Basic Equipment

Weapons

One-Handed Weapons   Two-Handed Weapons   Ranged Weapons
Weapon Damage Accuracy   Weapon Damage Accuracy   Weapon Damage Accuracy
Dagger 16 +2   Staff 18 +2   Shortbow 18 +2
Spear 17 +1   Spear 19 +1   Longbow 20 +0
Sword 18 +0   Sword 20 +0        
Mace 19 -1   Mace 21 -1        
Axe 20 -2   Axe 22 -2        

Weapons come in a variety of different types. Each weapon grants a character a base amount of damage and a penalty or bonus to Accuracy. All weapon attacks are Strength-based, and deal a type of damage based on what material they are made of.

Two Weapon Fighting: If a character fights with two one-handed melee weapons, he may choose which weapon he attacks with when he makes each attack. Regardless of weapon chosen, he gains a +2 bonus to Accuracy.

Ranged Weapons: Shortbows and Longbows are the primary ranged weapons. They have a base range of Medium, although can shoot into Long range suffering a -2 penalty to Accuracy.

Thrown Weapons: One-handed daggers, spears, and axes can be thrown. This is just like making a normal attack with the weapon, only it's a ranged attack with a range of Short.

A variety of materials suitable for weapon work exist, and what type of material a weapon is made of determines its base damage type. All weapons must have a base damage type, and one which most closely matches that the weapon is made of is chosen. Some examples are:

Fire Obsidian, Glass, Lava Rock

Water Silver, Pearl

Air Bronze, Copper

Earth Rock, Iron

Life Wood, Plant Material

Death Bone

Armor and Shields

Armors   Shields
Armor Defense Soak   Shield Defense Soak
Light Armor -1 +1   Light Shield +1 +1
Heavy Armor -2 +2   Heavy Shield +0 +2

A character wearing armor gives up Defense in exchange for higher Soak. Armors are a trade off, although magical armors exist that grant greatly heightened benefits.

When using a shield, a character suffers a -2 Accuracy penalty with any ranged attacks that are not weapon-based. This penalty is negated by the Shield Expertise Bastion Ability.

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