| Scoping Out Parks - Zoom out and scan park for hills, water and scenic areas for specific ride placement. Detailed information on using the environment to effect will be in a forthcoming guide: �Using Environment to Effect�. - Press 3456 to check out paths, and patch up dead ends, complicated paths and link together areas that are not connected yet. - Build paths in giant rectangles around hills and water, following the contours of the land. - Put no entry signs and then delete squares of path to focus on a small section of land. This is to stop staff and peeps from wandering around a large empty park. The signs remind you where to reconnect the paths later on in the scenario when you run out of space. - Remember that staff have the ability to go through no entry signs. - Leave 5-6 squares around special areas to build small rides, station platforms and queue lines. - Spread out development over the working area. - It is advisable to theme each area differently if you have the time and the resources. - A food court for each area should be built, with one water and one food stall. One toilet is also needed, and information kiosk if area is very large. - Try not to make food courts too extensive or guests will get lost. - Get handymen to patrol these areas. - SPECIAL AREAS: Lakes, rivers, hills, mountains, forest, different land type, sloping cliffs (e.g. Thunder Rock), large junction of path, same ride types in one area. |
| [TRACKS] [PARKS] [TRAINERS] ... |
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| -PARKS Megaparks, backup files, scenarios and hyperparks -TRACKS Rollercoasters, non rollercoasters and collections -TRAINERS Hack above maxium height, all rides, play god and more -DREXLER PATCH needed to enable use of all RCT trianers and play locked scenarios. |
| This guides section is slightly different, and will use the new look from the homepage. |
| CASE STUDY: Crazy Castle |
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| This is the Park Cleanup mode, as as you can see, all scenery and vegetation is removed. Press 3456 on your keyboard to achieve this. Differnent evrironments in this scenario: A - Hill/ Mountain. Perfect for coaster building. B - Large area of flat land. Use for lots of flatland rides and track rides with low height restrictions. C - River. Boat rides and the likes. D - Sloped land. This is quite tricky to work on, but a few car rides should go quite well as long as you theme it. |
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| Place no entry signs and then delete the path behind it to stop staff wandering about. You can connect up the paths and change the signs to 'Have a nice day!" signs when you expand your park. |
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| Here is an example: The steel mouse coaster is themed like a castle to go with the actual castle that comes with the park. The lake is a good flat space to build coasters as long as theit supports allow it. The flat land is used for a few small rides. |
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| This is the finished result. I haven't used the hill of the sloped land, because i hadn't expanded that far yet, and it was not needed to complete the scenario comfortably. |