level Five) - By reaching out with his hand, a powerful jaguar can rip the heart out of an enemy from a distance, pull it to his palm, and consume it in a burst of fire. This Gift kills the target if it succeeds. Only strong magic can rebuild the ashes of the heart or grow another one in its place.
Heal the Wounded Land (Level Five) - Part of a Balam's role is the salvation of despoiled wilderness. To do so, he'll often sniff around, paw at the earth, rub his sent around and urinate in various places, essentially claiming the place as his own. While this isn't a true Rite of Claiming, it resembles it in many ways. By dedicating himself to this land, he can summon forth a healing power to save it from toxins and desecrations.
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