The Alliance vs. the Plane of Fear
Sunday, December 22nd.  2pm EASTERN
Be sitting infront of the portal in the Feerrott by 1:45.  Be IN THE GAME by 1:30 if you need a port.
Portal to PoF is located in the south west corner of Feerrott.  Slightly east of the corner on the south wall.  It is behind a hidden wall and is guarded by spectres.  Hug the right hand wall and you will eventually pop out into a large open space with a big creepy orange and red mirror.  Thats the portal.

Show up, put LFG on.  Join channels.  If you forgot to get your box ready for raiding, log and do it now.  Models, spell effects, dynamic lighting all off if needed.

Groups are announced.  Get in them fast.  Don't /tell anyone leading the raid if you have a problem.  Contact an officer, we are all in a channel and can usually get a question answered quickly.

Once groups are made, group leader only will send tells for buffs.  The only individual /tell you will usually do is a tell to the designated chanter for Haste.  If directed to send personal tells, then do so, but by and large when someone says, "send tells for shammy buffs" they mean the group leader so they can group buff. 

Fear Pull plan-

West wall break- Run in, turn 90 degrees to the left, head to wall.  Lots of fighting and death.  Set up base camp, rez the dead (hopefully none). 
VERY IMPORTANT- There are mobs there, Flighty Fiends I believe, that proc an effect similar to Shadow Step, only further away.  So, if you get hit the by proc, it will TL you about 50-100 feet away.  If this happens, DO NOT MOVE.  I can usually find people pretty fast. Shout, "I'm lost" or something, and I'll come to you.  If you are agro free, or with only one mob, I'll bring you back.  If we have 5 mobs in camp and you have 5 mobs beating on you.... /wave and /consent.  DO NOT TRAIN THE RAID!

Where we go next is determined by what mobs are up-
If this Wraith of a Shissar is up, we are pulling north.  Pulling E, 2, 3, and 4 and any roamers that might add on the move.  Don't bother too much with buffs when we go this way, lots of dispellers and you'll be buffless by the third fight.

Once clear, we move up to the Temple Camp in the northwest corner of the zone.  I proceed to train, er, pull the temple.  This is very tough without a tagger and the pathing (as I learned last time) can carry 8-10 Ammy warriors and knights right into camp with me being helpless and just watching.  Long as everyone assists, we will be fine.  Clear out temple, pull shissar.  Happy Chanter.

If the Wraith is not up and the Golems are up, we are heading south.  I'm pulling A, C, and D and roamers.  We are then moving to the Dread Camp.  I finish clearing out surrounding mobs, someone gets my body cause I'm sure I'll agro Dread and get DT'd.  Once clear, we move up near Dreads temple.  We throw a person at him to eat the Death Touch and I pull him and his two Ammy Warrior guards to camp.  Mezz and kill.  Hopefully we get a Golem Ball and maybe a shammy epic mob will pop too.

Once Dread is dead we move.  Back to wall, head east.  We'll set up and I'll pull F and G and roamers near Terror.  Then we move to the East wall, just behind his temple.  Throw someone at him to eat the DT (a gnome perfered) and kill.

After Dread we move to the new set up spot, I pull the roamers around Fright and we move to the base of his temple.  We move our MA away from the rest of the group, the monk hits Fright and brings Fright in.  Fright DOES NOT Death Touch.  Rather, he has a 500pt AE spell.  So we spam heal the MA while they get agro, Chanters lock down the two ammy guards and the rest of us sneak up from behind to avoid the damage.
Shissar dead, Golems dead.  Time to go home.  Good job.
Hosted by www.Geocities.ws

1