Johan Thorngren
Andrew Harron
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As a new Brazil r/s user you have now access to the latest
in rendering features such as natural light modeling, photon-mapped caustics,
custom physically-correct shading models (also a flexible NPR toon shader),
fast selective ray-traced reflections and refractions, global illumination,
sophisticated filtering and antialiasing, area lights and shadows, sub-surface
scattering, depth of field, camera modeling and HDRI support.
Brazil r/s is implemented as a Renderer plugin. Some of its components
include:
- Brazil Light. A custom light that provides area light,
quality control and photon mapping-caustic capabilities.
- Bcam. Brazil camera object with advanced lens effects.
- Brazil Material. Brazil's default material with raytracing
control.
- Glass Material. Glass material with glossy reflections
and refractions and light absorption and dispersion control.
- Chrome Material. Optimized chrome material.
- Toon Material. NPR toon material with fine control for
different looks.
- HDRI. Support for High Dynamic Range Imagery can
be found in the "file type" dropdown of every bitmap requester. Brazil r/s
also has the ability to output HDR images.
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