| Evil Fuzzles |
|
Game Type: Levels Up: Neopoints Rewarded: |
Action When you reach the station (measured in meters) The amount of your score
|
|
| Powerups: | Power ups are bought with virtucredits that you earn for hits. | |
|
Hull Repair: Stun Bomb: Repair Droid: Smart Bomb: \ Radar: Megagun: Shields: |
Repairs your hull integrity Stuns enemy fuzzles Constantly repairs your hull integrity Kills all fuzzles currently on your screen Shows which side enemies are coming from Upgrades the power of your weapon Iincreases your hull integrity by 20 points |
|
|
Strategy I don't profess to be good at this game yet, but here are a few pointers: Hit as many evil fuzzles in a row as you can. Each successive fuzzle you hit, increases your hit multiplier (yellow box). Hitting ten or more fuzzles in a row will increase your multiplier to X3. To collect your bonus, shoot the multiplier box. If you can, hold off hitting the multiplier till you are close to the station, and you can get mega points added. The mines that come at you will remove your multiplier if they hit you. The mines to worry about are the ones that come to the middle of your screen. You can safely ignore the ones on the outside. Don't miss hitting the mine, or you lose your multiplier. Upgrades: For upgrades, try to buy them while you can. I always upgrade my gun, because the fuzzles take more hits as you progress. I also like to add my side radar when I have the extra points because it helps to figure out where the fuzzles are coming from. One other note, as you advance levels, the cost of items increases - so equip what you can as you can. Controls: The controls for the side radar are b to look left and n to look right. Smart bombs - use your space bar. I still haven't figured out how to equip the shield yet, so if anyone has more info or tips for this game please neomail me (btoews) and I'll add the info.
|
||
| Pyramids |
|
Game Type: Neopoints Rewarded: Cost to Play: Bonuses: Trophies: |
Action - Card The amount of your score 50 neopoints to a maximum of 5000 points for the day You receive a big bonus for finishing the pyramid Two wins = Bronze Trophy Four wins = Silver Trophy Two Consecutive Wins = Gold Trophy |
|
Game Play This is a relatively simple game to play, and most players should be able to use it to get an easy 5000 neopoints for the day. To play, you are to build a series of sequential cards on the face up card from your pile. The sequence of cards is Ace through King. So, if you flip a Two as your face card, you can place an Ace or a Three on the card. The card that can be played can also loop through the deck - for example, you can place either a Queen or an Ace on a King. The object is to clear the pyramid. Strategies Try to play the longest streak possible, as each additional card in the run is worth an incremental amount. For example, your first play is worth 3 points, the next card played on that (without flipping over from the pile) is 5 points, and the next card is 7 points for a total of 15 points. Look for making the longest runs possible - plan ahead! If you have the choice of playing two different cards (ie a 6 or 8 on a seven,) try to play the card that will expose more cards or if there are two 6's and only one 8, then play the 6 as this will leave more options for playing other cards. Near the end of the game, if you have a choice of two different cards to play, and you're not sure if you will complete the pile, then play the card which will give you the highest number of points. |
|