MONITOR II -CLASS EXPERIMENTAL STEALTH FRIGATE

UNS MJOLLNIR

Last modified: 06/09/00 23:58

RPG Stats by Jason Jorgensen ([email protected])
Design layout adapted from
DAVE DEITRICH ([email protected])
Background info provided by
Shadow Works Industries

BACKGROUND

The Monitor II -class Experimental Stealth Frigate is currently a one of a kind warship in use by Shadow Works Industries. This vessel was designed for a variety of different missions, including escort, patrols, reconnaissance, and especially, special operations deployment. This Frigate was originally designed based off of the Meltrandi Monitor/ Gunship. It has been reduced in size to roughly equal the dimensions of the Northampton Class Stealth Frigate to be a technology test bed for things such as the cloaking system, and D-Gate. This ship has also played an impotrant role in the flight testing of new experimental VF designs. Its ability for stealth is unmatched by any known craft anywhere and therefore is an excellent choice for the most elite of special operations units to pick it up. The ability to carry 4 full wings either conventional or mixed of variable fighters into combat severely imporves the mission scope of the operatives as it is a huge improvement over the small load of . The Monitor II frigate is a warship equipped with the most advanced ECM and electronic warfare systems, and the new Cloaking Device leading to its designation as Experimental Stealth Frigate. The Monitor II frigate was first launched in 2046 and was produced by Shadow Works Industries' Advanced Projects Fabrication and Testing Facility on Pluto known as Dark Star. NOTE: The Monitor II and the base on Pluto are currently in the possession of SSS-971. Also of note: A ship before the Monitor II was created, she is a modified Northampton she contains all of the same systems and crew complimant that the Monitor II has. Except she DOES NOT have the D-GATE. She does have ALL other systems including the PULSE CANNON, CLOAKING DEVICE and WHISKERS. This Modified Northampton is currently in the posession of an undisclosed SSS squadron that operates directly under the Special Securities: Earth, branch of the New Unity Government (UN Govt.).

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Experimental Stealth Frigate
Class: Monitor II Class
Manufacturer: Shadow Works Industries

Crew: 82 total
Command Tower: 4
Main Ship: 56
VF Pilots: 12
Troops: 10
*NOTE: Due to this ship's size a crew equal to that of a Northampton (750 total) may be
supported. Due to its special operatios nature however, all non-essential functions are
carried out by automated systems tied into the ships main computer.

MDC BY LOCATION:

(1) Main Body                                  12,500
    Command Center                              2,500
(2) Sensor Array (in IR masking tower on belly)   900
(3) Main Engines/Power Plants (2)               4,000 each
(3) Secondary Engines (4)                       1,250 each
(3) Small Guidance thrusters (20)                 200 each

    Main Cannons (2)                              500 each
    Heavy Missile Launchers (2)                   400 each
    Anti-Warship Cannons (8)                      300 each
    Anti-Aircraft Missile Launchers (6)           250 each

    Small Airlocks/Access Hatches (25)            250 each
    Flight Deck Airlock (2)                       500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (4)                      2,500 each
    Whiskers Drones (6)                            250 each

NOTES:

  1. Depleting the MDC of the main body will put the frigate out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the IR masking tower on the belly will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Also by destroying the IR masking tower the passive stealth systems (not the cloaking device) are severely effected eliminating the ship's passive stealth capabilities as well.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

Note: the Monitor II-class frigate is extremely agile (in starship terms) and get an additional +2 to dodge (plus stealth or cloaking bonuses) when avoiding fire from enemy starships or protodeviln.

STATISTICAL DATA:

Length: 840 ft (262.5 m)
Weight: 120,000 tons (empty) / 160,000 tons (standard)
Power System:
Modified ORTEC/General Galaxy Main reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
Modified ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. MAIN LASER CANNONS (2): The main weapon systems of the Monitor II frigate is two heavy laser cannons, one mounted on the outside of each weapon arm facing forward. Despite the ship's small size these cannons pack a punch equal to those used by larger UN Spacy and Zentraedi vessels and make the Monitor II a foe to be reckoned with. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the frigate (lasers can aim 10 degrees off the ship's centerline).
  1. HEAVY MISSILE LAUNCHERS (2): To back up the heavy lasers the Monitor II frigates are also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the main laser cannons on each side of the ship. The launchers contain long-range nuclear or reflex missiles and are usually used only during assaults and heavy combat. The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Monitor II frigates to use the new VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.
  1. ANTI-WARSHIP CANNONS (8): Monitor II frigates are also armed with anti-warship cannons similar to zentraedi concealed laser cannons. Six of these lasers are mounted facing forward while two are mounted to the rear to attack enemies behind the ship. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the frigate.
  1. MEDIUM MISSILE LAUNCHERS (6): For anti-aircraft defense the frigates are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  1. ENERGY DISRUPTION PHASED PULSE CANNON (1): Located between the deployable weapon arms of the Monitor II is the Energy Disruption Pulse Cannon. This new weapon system is designed to be used expressly in conjunction with the D-Gate system. When the weapon arms part the Energy Disruption Pulse Cannon is exposed and may be fired. The only warning an enemy may have is that an unknown, unclassifiable energy surge will be detected in the general direction of the Monitor II, giving the enemy time to raise their shields or move their Pinpoint Barrier defenses into place. The cannon will then be triggered to fire, and a pulse of 3 large phased energy bolts are unleashed. If all three of these bolts strike the shield or barrier system, a powersurge powerful enough to disable the ENTIRE electrical system of any size ship is triggered. The only systems not effected will be life support, all other systems will however be disabled/ shorted out, included in this are the main engines and secondary engines of the ship effectively crippling the ship. If only two strike, the shield and barrier systems as well as the main engines and all systems solely supported by them will be disabled. And if only one bolt strikes, the power generator for the shield and or barrier system will be disabled, and some minor electrical systems (GM's discression) will be disabled.

  1. D-GATE EXPERIMENTAL TRANSPORTATION SYSTEM (1): Located in the deep bowles of the Monitor II is the "D-Gate" this dimensional gate is used as a kind of alternative to the space fold. An experimental weapon and transportation system created by Shadow Works Industries, it is the only "mobile" version of the gate in existence. This gate is one of two found in the universe, the other is a fixed gate found on Pluto in the Shadow Works base located there. The D-Gate is functional on the premise that as long as the PRECISE location at any given time of the target destination is known, one may enter this destination in to the gate's system, and the gate will activate. The gate will then allow the traveller to enter into the 4th dimension (via an adjustment in the vibrational frequency of the person or object) transporting them instantly (as time is only a convention in the plain of the 3rd dimension) to the precise target location where upon the traveler will exit the gate's portal back into the 3rd dimension once again thus, having traveled the distance in no time at all. NOTE* this is NOT the same as a space fold, worm hole, or any other means of conventional transportation. It is however related directly to a master psychic's ability to alter their vibrational frequency to such a high rate so to allow them to pass through matter time and space (kind of like the theoretical ability of teleportation) because this shift requires travel on a 4th dimensional level, a guide is required to allow the traveling object or person to safely adjust to travel and movement on the 4th dimension. This guide MUST be a master psychic who is very familiar with astral projection and vibrational frequency travel. There are some limitations in addition to the limitation on target destination such as the type of weapons, equipment, and people that may travel: Weapons based on fission technology and reflex technology may not use the gate as the instability of reflex and fission material at high vibrations will cause the weapon to detonate as it's being placed into the gate (this is bad). People who travel through the gate must be in a near medatative state, completely relaxed, asleep, or drugged will even suffice if assisted by a particularly strong psychic. This system does not emmit any energy or signature that is detectable by normal means, a psychic that is sensitive may feel a flux in the energies around him/her if near by, and a master psychic may see the travelers right before they enter bask into the 3rd dimension but other than that it's completely undetectable. Unfortunately if the target destination is not accurately predicted, the travellers may end up returning to the 3rd dimension, in the middle of mass containing objects such as floors. walls, trees, windows, and other such things that the body may normally not pass through. This will instantly kill the character or destroy the object therefor this system is not to be taken lightly or used without caution. This is the main reason that the ENERGY DISRUPTION PHASED PULSE CANNON was created. The original design of the gate was to allow a boarding party to quickly and stealthily take an enemy ship. The weapon would disable the ship, allowing the precise computations of the target destination to be made with better accuracy enabling the boarding/ seizure party to safely make the trip.

  1. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Monitor II frigates. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes). The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

 

  1. "WHISKERS" REMOTELY OPERATED VEHICLE SENSOR SYSTEM (6): Whiskers are R.O.V. sensor and communication systems that the ship has (functioning like scouts or AWACS craft). These drones are controlled like any remotely operated vehicle by a crew member on the bridge (usually the tactical command and control technician). Once the Drones are on station the control may be handed over to the main computer for basic operations. Any one or all six may be operated at once inside their effective controllable range. One noteworthy aspect is that they are able to relay control through one another to extend this effective controllable range.

SYSTEMS OF NOTE:


MECHA COMPLEMENT (STANDARD):

NOTE: The Monitor II frigates have enough room to hold an additional squadron (12 fighters) if necessary, though the landing bays would be extremely cramped at that point.

REFERENCES USED IN THIS DESIGN

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