Scoping Out Parks
- Zoom out and scan park for hills, water and scenic areas for specific ride placement. Detailed information on using the environment to effect will be in a forthcoming guide: �Using Environment to Effect�.
- Press 3456 to check out paths, and patch up dead ends, complicated paths and link together areas that are not connected yet.
- Build paths in giant rectangles around hills and water, following the contours of the land.
- Put no entry signs and then delete squares of path to focus on a small section of land. This is to stop staff and peeps from wandering around a large empty park. The signs remind you where to reconnect the paths later on in the scenario when you run out of space.
- Remember that staff have the ability to go through no entry signs.
- Leave 5-6 squares around special areas to build small rides, station platforms and queue lines.
- Spread out development over the working area.
- It is advisable to theme each area differently if you have the time and the resources.
- A food court for each area should be built, with one water and one food stall. One toilet is also needed, and information kiosk if area is very large.
- Try not to make food courts too extensive or guests will get lost.
- Get handymen to patrol these areas.
- SPECIAL AREAS: Lakes, rivers, hills, mountains, forest, different land type, sloping cliffs (e.g. Thunder Rock), large junction of path, same ride types in one area.
[TRACKS]  [PARKS]  [TRAINERS] ...
GUIDES AND ARTICLES
-PARKS
Megaparks, backup files, scenarios and hyperparks
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TRACKS
Rollercoasters, non rollercoasters and collections
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TRAINERS
Hack above maxium height, all rides, play god and more

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DREXLER PATCH
needed to enable use of all RCT trianers and play locked scenarios.
This guides section is slightly different, and will use the new look from the homepage.
CASE STUDY: Crazy Castle
This is the Park Cleanup mode, as as you can see, all scenery and vegetation is removed. Press 3456 on your keyboard to achieve this.
Differnent evrironments in this scenario:
A - Hill/ Mountain. Perfect for coaster building.
B - Large area of flat land. Use for lots of flatland rides and track rides with low height restrictions.
C - River. Boat rides and the likes.
D - Sloped land. This is quite tricky to work on, but a few car rides should go quite well as long as you theme it.
Place no entry signs and then delete the path behind it to stop staff wandering about. You can connect up the paths and change the signs to 'Have a nice day!" signs when you expand your park.
Here is an example: The steel mouse coaster is themed like a castle to go with the actual castle that comes with the park. The lake is a good flat space to build coasters as long as theit supports allow it. The flat land is used for a few small rides.
This is the finished result. I haven't used the hill of the sloped land, because i hadn't expanded that far yet, and it was not needed to complete the scenario comfortably.
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