| Gamecube Game Review | ||||||||||||||
| Gamecube Preview Disc | ||||||||||||||
| (NOTE: A special thanks to Gamespot for generously giving me screenshots to use, although they currently do not know about it.) We all know that the Gamecube is quickly becoming the best console of the current generation, it passed up the PS2 about 6 months ago, and is coming up on the Xbox fast. Well, that's just my opinion. So to create awareness of the new Gamecube titles, and to make some mad money, Nintendo released the Gamecube Preview Disc, free to new Gamecube buyers, a stunning $10 for us who owned a Gamecube before. I say "stunning" in a bad way, not in a good way. Ten dollars is a lot for a demo disc when compared to the PS2's Jampack and Xbox's Exhibition, retailing for $5 and $8 respectively. There are 5 playable demos on this disc: Sonic Adventure DX: Director's Cut, Tom Clancy's Splinter Cell, Viewtiful Joe, Billy Hatcher and the Gaint Egg and Soul Calibur II. There are also some movies: F-Zero GX, The Legend of Zelda: The Wind Waker, Star Wars Rebel Strike: Rogue Squadron III, and two EA football games that are probably just rehashes of last year's game with updated rosters like every EA Sports game. Oh, and there are 2 downloadable games that can be played on the Game Boy Advance using the connector thingy, Dr. Mario and a demo of Wario Ware, Inc., however I am not able to play them due to the fact that I do not own a "connector thingy," but I can safely say that both games rule a considerable amount of ass. Well nobody gives a shit about Billy Hatcher, Splinter Cell has been out for almost a year so anybody who wants to play it already has, and I own Sonic Adventure DX, so I personally do not feel like giving a review of it. So let's get straight to the two games that everyone wants to know about: Viewtiful Joe and the almighty Soul Calibur II! Viewtiful Joe: I must say this game caught me by surprise. I wasn't expecting much, I had heard that it was good, but no review or preview I had read went into much detail about the gameplay mechanics. I found out why when I played it again while typing this: It's near impossible to describe. But I'm going to try my best. Okay, it's a side-scrolling beat 'em up. You start out as Joe, I'm assuming. And when an enemy is about to attack you, a little skull & crossbones icon appears where they're about to hit you; they can hit up or down, so when you see the skull & crossbones icon, jump or duck (hit up or down) depending on where the icon appears. Then later you become Viewtiful Joe, a superhero with the ability to slow down time in a very Matrix-ish fashion and the ability to speed up time in a very reverse-Matrix-ish fashion. You collect these "V" icons to give you more Bullet Time- er, slow down/speed up time. That's basically it. So very simple, yet so very fun. And now the big one... Soul Calibur II - I'm going to be honest: This is most, if not the entire reason I bought this disc. If there is such a thing as a "Gaming Orgasm" this game is one of few ways to achieve it. The demo lets you play as 2 characters (And also has a neat little video of Link at the first), Nightmare and Cassandra. I prefer Nightmare, although not to maintain my masculinity by playing as a male character so much as it is that Cassandra kinda sucks. You play against 4 characters: Raphael (Not the Turtle, but that would be awesome), Asteroth (sp?), Taki and Voldo, then the demo ends. It plays quite a bit like the first one (I think, it's been a long time since I've played the first one), but I can't put into words how good of a thing that is. |
||||||||||||||
![]() |
||||||||||||||
| Yeah, that's Link. In case you haven't heard any of the million stories on every gaming news site there is, Link is the secret character in the game exclusive to the Gamecube. Hey Namco, it's not a secret if you tell everyone in the fucking world. | ||||||||||||||
![]() |
||||||||||||||
| This is Viewtiful Joe fighting some kind of enemy from the game. That's really all I can say about this shot. | ||||||||||||||