YF-36 WRAITH
SPECIAL OPERATIONS VARIABLE FIGHTER
RPG Stats by Nicholas
Ali ([email protected])
Layout and design by DAVE
DEITRICH ([email protected])
Background info provided by the MACROSS ONLINE
COMPENDIUM
BACKGROUND
RPG STATS
- Vehicle Type:
- YF-36 Prototype
- Class: Special Operations Variable Fighter
Manufacturer: Avro Stellar Industries
Crew: One pilot wearing customized Tactical Life
Support System.
- MDC BY LOCATION:
Head Pulse Laser 30
(1) Head 110
Hands (2) 50 each
Arms (2) 115 each
Shoulders (2) 100 each
Legs & Thrusters (2) 170 each
(2) Main Body 380
Main Wings (2) 170 each
Tails/Arm Shields (2) 80 each
Stealth Gun Pods (2) 120 each
(3) Pinpoint Barrier Shield 100
Reinforced Pilot Compartment/Escape Pod 150
- NOTES:
- Destroying the head of the YF-36 will knock out the
mecha's main sensor systems, including all of the optics
systems (infrared, nightvision, thermal). Backup sensor
systems will provide standard vision for the pilot in
soldier mode. Radar and communications will be
unaffected.
- Depleting the MDC of the main body will destroy the
mecha. The pilot and cockpit section/escape pod will be
automatically ejected from the doomed mecha before it
explodes by the YF-36's main computer.
- The pinpoint barrier shield regenerates at a rate of 50
MDC per round. Even if completely destroyed the shield
will regenerate to full strength within 2 melee rounds.
The shield is usually generated on the right or left arm
of the Wraith.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 125 mph (200 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an
Earth-like atmosphere. Can also hover in place
indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 4.5+ (3065 mph/4904 kmph) max speed at 10,000 meters
or less above sea level. Mach 6+ (4090 mph/6544 kmph) max
speed at 10,000-30,000 meters above sea level. Mach 25+
(16,900 mph/27,040 kmph) max speed at 30,000+ meters
above sea level, for a maximum of 20 seconds. Cruising
speed is usually Mach 5-6. The YF-36 can vary the
configuration of its wings and control surfaces to
provide greater speed or control as the situation
requires. The Wraith is capable of achieving orbit over
an Earth-class planet without additional rocket
assistance. Maximum rate of ascent is 70,000
meters/minute. G limits are +60.0 to -45.0 Earth
gravities.
- MAX ENGINE THRUST:
- 43,200 kg x2 in an atmosphere, 68,200 kg x2 in space. The
maximum thrust in an atmospheric envelope will limit the
Wraith's the stealth ability due to the enormous heat
signature produced by friction with air.
- COMPATIBLE FAST PACKS:
- Dorsal: Under development
- Special: Classified
-
STATISTICAL DATA:
- HEIGHT:
- 52.70 ft in soldier configuration.
- 26.98 ft in gerwalk configuration.
- 15.93 ft in fighter configuration.
- WIDTH:
- 23.00 ft at shoulders in soldier configuration.
- 50..75 ft in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 14.54 ft in soldier configuration.
- 46.15 ft in gerwalk configuration.
- 68.78 ft in fighter configuration.
- WEIGHT:
- 10,350 kg empty. Maximum takeoff weight in an atmosphere
is 46,223 kg, and maximum weight in space with optional
fold booster is 48,305 kg (weights beyond that exceed
theoretical safe limit for fold booster).
- PHYSICAL STRENGTH:
- Equal to a P.S. of 70
- CARGO:
- Small compartment behind pilot's seat for personal
belongings.
- POWER PLANT:
- Two 65,200 kg Shinnakasu Industry/Pratt &
Whitney/Rolls Royce FF-2450B thermonuclear turbine
engines, designed for dual atmosphere/space use with
optional concealed trapezoidal air intakes for use in an
Earth-type atmosphere. Two 3-dimensional independent
convergent/divergent exhaust are equipped on the FF-2450B
for greater maneuverability and V/STOL performance. In
addition, several Pratt & Whitney HMM-7H
high-maneuverability vernier thrusters are mounted on the
wingtips, vertical stabilizers, nose, and other key
locations for added performance. Additional thruster
options include an external fold generator developed for
use with Project Super Nova.
WEAPON SYSTEMS:
- ERLIKON AAB-7.5 AIR-TO-AIR LASER GUN: The YF-36
mounts a pair of lasers for use in air combat skirmishes
and for defensive purposes. The laser is mounted on the
head of the mecha in soldier mode, and is located in the
forward dorsal section of the main body pointed rearward
in fighter and gerwalk modes. The laser can only fire to
the REAR of the fighter in these modes; it cannot be
turned to fire along another arc.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6 M.D.
- RATE OF FIRE: The laser can be fired up to
4 times per round. In addition, the laser can be
fired in a continuous beam for cutting purposes.
When used this way, the weapon does 1D6x10 M.D.
per round, but cannot be used against moving
targets.
- PAYLOAD: Effectively Unlimited.
- MAULER REB-30A LASER GUNS: Two semi-fixed laser
gun clusters are mounted in the arms the YF-36. Like the VF-22 Sturmvogel the arm lasers
have two exit ports (one pointing each direction) and
thus can fire either to the front or the rear of the
mecha in any mode. In fighter mode the lasers can only be
aimed along the front or rear arc of the aircraft (max
angle is about 30 degrees in any direction from the
centerline of the fighter) but in gerwalk/soldier they
can be aimed in any direction by moving the mecha's arms.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Anti-aircraft
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6x10 M.D.
- RATE OF FIRE: The laser can be fired in
rapid pulses up to 4 blasts per round. A rapid
fire blast counts as a burst of up to 4 shots.
- PAYLOAD: Effectively Unlimited.
- BIFORS BML-02S ALL-ENVIRONMENT RAPID-FIRE
MICRO-MISSILE CLUSTERS: The YF-36 is armed with ten
internal BML-02S missile launchers that were built
exclusively for the mecha design. The launchers are
mounted in the forward dorsal and forward ventral
sections of the craft and have exit ports on the top and
bottom of the wings near the engine nacelles. Any type of
UN Spacy mini-missiles
can be used by the launchers, including the high-maneuverability
mini-missiles recently developed by the UN Spacy.
Armor-piercing MMs are standard issue, however.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of UN Spacy Mini Missile,
including the new High
Maneuverability Mini Missiles (HMMMs).
- RANGE: Varies with missile type, typically
1 miles (1.6 km).
- DAMAGE: Varies with missile type,
typically 1D4x10 M.D.
- RATE OF FIRE: Volleys of 1-8 missiles. The
rate of fire of the BML-02S launcher is equal to
the pilot's combined number of attacks; and the
pilot can fire all of his missiles in a single
round if he has six or more attacks.
-
- PAYLOAD: 12 missiles per paired dorsal and
ventral launchers; 60 missiles total.
- HOWARD/GENERAL DYNAMICS GV-17L
GUN PODS: For a main external weapon, the
YF-36 contains TWO new stealth gatling gun pods produced
by Howard Industries and General Dynamics. These gun pods
are exclusively designed for the YF-36 and are mounted in
specially designed storage bays located on the underside
of the craft in fighter mode, similar to the gatling gun
used by the VF-17 Nightmare. In Gerwalk or Soldier modes
the gun pods can be ejected from their bays and used by
one or both of the YF-36's hands. The gun pods can fire
in any mode; they fire out of a special concealed port
when stored in Fighter mode.
Like the original GU-11 gun pod used by the VF-1
Valkyrie, the GV-17L gun pods do NOT use clips of
ammo, but instead have a large internal supply of
ammo stored in the barrel of the pod. This allows
the GV-17L to contain a larger supply of ammo and
bypasses the need to reload while in the field.
Once exhausted, the gun pods can only be reloaded
by trained technicians at a supply base.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 4D6 M.D. for a short burst,
1D6x10 M.D. for a long burst, or 2D6x10 M.D. for
a full melee burst.
- RATE OF FIRE: Equal to the number of
combined attacks of the pilot.
- PAYLOAD: 800 rounds, equal to 80 short
bursts, 40 long bursts, or 20 full melee bursts.
Once depleted, the gun must be reloaded by a
service technician at a UN Spacy base or
starship.
- WING HARD POINTS: The YF-36 has four fixed hard
points (two per wing) which can be used to hold a variety
of different ordinance payloads, including long ,medium,
or short range missiles, or even the new medium-range
high-maneuverability (MRHM) missiles. One long range,
one MRHM, 3 medium range, or 5 short range missiles can
be mounted per hardpoint. Usually long range, medium
range, or MRHM missiles are used.
NOTE: Due to the location of the hard
points, ALL missiles must be fired or ejected
before the YF-36 can convert into soldier mode.
For this reason the missiles mounted on the hard
points are usually fired within the first few
passes of an attack.
- MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
- Primary Purpose: Anti-Mecha
- Secondary Purpose: Surgical
Strikes
- Mega-Damage: 2D6x10 M.D.
- Rate of Fire: One per hardpoint.
- Range: 80 miles.
- Payload: One per hardpoint; 4
maximum.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of
standard UN Spacy Long Range
Missile can be used.
- Missile Type: Standard UN Spacy
long-range missiles, usually proton,
reflex heavy and reflex multi-warhead.
- Mega-Damage: Varies with missile
type.
- Rate of Fire: One or two.
- Range: Varies with missile type;
500 to 1800 miles.
- Payload: One per hardpoint; 4
maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of
standard UN Spacy Medium Range
Missile can be used.
- Missile Type: Standard UN Spacy
medium-range missiles, usually high
explosive, armor piercing, or
multi-warhead.
- Mega-Damage: Varies with missile
type.
- Rate of Fire: 1-3 missiles per
hardpoint.
- Range: Varies with missile type;
50 to 80 miles.
- Payload: Three per hardpoint; up
to 12 maximum.
- SHORT RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of
standard UN Spacy Short Range
Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-5 missiles per
hardpoint.
- Payload: Five per hardpoint; up to
20 maximum.
- CONCEALED MISSILE BAYS: A new addition to the
Wraith, the fighter now contains two concealed missile
bays on the lower rear area of the fuselage which can
hold missiles, bombs, or other tactical ordinace within
the body of the YF-36. The advantage to this system is
that while enclosed, the payloads can be fully concealed
by the active stealth system of the Wraith with no danger
of detection. The bays are large enough to hold one
long-range missile, two medium-range missiles, or
equipment of approximately equal size can be held in each
bay. During the Macross 7/Varuta war, the bays were used
to carry "Planet Buster" Thermonuclear missiles
for use against Protodeviln creatures (unfortunately due
to the nature of the Protodeviln these missiles proved
ineffective).
- "PLANET BUSTER" THERMONUCLEAR
MISSILES
- Primary Purpose: Anti-Protodeviln
- Secondary Purpose: Anti-Warship
- Mega-Damage: 6D6x10 M.D. (Note:
At the GM's option, this number may be
increased to represent more realistic
damage from a nuclear weapon)
- Rate of Fire: One or two.
- Range: 1500 miles.
- Payload: One per missile bay; 2
maximum.
- HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The YF-36
is equipped with a new mecha-scale pinpoint barrier
system for defense. The system can generate a single
pinpoint barrier that can be moved anywhere on the mecha
and used as a shield against incoming attacks. The
barrier provides 100 MDC of protection, and regenerates
at a rate of 50 MDC per round when damaged. Even if
destroyed by combined attacks, the shield will regenerate
itself within 2 rounds. In order to use the shield, the
pilot must make a successful parry roll to intercept an
incoming attack. Due to the tremendous power requirements
of the system, the head and wing lasers on the YF-19
cannot be used while the barrier is in operation.
- Primary Purpose: Defense
- Protection: 100 MDC total
- Regeneration Rate: 50 MDC per round.
- Size: The barrier can be up to 10 ft (3 m)
in diameter.
- Duration: Unlimited.
- HAND TO HAND COMBAT: If necessary, the YF-36 can
engage in melee combat rather than use a weapon. The
variable fighter is extremely agile and can execute most
typical hand to hand combat moves, such as punches, jump
kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as
two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D6 M.D. (only effective against small
objects)
STANDARD EQUIPMENT FOR THE YF-36:
- ACTIVE STEALTH SYSTEM: The YF-36 is equipped with
a revolutionary stealth system that when activated
renders the craft almost invisible to standard sensors
such as radar. Unlike passive stealth systems like those
used by the VF-17 Nightmare or the old USAF F-117, the
YF-36's stealth system is an ACTIVE stealth that actually
bends radar waves around the mecha rather than reflecting
them. When activated, this system gives the YF-36 a +3 on
initiative and a +1 to strike at all times.
NOTE: Since the YF-36's stealth capability is a
system and not a feature of the design, it can be
damaged or destroyed. Once the mecha has lost
half of its main body MDC, there is a 50% chance
that the stealth system will fail every time the
main body of the craft is hit. Once the stealth
system has failed, it will not work again until
repaired at a UN Spacy base.
- AUTO-PILOT: The YF-36 is equipped with a
computerized auto-pilot, allowing the pilot to relax or
even sleep during long voyages. The auto- pilot can be
programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot
when the fighter is near its destination, and can also be
set to automatically signal when sensors detect objects
near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The YF-36 is
equipped with a combat computer that can store and
analyze data during combat with hostile forces. The
entire cockpit canopy of the YF-36 is a large HUD
display, which allows the computer to display large
amounts of data to the pilot and even highlight enemies
and missile attacks with overlaid graphics. The combat
computer tracks and identifies specific enemy targets,
and has a database of over 10,000 images stored in
memory. The computer can identify and track up to 250
targets simultaneously.
- DETATCHABLE LIMBS: The arms and legs of the Wraith
are detatchable, so that in the event one or more of the
limbs of the mecha are damaged they can be ejected from
the main body so as to avoid creating atmospheric drag or
preventing transformation. The YF-36's arms and legs
don't contain any critical systems so the AVF's
performance will be unaffected if they are jettisoned.
However, the Wraith will not be able to hold its GV-17L
gun pod in gerwalk or soldier mode if both arms are
ejected.
- ESCAPE POD: The entire reinforced cockpit of the
YF-36 is a detachable escape pod that can be jettisoned
when the mecha is destroyed. The ejected cockpit does not
contain thrusters, but does contain a powerful locator
beacon and an integrated life support system that can
support the pilot for up to 24 hours after ejection. The
pod is also equipped with parachutes in case of ejection
in an atmosphere. The combat computer is programmed to
automatically eject the escape pod if the mecha is
destroyed (main body MDC reduced to 0), but this can be
overridden if the pilot is feeling suicidal for some
reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A
sound amplification system that can pick up normal
conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding
prevents the penetration of life threatening head and
radiation. A radiation detection and alarm system are
linked with the shields and will sound an alarm if there
is a rupture in the shields and what the levels of
radiation are.
- HOMING SIGNAL: The escape pod of the YF-36 is
equipped with a homing device that enables rescue teams
to locate a disabled craft or ejected life pod. The range
of the signal is 400 miles (640 km). Most UN Spacy ships
and variable fighters can locate and track homing
signals, and the onboard computers will automatically
notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km).
Used for increased accuracy in the striking of enemy
targets and is partly responsible for the mecha's strike
bonus.
- LOUDSPEAKER: A loudspeaker system is built into
the craft, which can be used to amplify the pilot's voice
up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This
optical system projects a beam of infrared light that is
invisible to the normal eye, but detectable by the
mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics,
however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A
passive light image intensifier that emits no light of
its own, but relies on ambient light which is
electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m).
A passive optical heat sensor that detects infrared
radiation projected by warm objects and converts that
data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through
smoke, and also adds a +10% bonus to pilots using a
tracking skill.
-
- PILOT FLIGHT SUIT AND HMD HELMET: The YF-36 comes
with a custom-designed flight suit for the pilot instead
of the standard UN Spacy-issue design used by most VF
pilots. This flight suit consists of an upper and lower
g-suit that promotes circulation even during high-g
turns, thus decreasing the possibility of pilot's
blacking out in combat. The flight suit also comes with a
specialized HMD helmet which can display computer
graphics and overlays over what the pilot sees, providing
additional information. Although the system is not a
great substitute for the BCS and BDI systems in the
original YF-21 prototype, it does provide the pilot with
additional information and helps combat battlefield
confusion. The one disadvantage of the flight suit is
that it is customized for the YF-36 and is NOT usable in
other aircraft.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional
communications system with satellite relay capabilities.
Range: 600 miles (960 km) or can be boosted indefinitely
via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable
fighter by the enemy, the pilot can activate the YF-36's
self-destruct system, which will cause the fighter to
explode after a delay of up to 60 minutes (time is set by
the pilot). The explosive damage is contained within a 20
foot (6 m) area and inflicts 1D6x10 M.D. to everything
within the radius of the explosion. All internal systems
are obliterated. The escape pod will be automatically
ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come
equipped with a portable survival kit. Inside the small
reinforced box is a medium-sized flashlight, two hand
flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated
and concentrated food (can be stretched into a five day
supply for one person) and basic first aid items
(aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The YF-36's cockpit
is pressurized, and also provides additional air feeds to
the pilot's flight suit that provides him with
pressurized breathing. The system is designed to work
with the customized YF-36 flight suit (see above) and is
not compatible with standard UN Spacy flight suits
without special modifications.
NOTE: Due to the special forces nature of the
Wraith, YF-36 AVF Combat Training should not be available to
characters as an initial skill selection. Instead, they
should buy the skill when they gain enough experience to
advance in rank and receive UN Spacy special forces combat
training. Pilots flying the YF-36 Wraith without training
only get bonuses from Basic Variable Fighter Combat Training.
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine,
and fifteen.
- +1 on initiative (+3 when using Active Stealth System)
- +1 to strike (+2 when using Active Stealth System)
- +1 to parry
- +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet
mode.
- +1 to roll with a punch or fall with an impact, reducing
damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of
knocking an opponent down, causing him to loose
initiative and one attack that melee round.
ADVANCED YF-36 WRAITH COMBAT TRAINING
- Advanced training for special forces pilots specializing
in the YF-36 Wraith.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels two, five,
seven, and ten.
- +2 on initiative (+5 when using Active Stealth System)
- +3 to strike (+4 when using Active Stealth System)
- +4 to parry
- +3 to dodge in solder mode, +5 in gerwalk, +7 in jet
mode.
- +3 to roll with a punch or fall with an impact, reducing
damage by half.
- +3 to leap dodge. A leap dodge is an automatic dodge
which causes no loss of attacks per melee. The new
generation variable fighters are so maneuverable that the
pilot can dodge an attack while moving to counterattack
an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of
knocking an opponent down, causing him to loose
initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN