Thunderclap

     The soldiers shifted nervously. After all, they were going after one of the most
feared mages alive, who had a ferocious temper at that. Only Commander Guurin really 
held them together. The stories of the legendary warrior gave them a little hope, so they 
sat behind trees and bushes, waiting for him to pass by on his way back to town.
     And there he was. A slim, long haired man with an arrogant grin trotting along the trail.
He made his few steps and Captain Guurin bellowed for the attack.
     Frendi the Thunderclap stopped midstep. He was surrounded by soldiers. Soldiers! It 
was really kind of pathetic. He couldn't have been more insulted. He'd gone and 
satarized noble lords and the emporer for weeks and they only sent soldiers!
     What do you want." he was miffed. No, he was more than miffed, he was vastly 
annoyed. What an INSULT! Oh, oh dear, he'd missed whatever the commander had said.
Oh well. "Go away."
     Ferndi suddenly felt as though he didn't care enough. It was all for waste, months of 
brilliant poems and songs about fat nobles and sodomistic lords, for naught! it was 
enough to make a bard want to cry.
     "Attack!" Guurin shouted. Frendi was caught off guard and was cut viciously.
     "Hey!" he shouted "That hurt!" Frendi lept away from the middle, miraculously not 
being sliced to ribbons for it.
     "I told you, the Emporer demands your head for treachery and falsification. Surrender!"
     "Ohhh tick.... OFF" The world shrieked with agony as the roared bass note threw 
Guurin and his soldiers back twenty feet. The men stumbled to their feet. Only Guurin, 
who stood up without reservation and marched forward gave them strength to keep at it.
     "What did I tell you. Just bugger off!" his voice was nasal and annoyed. Nothing hurt 
more than an unanticipated and poor reaction.
     They kept marching.
     Ferndi ground his teeth. "Why you...! Ohhh this is intolerable!!" Inside his mind a ticking
metronome had started, click, click, click, click. All he had to do was catch the beat.
     No no nooo! He suddenly thought. At least have a littel fun. Ferndi smiled and whistled
a second before singing out a word. But the word didn't sound instead it stopped just 
after leaving his mouth and turned into an invisible ball. The soldiers only saw it because 
it distorted the air in his hand. Ferndi winked and started to play with it. He passed it 
around on hand, acrossed his back, spun it on one finger. "Who wants to play a game?"
     He shouted "catch" but the word did the same thing the last one did and materialized 
in his hand as he let the first one fly. It slammed into the chest of a nearby soldier. The 
word "Boo!" exploded and knocked the man to the ground, bruising his ribs and leaving 
him stunned.
     Ferndi tossed the second ball back and forth in his hands. "Weeeeeellllll hoss. Ah 
guess wez a gonna have ta d'it 'gain eh!" He shouted pow but the word toppled into his 
hand as he tossed the second ball out, the soldier dodged it but the one behind him 
didn't. "Yalls is jus' some cuuuuunntree bumpkin's ain'tchya!" Ferndi laughed. At least 
they were getting mad. He dropped the ball and kicked it into the air. "Duck!" he yelled. 
The ball tumbled to the earth landing right in the middle of the group. "POW!" it said and a
 shockwave splashed out, stunning everyone in their tracks.
     "I said duck." he grinned and looked at them haughtily. When they came too he 
laughed. "Oh just go home." Guurin sneered and jerked out a scroll.
     "Ne Parle Rien!" he roared and everything went silent. Ferndi panicked.
     "I!" he tried to say but nothing came out. He mouthed "Damnit!" and puffed up angrily. 
The soldiers approached. He turned beet red.
     "Think, think!" he thought. Ferndi began pealing at the fabric of the spell like he was 
using a pin. He hummed softly, no sound came out but it was coming. So were the 
soldiers, he concentrated harder. Like a needle picking at individual strings on a cloth 
Ferndi's hum worked at the spell. It was second rate, the cleric hadn't thought it could be 
pulled apart. Suddenly, very softly, Ferndi could hear his humming. "Gotchya!" he 
thought.
     "Click" the word filled the hole he'd created. Ferndi silently hoped it wouldn't be 
collapsed, but it held.
     "Click." the second word expanded on the first. They filled the hole completely, 
overflowing a little.
     The soldiers were just feet away now.
     "Click." he said desperately. The word had formed a tight sphere now, pressing hard 
at the fabric of the spell.
     Guurin raised his axe, no time now for building. Ferndi prayed silently.
     "BOOM!" The word errupted from the complete soundlessness. Guurin tried 
desperately to swing but the sheer sound made every tiny atom of his body waver before 
they burst apart. Behind him the soldiers suffered a similar, less severe fate. The sound 
peeled their trappings and even the top layer or two of skin from their body. They turned 
and ran. Ferndi exhaled.
     "Oh thank god."


Thunderclaps are sorcerer's bards and wizards who have taken to the power of spoken words and noise. They like the attention and prestige that comes from using their voice as a weapon. Often arrogant, cocky, and fame seeking they go from place to place creating a name for themselves however it fits their fancy.

Almost every Thunderclap is a bard. Sorcerers and Wizards are often Thunderclaps, but they don't appreciate the power of a voice as much compared to meteors and ice storms.


Thunderclap

prerequisites

*Able to deal Sonic damage via Spells or Abilities
*Perform: 10 ranks
*Feats: Combat Casting, Still Spell
*Special: Must have dealt max damage with a Sonic spell without metamagic
*Special: Must have metamagicked one Sonic spell and cast it

class skills

Bluff (Cha), Concentration (Con), Knowledge (Arcana, Sound) (Int), Listen (wis), Perform (Cha), Scry (Int), Spellcraft (Int)

Pts/level: 2+int

HD: dd

BAB: As Wizard

Level..... ........Fort ...Ref ...Will Abilities
1........... ........+0.. ...+0.. ...+0.... ............... Thunder Shout, Stacking
2........... ........+1.. ...+1.. ...+1.... ............... Faster
3........... ........+1.. ...+1.. ...+1.... ............... Speed of Sound
4........... ........+2.. ...+2.. ...+2.... ............... +1 Caster, Throw
5........... ........+2.. ...+2.. ...+2.... ............... Harder
6........... ........+3.. ...+3.. ...+3.... ............... Thunderball
7........... ........+3.. ...+3.. ...+3.... ............... Spell Penetration (Sonic)
8........... ........+4.. ...+4.. ...+4.... ............... +1 Caster
9........... ........+4.. ...+4.. ...+4.... ............... Louder, Counter Silence
10......... ........+5.. ...+5.. ...+5.... ............... Click Click Boom

Weapon and Armor Proficiency: Thunderclaps gain no extra proficiencies. All Sonic Thunderclap abilties are Spell-like abilities and subject to Arcane Spell Failure due to armor. The Thunderclap gains Weapon Proficiency: Sound Waves for all intensive purpoes later in levels.

Thunder Shout: The trademark ability of a Thunderclap is their oft used sonic powers. 1/day per level the Thunderclap may make a shout that deals 1d8 damage per 2 levels of Thunderclap in a 10ft/10foot cone with a 10 foot range. Naturally the Thunderclap can choose to decrease the amount of damage they deal with this or any sonic ability they have. This is a supernatural ability that takes a full round action.

Stacking: Due to the Thunderclap's natural propensity towards sound any spell they can cast with the "Sonic" descriptor is cast at their total level of spell caster and Thunderclap. So a Bard 5/ TC 6 casts Sonic spells as a lvl 11 caster.

Faster: There are three ways to pump music. One is faster. The Thunderclap may use the meta-magic feat Quicken Spell for Sonic spells even if they do not have the feat. If they do they may prepare a quickened sonic spell 3 levels higher instead of four. Thunder Shout may also be quickened. To quicken it the thunderclap must pay the increased level cost in daily uses of Thunder Shout.

Speed of Sound: While practicing with sonic power it is easy to become quickly overwhelmed and loose control of it. Due to their extensive experience with dodging the painful effects of out of control sound the Thunderclap gains their level to any Ref save against sonic effects.

Throw: Sound when used in a peircing manner can penetrate feet into solid steel, when applied in a large broad area it can push buildings. The Thunderclap may choose to not deal damage with an ability and instead attempt to throw their target back 5 ft/level of Thunderclap. A Ref of 10+(Spell Mod)+ damage that would have been dealt negates this.

Harder: There are three ways to pump music. Two is harder. The Thunderclap may use the meta-magic feat Maximize Spell for Sonic spells even if they do not have the feat. If they do they may prepare a maximized sonic spell 2 levels higher instead of three. Thunder Shout may also be maximized. To maximize it the thunderclap must pay the increased level cost in daily uses of Thunder Shout.

Thunderball: The second most known ability of the Thunderclap is their sometimes playful Thunderball ability. The Thunderclap may use one use of Thunder Shout to create a thunderball. It can be of any size and appears to be a sphere of distorted air. The Thundclap uses this as a grenade weapon with a 30ft range and uses their Spellcasting mod for the attack bonus. They may hold it so long as they choose, dispelling it at will. It is a free action to create a Thunderball but only one can be made per round even if hasted. The Thunderclap may have any number of Thunderballs at a time but they must hold all of them. The Thunderclap may use a Thunderball in one of three ways. All DC's for saves are considered 10+(Spellcasting mod)+twice level of Thunderclap.

1)Deal 1d6/2 levels Thunderclap sonic damage, Stun for 1d4 rounds (Fort negates), and knock down (Ref negates DC+4) to one target creature.

2)Deal 1d4+1 damage to creatures in a 10 ft radius and Stun for 1d2 rounds (Fort negates) and knock them down (Ref negates).

3)Stun (Fort negates, DC -4) and knockdown (Ref negates) creatures in a 20 foot radius.

Spell Penetration: Sonic: Working with magically enhanced sound grants the Thunderclap the ability to fine tune their sonic abilities to specifically overpower creatures resistant to magic. Any sonic spell they cast has a +2 to caster level to overcome the SR of opponents.

Louder: There are three ways to pump music. Three is louder. The Thunderclap may use the meta-magic feat Heighten Spell for Sonic spells even if they do not have the feat. If they do they may prepare a heightened sonic spell one level higher instead of two. Thunder Shout may also be heightened. To heighten it the thunderclap must pay the increased level cost in daily uses of Thunder Shout.

Counter Silence: Silence is the Thunderclap killer. A simple ability can destroy the survival rating for a Thunderclap. Despite their rather arrognat nature they are well aware of its threat to them. By this time in their development the Thunderclap has learned to 'pick' their way through a silence spell. They must make a Concentration check against what the Spells DC would be if it offered one (10+spell level+caster mod). They must succeed 2 rounds for each die of damage they wish to deal with a sonic ability. Each round the DC increases by +2. To completely shatter the Silence spell the Thunderclap must deal a number of die equal to the caster's level. Once it is shattered though the Thunderclap does not need to make additional Concentration checks to deal additional damage. So a Thunderclap of 8th level trying to break a Silence spell cast by a 4th level caster would have to concentrate 8 rounds to completely shatter the spell, but only 2 rounds to make a brief sonic attack that deals 1 die of damage

Click Click Boom: Sound can build upon itself, snowballing in effect, into a massive unstoppable roiling force. The Thunderclap may chose to use all their Thunder Shout uses for one day to attempt to cast Disentigrate as a Sonic Spell that does not require a ranged touch attack. The opponent still recieve a save. The Thunderclap may opt to build the sound upon itself, inreasing the save DC by 1 for each round the Thunderclap builds, but no more than +10. During this time the Thunderclap may perform no other action than building. All other creatures within a 20x20 suffer from the 1d6+2 sonic damage and their items with a hardness of less than 4 from disentigrating (Ref negates).

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