Using Environment to Effect
Hills/ Mountains � Most small hills can be flattened to suit your landscaping needs, but agree to a specific amount that you won�t go over to erase the hill. It is advisable to save your park before you embark on large landscaping jobs, as you might go over budget. Anything that goes over a few thousand pounds can be considered as a mountain or something of that sort.

Hills are good places to build coasters, especially one�s that cannot use steep slopes, such as Virginia reels and junior coasters. Build a platform at the top, with the drop from the start going down one side of the mountain, hugging close to the ground with trees and scenery on either side. A path up to the station can be built next to the main drop so that peeps will stop and watch. This is especially effective in RCT2, where it will influence many peeps. A few benches at a particularly exciting section are advisable. The ride will go down one side of the mountain, and there should be a lift hill coming up the other side, or parallel to the first drop. An interesting ides to boost excitement is to place the queue path between the drop and the lift hill so that two aspects of the coaster can be seen.

Unevenly shaped mountains with lots of vertical faces are the ideal settings for massive log flumes and mine rides. These will be cheaper due to need for fewer supports. Other rides to be built around and on mountains are observation towers, go-karts and powered launch rides, which can be built to launch either up or down the mountainside. However, if you choose to launch downhill, be warned that if there is not enough speed, the coaster won�t make it back up the hill.
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Lakes/ Rivers � A river or lake is obviously good for making water rides, but if the lake is too large, boundaries may have to be laid for rides such as swan boats and canoes. Trees and reeds on the riverbanks create a nice effect, using trees such as willows. Lay paths and benches beside them, and a pier for a lake is effective for the launching of boat rides.

Inverted and dangling coasters should have at least part of the ride very close to the surface of the water at high speeds to create the feet-skimming effect. Ideally combined with hills, to have a coaster with a bit of everything.
[ABOVE] An example set in Crazy Castle. I've used the hill to form the main feature of a massive junior rollercoaster. There is basically a small castle at the top of the hill with a village at the base of the. The whole thing cost about 16K, and the coaster around 7 excitement.
[BELOW] A boat ride. I've used bits of the track as boundaries for the ride in case the boats stray too far down the river and don't come back.
Large areas of flat land � This can be very visually boring, and is the obvious place for building lots of gentle and thrill rides that don�t require tracks. Examples of these types of landscape are Amity Airfield and Forest Frontiers. More often than not, these areas of land will be bare of trees and scenery as well.

This type of land can be beautified by building around a central area, which will include water, plants, trees, paths and a massive sculpture, possibly made out of coaster tracks. Perfect examples of this are Evergreen Gardens and Gravity Gardens. Gravity Gardens also uses landscape to effect beautifully as well.
[ABOVE] A beautiful section of Gravity Gardens that I modified myself. The sculpture is slightly lop-sided, as I couldn't fit it exactly into the centre of the paths. In the top-left corner, you can see a differentlt shaped courtyard with plants and flowers.
Oceans/ Seas � Quite similar to lakes, but extremely boring and even harder to theme then large areas of flat land, as lots of scenery cannot be placed directly on water. If possible, and budget depending, build small islands which you theme as your central area. Wind coasters around and through these islands, and arrange flatland rides around them. Use jets of water to break up the monotony of walking along stretches of path with nothing on either side. Paths should be places on different levels, on the surface of the water and every two levels/ ten feet above that, but remember not to go too high as it will be very difficult for peeps to get down to the rides on the surface of the water.
[ABOVE] This is an example in one of the Six Flags parks, and is an island in a large lake. Building sloped islands is easier in RCT, as there is a sloped land editing tool that is only avaliable in the scenario editor in RCT2. If you have RCT2, you'll have to do all of the island bit by bit. An alternative is to raise a solid block of land with vertical sides, which you can thread rides through, like a tunnel.
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