## 1. Introduction

Brazil r/s is a renderer designed for generating the highest quality imagery. Advanced algorithms and a new modern, extensible architecture have led to a rendering system that cuts no corners in letting users achieve any look required, including the highest levels in photo-realism. Physically accurate models make lights and surfaces behave in the manner expected. With the advantages of developing in a production studio environment, Brazil r/s provides users with a solid, reliable and high-end renderer.

Johan Thorngren Andrew Harron |  | As a new Brazil r/s user you have now access to the latest in rendering features such as natural light modeling, photon-mapped caustics, custom physically-correct shading models (also a flexible NPR toon shader), fast selective ray-traced reflections and refractions, global illumination, sophisticated filtering and antialiasing, area lights and shadows, sub-surface scattering, depth of field, camera modeling and HDRI support. Brazil r/s is implemented as a Renderer plugin. Some of its components include: Brazil Light. A custom light that provides area light, quality control and photon mapping-caustic capabilities. Bcam. Brazil camera object with advanced lens effects. Brazil Material. Brazil's default material with raytracing control. Glass Material. Glass material with glossy reflections and refractions and light absorption and dispersion control. Chrome Material. Optimized chrome material. Toon Material. NPR toon material with fine control for different looks. HDRI. Support for High Dynamic Range Imagery can be found in the "file type" dropdown of every bitmap requester. Brazil r/s also has the ability to output HDR images.