Take notice that at each realm level you get one Realm Ability point to train, your first is given for hitting level 20, so to get 3 more pts you have to have 350 Realm Points. Thus at 350 pts you have a total RA points of 4, since you get one for attaining level 20. Questions on Realm Abilities and a full list of them can be found at this Link at the bottom of the page by class.
Realm Ranks
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Guardian Warder Myrmidon Gryphon Knight Eagle Knight
Level RPs Level RPs Level RPs Level RPs Level RPs
1
2
3
4
5
6
7
8
9
0
25
125
350
750
1,375
2,275
3,500
5,100
0
1
2
3
4
5
6
7
8
9
7,125
9,625
12,650
16,250
20,475
25,375
31,000
37,400
44,625
52,725
0
1
2
3
4
5
6
7
8
9
61,750
71,750
82,775
94,875
108,100
122,500
138,125
155,025
173,250
192,850
0
1
2
3
4
5
6
7
8
9
213,875
236,375
260,400
286,000
313,225
342,125
372,750
405,150
439,375
475,475
0
1
2
3
4
5
6
7
8
9
513,500
553,500
595,525
639,625
685,850
734,250
784,875
837,775
893,000
950,600
Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
Phoenix Knight Alerion Knight Unicorn Knight Lion Knight Dragon Knight
Level RPs Level RPs Level RPs Level RPs Level RPs
0
1
2
3
4
5
6
7
8
9
1,010,625
1,073,125
1,138,150
1,205,750
1,275,975
1,348,875
1,424,500
1,502,900
1,584,125
1,668,225
0
1
2
3
4
5
6
7
8
9
1,755,250
1,845,250
1,938,275
2,034,375
2,133,600
2,236,000
2,341,625
2,450,525
2,562,750
2,678,350
0
1
2
3
4
5
6
7
8
9
2,797,375
2,919,875
3,045,900
3,175,500
3,308,725
3,445,625
3,586,250
3,730,650
3,878,875
4,030,975
0
1
2
3
4
5
6
7
8
9
4,187,000
4,347,000
4,511,025
4,679,125
4,851,350
5,027,750
5,208,375
5,393,275
5,582,500
5,776,100
0
1
2
3
4
5
6
7
8
9
10
5,974,125
6,176,625
6,383,650
6,595,250
6,811,475
7,032,375
7,258,000
7,488,400
7,723,625
7,963,725
8,208,750

Realm Abilities: Master List

By class:
Albion: Armsman Cabalist Cleric Friar Infiltrator Mercenary Minstrel Paladin Scout Sorcerer Theurgist Wizard
Hibernia: Bard Blademaster Champion Druid Eldritch Enchanter Hero Mentalist Nightshade Ranger Warden
Midgard: Berserker Healer Hunter Runemaster Shadowblade Shaman Skald Spiritmaster Thane Warrior

Name

Type

Re-use time

L1

L2

L3

L4

L5

Pre-req skill

Pre-req lvl

Desc
Augmented Strength Passive N/A 1 3 6 10 14 N/A N/A

Increases your character�s Strength by 6 per level.

Augmented Dexterity Passive N/A 1 3 6 10 14 N/A N/A

Increases your character�s Dexterity by 6 per level.

Augmented Constitution Passive N/A 1 3 6 10 14 N/A N/A

Increases your character�s Constitution by 6 per level.

Augmented Quickness Passive N/A 1 3 6 10 14 N/A N/A

Increases your character�s Quickness by 6 per level.

Augmented Acuity Passive N/A 1 3 6 10 14 N/A N/A

Increase your class's casting stat by 6 per level. Theurgist, Wizard, Sorcerer, Cabalist, Eldritch, Mentalist, Enchanter, Champion, Ranger, Nightshade: Intelligence. Skald, Bard, Minstrel: Charisma. Druid, Warden: Empathy. Cleric, Paladin, Friar, Thane, Spiritmaster, Runemaster, Healer, Shaman, Hunter: Piety.

Long Wind Passive N/A 1 3 6 10 14 N/A N/A

Your character can sprint for a longer period of time than normal.

Tireless Passive N/A 1 3 6 10 14 N/A N/A

Your character regenerates endurance in combat.

Regeneration Passive N/A 1 3 6 10 14 N/A N/A

Your hit points regenerate faster than normal.

Serenity Passive N/A 1 3 6 10 14 Augmented Acuity 2

Your spell points regenerate faster than normal.

Toughness Passive N/A 1 3 6 10 14 N/A N/A

Increases maximum hit points by 3% per level of this ability.

Ethereal Bond Passive N/A 1 3 6 10 14 Serenity 2

Increases maximum power by 3% per level of this ability.

Mastery of Water Passive N/A 1 3 6 10 14 N/A N/A

Increases swim speed by 3% per level of this ability.

Avoidance of Magic Passive N/A 1 3 6 10 14 N/A N/A

Increases resistance to all damage types of magic by 3% per level of this ability.

Lifter Passive N/A 1 3 6 10 14 N/A N/A

20% additional maximum carrying capacity per level.

Veil Recovery Passive N/A 1 3 6 10 14 N/A N/A

Reduces duration of resurrection sickness by 10% per level.

Mastery of Blocking Passive N/A 1 3 6 10 14 Augmented Dexterity 2

Increases chance to block by 3% per level.

Mastery of Parrying Passive N/A 1 3 6 10 14 Augmented Dexterity 2

Increases chance to parry by 3% per level.

Dodger Passive N/A 1 3 6 10 14 Augmented Quickness 2

Increases chance to evade by 3% per level.

Mastery of Pain Passive N/A 1 3 6 10 14 Augmented Dexterity 2

Increases chance to critical with melee attacks by 5% per level.

Wild Power Passive N/A 1 3 6 10 14 Augmented Acuity 2

Increases your spell damage by increasing your spell�s chance to do critical damage by 5% chance per level of this ability. Spells affected are direct damage and bolts.

Wild Arcana Passive N/A 1 3 6 10 14 Augmented Acuity 2

Grants 5% chance per level to critical with duration-based attack spells like dots, debuffs, etc. Please note that "binary" effects like root, stun, and mesmerize are either on or off, and as such are not affected by this ability.

Wild Healing Passive N/A 1 3 6 10 14 Augmented Acuity 2

Grants 5% chance to critical with direct heal spells per level of this ability.

Wild Minion Passive N/A 1 3 6 10 14 Augmented Acuity 2

Grants 5% chance for a pet to critical hit per level of this ability.

Mastery of Stealth Passive N/A 3 6 10 N/A N/A Augmented Quickness 2

Grants 5% movement speed increase while stealthed per level of this ability.

Mastery of Archery Passive N/A 1 3 6 10 14 Augmented Dexterity 3

Additional 3% per level firing speed when firing bows/crossbows. Please note that the minimum alowed bow attack timer is 1.5 seconds - this ability will not allow you to go below this hard cap. It ill, however, increase the speed of slower bows (which do more damage per hit).

Mastery of Arms Passive N/A 1 3 6 10 14 Augmented Strength 3

Additional 3% per level attack speed with melee weapons. Please note that the minimum allowed combat attack timer is 1.5 seconds - this ability will not allow you to go below this hard cap. It will, however, reduce the attack speed of slower weapons, which do more damage per hit.

Mastery of the Art Passive N/A 1 3 6 10 14 Augmented Acuity 3

Additional 3% per level casting speed when casting spells. Please note that the minimum allowed spell casting timer is 2 seconds - this ability will not allow you to go below this hard cap.

Arrow Salvaging Passive N/A 1 3 6 10 14 N/A N/A

10% chance per level to not expend arrow on firing.

Minion Control Passive N/A 1 3 6 10 14 Wild Minion 1

Your pets take 3% less experience per level gained in this ability.

Mastery of Healing Passive N/A 1 3 6 10 14 Augmented Acuity 2

Your healing spells will heal 3% more damage per level of this ability.

Mastery of Magery Passive N/A 1 3 6 10 14 Augmented Acuity 2

Your Direct Damage spells will do 3% more damage per level of this ability.

Mastery of the Arcane Passive N/A 1 3 6 10 14 Augmented Acuity 2

Your �buff� spells will be 3% more effective per level of this ability.

Falcon's Eye Passive N/A 1 3 6 10 14 Augmented Dexterity 2

Additional 5% chance to critical hit with archery attacks per level of this ability.

Dualist's Reflexes Passive N/A 1 3 6 10 14 Augmented Dexterity 2

Additional 3% dual wield chance/damage for dual wield/left axe users per level of this ability.

See Hidden Passive N/A 8 N/A N/A N/A N/A N/A N/A

Automatically detect stealthed characters that don't have the "Detect Hidden" ability: Scouts, Hunters, Rangers, and Minstrels.

Determination Passive N/A Depends on class N/A N/A

Decreases duration of mesmerize, stun, and snare effects by 15% per level of this ability.

Prevent Flight Passive N/A 14 N/A N/A When active, if the tank's selected target turns and runs, the tank has a 35% chance of hitting and proccing a 50% snare for 10 seconds.
First Aid Active 15 min. 3 6 10 0 0 N/A N/A

Self heal that heals a set amount of hit points per level gained in the ability. This value increases with the character's level. At level 50, it heals approximately 300 hit points per level. It cannot be used in combat.

Trip Active 15 min. 10 0 0 0 0 N/A N/A

Point-blank radius snare that reduces the movement of all enemies in the area by 30% for 12 seconds.

Grapple Active 30 min. 14 0 0 0 0 Trip 1

Point-blank radius root that immobilizes the movement of all enemies in the area for 12 seconds.

Avoid Pain Active 15 min. 3 6 10 0 0 Augmented Constitution 3

60 second boost to physical damage absorption, 10% per level per level of this ability.

Armor of Faith Active 15 min. 3 6 10 0 0 Augmented Constitution 3

60 second, 50 boost to armor factor per level of this ability.

Whirling Dervish Active 15 min. 3 6 10 0 0 Augmented Dexterity 3

60 second 5% boost to dual wield chance/left axe damage per level of this ability.

Bladedance Active 30 min. 14 0 0 0 0 Augmented Dexterity 3

Point-blank radius direct damage attack that damages all enemies in the spell area.

Hail of Blows Active 15 min. 3 6 10 0 0 Augmented Dexterity 3

5% per level boosted attack speed for 60 seconds. This ability is currently affected by the haste cap, and thus has less benefit on faster weapons.

Second Wind Active 15 min. 10 0 0 0 0 Augmented Constitution 3

Completely restores your character�s endurance.

Battle Yell Active 15 min. 3 6 10 0 0 Augmented Constitution 3

Point-blank radius taunt; does no damage but draws monster aggression for all enemy monsters in affected area.

Ignore Pain Active 30 min. Depends on class First Aid 2

Self heal that heals 100% of the user's health, and can be used in combat.

Rain of Fire Active 15 min. 3 6 10 0 0 N/A N/A

Adds a 10% per level heat damage-add to non-magical attacks.

Rain of Ice Active 15 min. 3 6 10 0 0 N/A N/A

Adds a 10% per level cold damage-add to non-magical attacks.

Rain of Annihilation Active 15 min. 3 6 10 0 0 N/A N/A

Adds a 10% per level spirit damage-add to non-magical attacks.

Longshot Active 10 min. 10 0 0 0 0 N/A N/A

A bow shot with no damage bonus that can be fired up to 150% of normal maximum bow range.

Volley Active 15 min. 14 0 0 0 0 Longshot 1

Ground-targetted archery attack that fires successive arrows at a various targets in a given area. To use this ability, choose a ground target. This target must be at least 66% of your bow's normal max range away from you. Use the button. Once you are ready to fire, you can fire up to 5 arrows by hitting your bow button in succession.

Concentration Active 15 min. 10 0 0 0 0 Augmented Acuity 3

Resets quickcast timer to allow for a second quickcast.

Mastery of Concentration Active 30 min. 14 0 0 0 0 Augmented Acuity 3

Reduces chance of interruption by 100% for 15 seconds. Note that this ability is affected by the level of your attacker.

The Empty Mind Active 30 min. 6 10 14 0 0 N/A N/A

10% per level boost to all magic resistances for 60 seconds.

Majestic Will Active 30 min. 6 10 14 0 0 Augmented Acuity 3

Your target�s chance of resisting your spells is reduced by 5% per level per level of this ability for 60 seconds.

Mystic Crystal Lore Active 5 min. 3 6 10 0 0 N/A N/A

Self-only boost to power, not usable in combat.

Raging Power Active 30 min. 10 0 0 0 0 Mystic Crystal Lore 2

Full power heal, usable in combat.

Purge Active 30 min. Depends on class N/A N/A

Dispel all negative spell effects from your character, such as rez sickness, DOTs, poisons, mesmerization, stun, etc.

Reflex Attack Active 30 min. 14 0 0 0 0 N/A N/A

For 30 seconds, you will automatically counter-attack any melee attack immediately, with no timer. There is no limit to the number of attackers you can potentially Reflex Attack - any player or monster who attacks you will receive an immedate counter attack.

Viper Active 30 min. 14 0 0 0 0 N/A N/A

For 30 seconds, all of your DoT poisons will do double damage.

True Sight Active 30 min. 10 0 0 0 0 N/A N/A

Detect all hidden characters for 60 seconds.

Soldier's Barricade Active 30 min. 10 0 0 0 0 N/A N/A

Large bonus to group's armor factor for 30 seconds.

Bunker of Faith Active 30 min. 10 0 0 0 0 N/A N/A

30 seconds of 50% bonus to group's melee absorption, which means your group will be able to absorb much more damage than normal.

Siege Bolt Active 5 min. 10 0 0 0 0 N/A N/A

A targetted bolt spell that does approximately 10 min. points of damage against siege equipment and keep doors.

Faith Healing Active 30 min. 14 0 0 0 0 N/A N/A

A powerful group heal. This percent-based heal is effectively the same as the highest spec group insta-heals that primary healers get.

Whip of Encouragement Active 30 min. 6 0 0 0 0 N/A N/A

Your pet moves at twice normal speed for 60 seconds.

Excited Frenzy Active 30 min. 6 0 0 0 0 N/A N/A

Your pet attacks at 50% faster than normal for 30 seconds.

Group Purge Active 30 min. 14 0 0 0 0 N/A N/A

All negative effects (DOTs, poisons, mesmerization, stun, rez sickness, etc.) are purged from all group members.

Perfect Recovery Active 30 min. 14 0 0 0 0 N/A N/A

After death, you will resurrect with full hitpoints and power and no resurrection side-effects.

Vanish Active 30 min. 10 N/A N/A N/A N/A N/A N/A

You will immediately hide, regardless of action state or in-combat timer.

Shadow Run Active 30 min. 10 0 0 0 0 N/A N/A

Your run speed while steathed is boosted for 30 seconds.

Speed of Sound Active 30 min. 10 0 0 0 0 N/A N/A

Your group moves at twice normal speed for 30 seconds. This ability will not break in combat. This ability also bypasses the movement penalties from mesmerize, root/snare, and stun, although other effects such as inability to attack will remain.

Ameliorating Melodies Active 30 min. 14 0 0 0 0 N/A N/A

Your group will receive a massive health regeneration boost for 30 seconds.

Fury of the Gods Active 30 min. 14 0 0 0 0 N/A N/A

A group damage-add spell that lasts for 30 seconds and stacks on top of other damage-add effects. This ability is percent-based, so its damage goes up with the user's level. Does not stack with Triple Wield or Rain of Fire/Ice/Annihilation.

Wrath of the Champion Active 15 min. 10 0 0 0 0 N/A N/A

Point-blank radius direct damage that immediately damages all enemeis in area of effect. This ability is percent-based, so its damage goes up with the user's level.

Volcanic Pillar Active 15 min. 14 0 0 0 0 N/A N/A

High damage radius direct damage spell that immediately damages all enemies in area of effect. This ability is percent-based, so its damage goes up with the user's level.

Rune of Decimation Active 15 min. 14 0 0 0 0 N/A N/A

Trap that damages any opponents nearby when they approach. Casts at casters feet. Every few seconds the trap looks for a target in its area. When it finds one, it triggers the radius direct damage spell on that target, which will damage the target as well as all other enemies in its area of effect. The trap will stay on the ground for 8 minutes before it disappears.

Negative Maelstrom Active 30 min. 14 0 0 0 0 N/A N/A

Ground-targetted radius cloud spell that lasts 30 seconds. Every 3 seconds anyone within the radius of the object representing the center of the cloud takes damage. The damage is percent based, and goes up with the user's level.

Thornweed Field Active 30 min. 14 0 0 0 0 N/A N/A

Ground-targetted cloud spell that lasts 30 seconds. Every 5 seconds, anyone within radius of the object representing the center of the cloud takes damage and is 35% snared. The damage is percent based, and goes up with the user's level.

Corporeal Disintegration Active 30 min. 14 0 0 0 0 N/A N/A

Radius DoT spell, stacks with other DOT lines. Damage is percent based, and goes up with the user's level.

Ichor of the Deep Active 15 min. 14 0 0 0 0 N/A N/A

Rradius direct damage plus root, which means that any enemy in the spell�s area is damaged and rooted.

Brilliant Aura of Deflection Active 30 min. 14 0 0 0 0 N/A N/A

Your character receives a 30 second boost to all magical resistances.

Severing the Tether Active 15 min. 10 0 0 0 0 N/A N/A

All enemy summoned/controlled creatures (i.e. pets) in the spell�s radius immediately turn on their masters and attack them. This is a ground-targetted radius effect spell.

Juggernaut Active 30 min. 14 0 0 0 0 N/A N/A

Summons a pet of your level (i.e. a �100%� pet) that lasts for 4 minutes.

Static Tempest Active 30 min. 14 0 0 0 0 N/A N/A

Ground-targetted radius cloud spell that lasts 30 seconds. Every 7 seconds anyone near the object representing the center of the cloud is stunned for 3 seconds.

Void Style 10 min. 10 0 0 0 0 N/A N/A

Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium

Doombringer Style 10 min. 10 0 0 0 0 N/A N/A

Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

Tundra Style 10 min. 10 0 0 0 0 N/A N/A

Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium Note: Using Tundra and Left Axe at the same time will greatly reduce the damage of the style.

Winter Moon Style 10 min. 10 0 0 0 0 N/A N/A

Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

Razorback Style 10 min. 10 0 0 0 0 N/A N/A

Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium


Battery of Life(classes: Cleric Healer Druid)

Battery of Life
(classes: Cleric Healer Druid)

Active

30 min.

10

0

0

0

0

N/A

N/A

Battery heal

Forestheart Ambusher (class: Animist)

Active

30 min.

10

0

0

0

0

N/A

N/A

Summons ground-targeted 100% pet for 3 minutes. Automatically acquires targets that enter its aggression radius.

Unquenchable Thirst of Souls (class: Reaver)

Active

30 min.

10

0

0

0

0

N/A

N/A

Point blank area of effect life drain.

Defender of the Vale (class: Valewalker)

Active

30 min.

10

0

0

0

0

N/A

N/A

Group-targeted hit point buffer that absorbs 50% damage for up to 500 hit points.

Strike the Soul (class: Necromancer)

Active

30 min.

10

0

0

0

0

N/A

N/A

25% more difficult to resist caster's spells for 60 seconds.

Ravager (class: Savage)

Style

10 min.

10

0

0

0

0

N/A

N/A

Resilience of Death (class: Bonedancer)

Active

30 min.

10

0

0

0

0

N/A

N/A

Buff all of the caster's pets within 500 units with +100 Constitution, which increases their melee and magical resistances.

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