| Game Reviews (Page 2) |
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| Video games develop hand, eye coordination and makes kids into better human beings! For those of you who agree I salute you. | ||||||||||||||||||||||||||
| Oddworld: Abe's Exoddus | ||||||||||||||||||||||||||
| Platform: Playstation (1) Rating: T for Teen Summary: It's a basic Oddworld storyline. Save the muddokons. In this game you have 300 mudokons you can save. During my most recent time playing this I rescued 280 muddokons. Hey I tried. I know what the 300 screen looks like though as well as the bad and good endings. Graphics: They're pretty good for a 2D game. The characters look as life like as they get and their animations are beautiful. 4/5 Smoothness: If you have a mob of muddokons following you it slows the game down a lot. If there's a lot of stuff going on in one screen that will slow the game down too. The game is pretty smooth except for those things. 4/5 Camera Angles: Well, there's only one and you can see everything in that particular screen. This adds to the difficulty in some cases so it's not a bad thing. 5/5 Sound: Some characters were hard to understand like the sligs. Also if there was a loud explosion before you died the sound would get hung up until you figure out how to get rid of it. I normally do this by making another big explosion with my death. It doesn't work all the time and the hung up sound hurts your ears. 3/5 Voices: As I said before some voices are hard to understand, particularly the sligs. They weren't really hard to understand they just kinda were blurted out with a crappy kind of voice. Did you know that only a few people do the voices? When I found that out I found it kind of weird. 3/5 Music: It's mostly soft background music. At the beginning of the game its kinda slow and boring but as the game progresses it gets cooler and cooler. This adds a good touch. 5/5 Characters: All the characters make the game challenging and entertaining. It's awesome! 5/5 Controls: This game had so many controls they had to put a little piece of paper in the game box with some of them for easy reference. This makes the game all the better in my opinion. It make the game so challenging and fun. 5/5 Glitch count: Some characters went through objects. Like when I was controling a paramite once I moved him up to a wall and I could see his head through the other side! Also I found a way to escape death by jumping into a tube. Like when a bomb came my way and ran into me just as I was jumping into a tube. I lived! Since the game doesn't keep track of more than the screen you are on it's easy to help other muddokons escape death too. Just run off the screen after you say "Follow me" and the muddokon will live through almost anything. Though these glitches were big things throughout the entire game I don't think I would have lived without them. One time I slapped a slig to death... that was weird becasue he didn't shrivil up... Uh... I'd have to say... uh... nuhmmm... duh... I don't know... 4/5? Fun: This game has been fun for me forever! 5/5 Things liked: I liked the complexity of the game. I don't think I've ever known another game with so many things that the main character can do with game speak and hopping and rolling and all that stuff. This game is very unique. This was the first game that I got from the Oddworld Quintology and I was astounded at how unique it was. Possession was a clever idea. It's a video game for paranormal fanatics like me! All the characters had unique traits in them too. For instance, the glukkon. They walk on their hands and barly have any legs on them! Now you know what's under that big coat thingy they wear all the time. Things not liked: I've been working on Oddworld: Abe's Oddysee for the past few days and I relieized how much I miss elum. If this game had elum in it, it would have all the ingredients for the perfect oddworld experience. Overall: Everyone Oddworld fan has got to have this game! Wether it be on PC or Playstation you just gotta have it! I also recommend it for stratagy and platform gamers. So what if it's old? It's the best platform/stratagy game ever! 5/5 Sequel: This was a sequel to Oddworld: Abe's Oddysee. There were no sequel after this. Instead the next game came out which of Corse was Oddworld: Munch's Oddysee. I don't know what the future holds... :-( |
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| Oddworld Official Site - www.oddworld.com | ||||||||||||||||||||||||||
| Oddworld: Abe's Oddysee | ||||||||||||||||||||||||||
| Platform: Playstation (1) Rating: T for Teen Summary: Another basic Oddworld Storyline. In this game you have 99 mudokons to rescue. The closest I ever got was to 78. I knew where more were but then there is no quicksave feature and there's savepoints which discourages you from doing anything hard. I will complain about this later. You learn about how Abe got into the "terrorist" business in the begging movie then you escape Rupture Farms to get a magically power to turn you into a Skrykull (I don't know how to spell it). It's a really cool power where you turn into this weird lookin' thing. I found that someone actually beat the game without that power. I don't know how! It's impossible to beat the last screen if you don't have it! Anyway... Graphics: They were pretty good for a 2D game. These same animations and graphics would be used in Abe's Exoddus even the muddokons. If you look closely in Abe's Exoddus you can still see the Muddokons have four fingers not in the movies but in the gameplay graphics. You can find out what I'm talking about if you go to the Oddworld Website and go to Alf Rehab and tea FAQ section. It's a long story... 4/5 Smoothness: This game get a lot more choppy if there's a lot of stuff on the screen. If you found yourself rescuing six muddokons at a portal at once the game would get pretty bad. You can only have one muddokon following you at a time so there's less chance of getting all freezy when someone's following you. 4/5 Camera Angles: There's only one. 5/5 Sound: This game had the same problem with sound as Abe's Exoddus. By the way if you weren't here I reveiwed this game after I reviewed Abe's Exoddus so that's why I'm compairing everything to that. Yes, its confusing but... shut up... Anyway, the sound would freeze up after a loud explosion. 3/5 Voices: The same slig voices are used in this game and they're still just as bad. Abe's voice as well as all the other Muddokons are much higher. I don't think I ever found a Muddokon with a deep voice or even a different voice for that matter. There wasn't a very big variety of voices provided. I don't like Abe's voice in this game. It's too high pitched. Good thing he hit puberty in Abe's Exoddus. :-) 3/5 Music: It's all soft background music. It's to unenergetic in this game for me. 2/5 Characters: They didn't add to the game as much especially the Scrabs and Paramites. I like to possess things and I don't like when I can't possess them! 4/5 Controls: They are very similar to Abe's Exoddus only using some different emotions in gamespeak. The X button is no longer fart; it's crouch. They are no where near a complicated or as fun. 4/5 Glitch count: Once again the characters can go through each other. I could make myself and others escape death like in Abe's Exoddus (see discription above). There was something weird about switching from screen to screen. It was like... off or something. I don't know how to explain it. Once again these glitches saved my life except for the weird screen thingy. That was just weird and sometimes annoying. 4/5 Fun: The save points kind of sucked the fun out of everything. What kind of Oddworld game has savepoints!? 3/5 Things liked: My sister's friend once commented, "There should be more games with farting and slapping people in them." Since I got this game after Abe's Exoddus it was more of a disappointment to me. Sure it was one of playstations hits but it didn't hit me. I'd have to say I prefer Abe's Exoddus to this. I would comment on the super hard stuff they put in it but once again the save points have sucked all my good comments away. All I have to comment on is Elum! I love Elum! I wish he had a bigger part in the game! Things not liked: THE SAVE POINTS! YOU SUCK! THE QUICKSAVE FEATURE IS GONE! SUCK AGAIN! I can't possess everything anymore! The complexity is gone! The fun is gone! I would like to see this game recreated. This time with quicksaves, better voices, and no save points! Overall: It would have been a good game... 3/5 Sequel: The sequel of corse is Oddworld: Abe's Exoddus. Read previous posts for more games. Future unknown... |
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| Black and White: Creature Isle/Eruption (Incomplete Review) | ||||||||||||||||||||||||||
| Platform: PC Rating: T for Teen Summary: Creature Isle - You've been sleeping ever since you defeated Nemisis from the first game Black and White. You are summoned to this Isle of creatures from people praying. Though you were summoned by people they don't play a big part in this addon. A giant lion tells you about a mistirious kitty creature called Eve and challenges your creature to join the brotherhood of creatures and to possibly mate with Eve. Your creature also gets a "pet" named Tyke. Eruption - This game was created by fans of Black and White: Creature Isle I think. I wasn't able to find a point with this game. Its at lot like a scrimish game complete with overly sized objects and other things that people like to do to mess up a map. For the hour that I got to play this I spent most of it letting my creature roam around or I just trained him with the miracles on the island. I've also seen some walls that surrounded a village. I'm guessing that they were trying to copy off the walls on Black and White 2 because I've never seen walls on Black and White or Creature Isle. Graphics: Both of them have about the same graphics as Black and White did. 4/5 Smoothness: When I got the chance to really play Creature Isle on Windows ME I don't think I ever did see it get choppy. It was a pretty smooth game and a lot more stable than Black and White ended up being. I only got to play Eruption for an hour and after I exited I never got it to work again. It was also a pretty smooth game for the time I got to play it. 5/5 Camera Angles: The controls for the camera are the same as in Black and White and just as complicated. This isn't a problem if you use the keyboard but the mouse is another story. 4/5 Sound: Creature Isle comes with all the sounds that Black and White did. As for Eruption the sound didn't change when the creature walked through the water. SUCKY! Besides this I think that Eruption also came with many sounds that Black and White had. 5/5 Voices: The voices are pretty understandable in Creature Isle and everyone talks even if they don't move their mouths. When I say everyone I mean EVERYONE even the creatures who set tasks for you talk. Your creature and yourself are the only things that don't talk besides inanimate objects. As for Eruption no one talks! CI - 5/5 E - 0/5 Music: There is the soft background music that existed in Black and White in both games. I like Eruption's music a little better though since they have a scroll where this dude dances to my favorite Black and White music. CI - 4/5 E - 5/5 Characters: Creature Isle - You still have your creature of course. Though he can be stupid sometimes and refuses to learn anything that you try to teach him he's still my favorite character. A new character is intruduced. This of course is Tyke. Tyke had potential... You're creature is supposed to teach Tyke but you can also teach Tyke if you can get him to watch you. Though Tyke is supposed to listen to your creature every game I had Tyke always ended up a different allignment than my creature. If my creature was good Tyke was evil and vise versa. All Tyke really does is get in the way in this game. Even though I was no fan of Tyke I would have really liked if he made a return in Black and White 2. I do believe that the idea was dropped however since the creature is taking a much more minor roll. I would have really liked to see Tyke make a return but sadly I don't think I will see him again... stupid XP! 4/5 Eruption - You have your creature in this one too though in my opinion he is much more stupid for some reason. If I let him off the leash all he will do is eat, sleep, and drink. He will take care of everything that is wrong with himself like he's a selfish bastard! Did I really raise you this way creature? There is one other creature on the island, a purple wolf. I think he was originally put on the island for someone for your creature to fight but it turns out that my creature and him were friends... They were a little too friendly. The purple wolf is originally trapped in a bubble and if you click on the scroll he will be released and can go around the island. 3/5 Controls: The game was made so that all you really needed was the mouse but the mouse can get very complicated to use. If you use the keyboard and the mouse together the controls are easy but if you just use the mouse you will die! I normally use the keyboard for everything with the action button on the mouse. 4/5 Glitch count: The originaly Black and White was a very glitchy game but thankfully Creature Isle did not get this bad trait. Its a very refreshing and stable game compared to Black and White. As for Eruption... it just seemed like a very glitchy game. I don't think it was during the time I played it but it just seemed like it. 5/5 Fun: Both would be a fun games if you have a computer below XP. Sure on the Creature Isle case it says it's for XP but it just doesn't work. I can load it once after I install it but that's all. After that I will keep getting an error message. Since Eruption is an addon to Creature Isle it loads with the Creature Isle disk so it doesn't work any better. Creature Isle was loads of fun when I played it on ME and I don't think the game ever crashed once or lost it's ability to save. 5/5 Things liked: I liked how my creature got the ability to build on Creature Isle. I always thought that it was stupid to use two thousand pieces of wood just to make the scafolding for a building and then have to add even more wood for building the building. That really eats up your resources. The creature uses no wood for making blue prints for buildings. Luckily they're getting rid of scafolding in Black and White 2 so you as a god only has to lay down blueprints like your creature does. Things not liked: I wish Tyke was more perfected in Creature Isle. In Eruption the trials I did really sucked. There were some where you had to be evil and some where you had to be good. There was no open endedness to it. Overall: Creature Isle was a great improvement from the original game. As for Eruption... its kinda...bleh... CI - 5/5 Eruption - 3/5 Sequel: Black and White 2 will possibly becoming out sometime in fall and will hopefully improve Black and White even more. If you want to read about some of the features of Black and White 2 click on the link below and read some of the articles. There are so many features of Black and White 2 I couldn't talk about all of them in this small section. |
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| Black and White Official Website - www.bwgame.com | ||||||||||||||||||||||||||
| Half-life | ||||||||||||||||||||||||||
| Platform: PC Rating: M for Mature Summary: You are known as Gordon Freeman, an employee of the Black Mesa, an underground science lab... somewhere. You are told to test a new material by putting it in a ray. Don't ask me how this is testing. This new material makes aliens come to earth. When you wake up after being knocked out... somehow you find the lab in ruins and of course your only goal is to kill aliens. Well... you're supposed to kill just the aliens, but really you can kill anything you really want to (even yourself. I find suicide the answers to some problems in this game). Later on the army invades the Black Mesa and they serve as new stupid enemies. As the game progresses another enemy like the army is introduced. They wear all black and are a lot like spies. They are much more threatening than the army. At the end of the game you get to beat THE "boss." There are several bosses on this game but this one is THE "boss." It turns out that you were actually part of a government consperiance and in Half-life 2 you are awoken again to kill all things. Throughout the story you will notice a guy in a blue suit and weird stuff always seems to happen after you see him. He's the guy that tells you everything at the end of the game. A small tutorial is offered called the "Hazard Course" on the main menu. Don't trust everything you hear though... Graphics: This was the first game that I ever saw where mouths would move when people talked. You could see all the pixles but then this game is an older one yet probably pretty much on top of all the other games of the time. 5/5 Smoothness: Sometimes the game will get a little choppy if your blowing up something or a lot is going on, but it's not that big of a problem. 4/5 Camera angles: It's a first person shooter... The perfect camera angles. 5/5 Sound: Sometimes the sound got a little choppy when the game got choppy. It's hard for me to test the sound on the computer I played it on. The headphones I use only work in one ear and the speakers are broken. I will probably update this as needed when I get some good sound sources. 5/5 Voices: Voices can be heard better in some places than in other places. This may be a result on my one eared head phones but I've heard the same thing on Half-life 2 on a different computer with two working speakers. Half-life and Half-life 2 may have the same problems. The voices sound a little scraty but they are better than the Oddworld voices and easier to understand. There are about three voices per group so there's some variety. 4/5 Music: Music does not play thoughout the whole game. On some places the music will start playing and most of the time the music is really cool and a nice treat. You get to relax from the tense and sometimes scary environment around you with drums and other cool instruments. The parts where music doesn't play just addes to the games atmosphere. 5/5 Characters: All the characters are believeable except for the soldiers. Sometimes they can be having a somewhat inteligent conversation and the next minute they're running around like maniacs yelling "BACK UP!!!" There is only one security gaurd skin but the rest of the groups have about three different skins. The game gets annoying but never old for there is lots of variety in characters. 5/5 Controls: The controls are fairly simple. You can set them the way you want if you go to options on the main menu. The one thing that I will never like is the long jump. The hologram lady in the "Hazard Course" misguides you by saying that you should get a running start but really you should just tap the forward button, tap the duck button, and then hold down spacebar. The alien levels near the end of the game are really annoying because of this misguide. I died about 50 billion times trying to do the long jump off the first platform. Besides this the controls can be fairly simple if you have the correct key settings. 4/5 Glitch count: This game has a lot of outstanding glitches. Black & White had a lot of glitches but they weren't that outstanding as they are in this game. You can get stuck on levers or wheels that you turn. You can always get out but it's just a stupid glitch that should have been fixed. Most of the glitches I found were just the stupid little ones but as the levels get harder and harder they just become annoying. On the last level you can get stuck on the edge when jumping out of a pool so you will burned by the monster above and eaten by the swimming monster below you. It's possible to get unstuck but yet again it's really annoying. The teleporter at the top of the room is also glitchy. Sometimes you have to jump up to it three or four times before it desides to teleport you. These are the glitchs that kept me from beating the game. Other characters can also get stuck as well. Two times I've seen the dog like aliens just stop in one place and not move. You can just go up to them and start wacking them with the crowbar until they explode and they won't do anything but blink. One time I shot the electric green alien in the eye with the six shot pistol. He made the dying sound, got up, and ran off somewhere. It was so stupid! The low gravity on the alien planets just isn't realistic. It low gravity but then when you fall slowly from big hights you still explode when you hit the ground. This was another problem in the last boss "break" room especially with the stubborn teleporter against you as well. AI is also not the best. I used to think it was when I was a young person but now I see how bad it really is. Aliens will just stop sometimes and just run around as if they don't know your there. As I mentioned before the soldiers just don't act profesional at all once YOU see them. Once YOU see them they will immidiatly start running in circles even if they didn't see you. And they will atomatically know where you are. This makes it hard to shoot someone in the head with the six shot pistol or some other weapon without them noticing. When you ask people to follow you only two can follow at a time. When you go through a door way or through a save point sometimes the person following will stop and walk back, try to run through, get stuck, walk back, ect. I even found one time when a security gaurd just stopped. I couldn't make him move if I ran into him or tryed to talk to him. He was just stuck. 2/5 Fun: This game used to be fun for me when I was young, but that was before I knew of such games as Oddworld or Black and White. When I say "when I was young" I mean when I was 7 or 8. Sadly most of my favorite video games were rated M at that age and that's probably why I'm so messed up today, but this is going into something completely different than fun. This game is mostly made up of scary or frusterating stuff. Only the first few levels are fun before the glitches and the aliens start getting too annoying or hard. The rooms with the spies in them are the worst. I once resorted to using a bazooka to kill them. Now that I'm older I relize that this game isn't the best out there when there are games such as Oddworld. I'm guessing this game was just rated the game of the year for scaryness. It is one of the most scary games I've ever played. 2/5 Things liked: I'm normally not that much of a first person shooter person except for multiplayer games such as Counter Strike or Team Fortress. This is mostly because I find no reason to shoot anything. This game makes an attempt at a story line rather than just a "Go kill everything" type of game. The games mood seems to add to it too. It just seems to have that sad depressing type feel to it which I really like because I have a very goth personality even though I don't dress like a goth everyday. Things not liked: The glitches and how fun the game was really took away from the game. I would have liked this game much better if all the stupid glitches had been ironed out. It would have probably made the game more fun and less frusterating as well. AI could have also been better. I don't really appriciate security gaurds shooting me in the back of the head when I'm trying to kill an alien. Overall: For first person shooter fans it's probably one of the best games for them but for me it's an entirely different story since I've found that my home genres are 3D/2D platformers and god games such as Black and White or RTS games like Command and Conquer. I recommend to FPS fans though. 3/5 Sequel: The review of the sequel to this game can be found at Game Reviews (Page 3). |
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| Half-life: Opposing Force (Completness: Unknown) | ||||||||||||||||||||||||||
| Platform: PC Rating: M for Mature Summary: You play as Corporal Adrien Shepard for the army in this game. You come to the Black Mesa after the aliens come. The plots for this game and the original Half-life are well entwined. You catch glimpses of Gordon Freeman throughout the game, and you can tell what part of the original Half-life you are in right now, but enough of that. Your original mission is to... kill... things. After, you are left behind the key thing is just to survive. The aliens and, my most hated characters, the Black Ops are your enemies. Even though the army in the original game was highly against any scientist or secirity officer you have the choice of letting them live or killing them. Either way they'll be on your side when a character first sees you. I have a feeling that you are supposed to battle it out with Gordon Freeman at the end of the game due to a screen shot on the back of the CD case but I've never seen it. The game ended for me after I beat an alien boss. Graphics: They are basically the same as the original Half-life. 5/5 Smoothness: See above. 4/5 Camera Angles: There's only one. 5/5 Sound: Once again the sound sometimes got choppy when the game got choppy. Again... I'm playing with broken head phones. 5/5 Voices: Same as original: 4/5 Music: Basically the same as the original game. The music isn't as cool as the original though. Windows Media Player says that half the songs come from a Metallica CD! DUMB! 4/5 Characters: The fat security officers are pretty stupid which adds to their character. Who in their right mind would reach past broken glass for a candy bar anyway? That guy shot me down to 15 heath! If I were evil I would have given him a wack to the head with my monkey wrentch and made him explode. This game spends a lot less time on character development and more on just killing things. Even though most of the game's tutorial is how to control soliders they only appear the first half of the game. Black Mesa scientists and gaurds even less. You spend most of your time with Black Ops and aliens. Black Ops characters are almost as stupid as the army people in the original Half-life. If you run around they get confused and you can just stand there and shoot them until they're dead and they won't notice a thing. 3/5 Controls: You define your own controls. Don't use the defaults. They suck! 5/5 Glitch Count: The glitches weren't as horrible as they were in the original. Of course there was the retarded characters and climbing up 89 degree walls. If you turned off your nightvision goggles while you were in a really dark place there is a chance that the walls would change colors. It's kind of freaky. There was one problem that wouldn't go away throughout the game. Every once in a while the games actions would start to be delayed. I think it was a problem the game was having with my wireless mouse because it never happened before when I had a normal mouse. When I played the game for this review recently it wouldn't let me get to the last boss alien for some reason. It was something about my CD key like it wasn't recognized or something so it wouldn't let me find out what happened at the end. I already know so ha! Well, sort of... I'm still not sure about the Gordon Freeman thing. 4/5 Fun: When you get a small room full of twenty Black Ops now that can be pretty fun. Just pull out the shot gun and start blasting heads... or maybe a bazooka. Just don't get too close with the bazooka. Once again other emotions such as fear or anger overcame the fun of it. This game wasn't near as frusterating as the original Half-life thankfully. Definatly an improvment. 4/5 Things liked: The boot camp for the tutorial is fun! Once again they creators tried again to make a halfway decent story line. Things not liked: Retarded soliders! I want to lead soldiers not retards! The Black Ops being that way is good though. It makes the game funny. The security garuds are also stupid, while they're around at least. I hate it when they're shooting at you instead of killing an alien and then how they bluff about how they killed the thing but they really didn't. They were too busy shooting me! Overall: You need the original Half-life to play this expansion pack. Even though AI is no better than the first game it is definatly somewhat of an improvement. 4/5 Sequel: This is just an expansion pack. No sequel to an expansion pack... at least I don't think. |
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| Page Created: 2-18-05 Last Update: 2-24-07 Created by: Emily Palmieri |
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