d20 Modern Silver Bullets Mercenary Name: Cyrus Wolf Species: Human Age: 26 Nationality: American Gender: Male Height: 5'6" Weight: 132 lbs. Fast Hero 3/Infiltrator 2 Abilities Str 10 +0 Dex 18 +4 Con 10 +0 Int 12 +1 Wis 13 +1 Cha 10 +0 Occupation: Criminal Reputation: 3 Wealth Bonus: +5 25 Hit points Fort +1/Ref+9/Will+2 Initiative: +4 Speed: 30 ft. Action Points: 5 Skills Balance +7, Craft (mechanical) +5, Disable Device +7, Drive +8, Escape Artist +7, Hide +13, Knowledge (steetwise) +4, Move Silently +15, Sleight of Hand +10, Tumble +12 Feats Armor Proficiency (light), Personal Firearms Proficiency, Advanced Firearms Proficiency, Simple Weapons Proficiency, Stealthy, Weapon Finesse (knife) Equipment Restricted Liscense for MAC Ingram, MAC Ingram, Five .45 30 bullet clips, Taser, 4 knives, Fatigues, Hip holster Talents/Specials Evasion, Uncanny Dodge, Sweep, No -4 penalty for using improvized weapons or tools
CYRUS WOLF CHARACTER BIO Cyrus was born into a blue collar working class family in 1979. His parents were constantly at work and had little time to pay attention to young Cyrus, a habit that began to breed a sort of self-reliance within him. Unfortunately, with independence comes the inevitable opportunity for mistakes, and Cyrus made his share of them during this time. He spent two years of his life in juvenile hall after getting busted for an armed robbery and spent a large number of years on probation for various drug arrests. Finally, at the tender age of 17, Cyrus left home to make a name for himself on the streets of New York. In the big apple Cyrus began to develop the skills that would make him an emerging underworld figure within a number of years. He seemed to have an impeccable knack for stealth and speed, as well as a handsome face and enough brains to be able to construct various traps. From age 18-23, Cyrus kept his identity well hidden and kept himself away from crime syndicates and drug cartels. Instead, he honed his skills through small but significant robberies, including the theft of a gunsmith's blueprints of the out-of-service Ingram MAC 10, a formidable submachine gun that responded to trigger sensitivity like no other gun. Cyrus set to work for four weeks duplicating the design and eventually put together a working model. After supporting himself with pick pocketing and shoplifting, he'd retire from the long day's work to the Red Manhattan shooting range, a favorite hangout of various scumbags to come and show off their shooting skills. The low-rent range was beneath a pharmacy and sold untold amounts of alcohol to trigger happy outcasts, a habit that made Cyrus' days there increasingly dangerous. At 23 and at the height of his sharp shooting expertise, Cyrus got alcohol poisoning at the hangout and was grazed by a drunk felon's firearm. After checking himself into the hospital, Cyrus vowed to leave behind his life of petty crime and stupid risks. Cyrus spent the next two years as an amateur engineer, but with only a tainted high school diploma, Cyrus made little money. Yet even with the decrease in income and his still-fond memories of the shooting range, Cyrus was determined to turn his life around and did so with an 19 year old waitress from Queens. Her name was Annabel, and she was wearing a pink apron and holding a little spiral notebook when Cyrus first saw her at the Blackdog Pub. He was instantly enamored by her charm and wits, and brought her out from beneath the finger of her software-giant fianc�e. After a brief period of dating, the two married. Both had come from shady backgrounds and were run-aways, and she was just what Cyrus needed to keep a healthy lifestyle. At 25 Annabel had a baby boy with Cyrus named Clay, a little round fellow that gave Cyrus' life even more meaning. Unfortunately, the failing economy, the new baby and the expensive rent was too much for an apprentice engineer and a part time waitress to handle, and they were forced to move to a bad side of town where it was never certain what the strange whispers and cracks were that echoed from the dark streets late at night. At this time Cyrus and Ann fought often, and two months later Cyrus was laid off. That very day Annabel left with Clay and said she loved Cyrus, but couldn't bring the baby up in such poverty. Out of interest for the boy Annabel got back together with the software tycoon and visited Cyrus on weekends. He had never seen such profound sadness. In recent months Cyrus has tried various ploys to win his family back. He made crooked deals with criminals of unimagined depravity, sought out several dozen job opportunities and even spent all his earnings on a fancy suit to try to convince Annabel that he was once again "in the money". All failed miserably. It was then that Cyrus decided that suicide would just further endanger Clay, so he began down the path he had taken years ago. Now 26, Cyrus was a professional thief and spy, making deals with faceless gangs and evil street lords to sneak into various governmental facilities to steal plans and get information. Most ended in the furthering of Cyrus' name across the underworld, but more than one put his life in immediate peril. When he failed to pay off a loan to a small time crook, he was jumped by several figures in a rain-soaked alley with walls of chipped green paint. He was beaten so badly and mentally tortured to the point that he gave away his family's address. At that point Cyrus decided that he had become everything he had once hated and fought against, and took an oath of vigilantism. During those feverish months Cyrus had met so many colorful crime syndicates and knew all-too well their inner evils. He pulled some strings with a couple of punks he had befriended, and hunted down his attackers. Ironically, he found them in the basement hangout in the Red Manhattan, doing shots and taking them at faraway targets with automatic pistols. The group was so strung out that they didn't see the six dark figures with aluminum bats and wrenches sneak into the room. The fight was over in three minutes. After endangering his family so, Cyrus left behind the city of New York and became a wanderer from the next four months. With only his gun, a set of clothes, a taser, a few knives, a box full of baseball cards and a heart full of sorrow to his name, Cyrus pulled enough jobs in the Midwest to keep himself afloat. Nowadays, Cyrus has a false air of confidence about him layered on top of a sense of pessimism and foreboding doom. He has a great fear of rain that developed after his near-death experience, and is still fighting his morphine addiction. The crimes he pulls now are more commercial, top thief type deals that lend him enough cash to keep himself moving, and thus, away from any potential 'competition'. In fact, Cyrus' current nomadisism comes from a deep-seeded paranoia that he's developed. He knows the cops aren't on him, he's too good to be caught. Yet he fears enterprising criminals, knowing the world he's stepped back into revolves around making a name for yourself by taking other pros out of the picture. Cyrus' current motivation is to make money in any way. He'll claim that it's for himself, but in reality he always has some funds tucked away (at least a wealth bonus of +4) in denial. Deep down he thinks there is still a way to get out of the world he's so used to and win his family back, even if everyone around him is saying "once a thief, always a thief." There is nothing on earth that Cyrus fears more than if that's true.