Event 20b Divers 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game. REV-020B Event 21b Divers 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game. REV-021B Event 37b Raft 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game. REV-037B Event 57b Hidden Cove 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 2 Common Reveal this event at the beginning of one of your turns: As a free action, dock one of your ships at the nearest unexplored wild island or the nearest wild island with no treasure on it. SCS-057B Event 58b Favor of the Gods 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 2 Common Reveal this event at the beginning of one of your turns: Remove all events from the game. SCS-058B Event 63b Mermaids 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game. REV-063B Event 64b Raft 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game. REV-064B Event 70b False Treasure 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 10 Common Reveal this event at the beginning of one of your turn: Choose an enemy ship and remove from the game any treasure coins printed with a gold value on that ship. Remove False Treasure from the game. SCS-070B Event 71b Rolling Fog 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 1 Common Reveal this event at the beginning of one of your turns and place its token on a fog bank: At the beginning of each of your turns, roll one d6 and move the fog bank 1S in the direction that matches the die result. SCS-071B Event 83b Cursed Zone 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 3 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or terrain): Any die rolls made for ships within L of the token get ?2 to their results. SCS-083B Event 84b Duel 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 5 Common Reveal this event at the beginning of one of your turns: Choose one of your crew and one enemy crew. For each chosen crew, roll a d6 and add the result to the crew's point cost. Eliminate the crew with the lowest result. In case of a tie, remove both crew from the game. Then remove Duel from the game. SCS-084B Event 96b Mermaids 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game. REV-096B Event 97b Foul Winds 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship's controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game. REV-097B Event 98b Becalmed 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 4 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). No ship within L of the token may be given a move action unless she can move when derelict. Remove Becalmed from the game at the beginning of your next turn. REV-098B Event 99b Foul Winds 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship's controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game. REV-099B Event 100b Becalmed 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 4 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). No ship within L of the token may be given a move action unless she can move when derelict. Remove Becalmed from the game at the beginning of your next turn. REV-100B Treasure 92 Scurvy 0 0 Pirates of the Crimson Coast 0 R Roll a D6 at the beginning of each of YOUR turns. Eliminate a crew from this ship on 4-6. Remove from game when this ship docks at your HI CC-092 Treasure 93 Letter of Marque 0 0 Pirates of the Crimson Coast 0 R Your ship may dock at an enemy HI and repair while there. Forts cannot shoot at this ship until it has shot at them. CC-093 Treasure 94 Buried Treasure 0 0 Pirates of the Crimson Coast 0 R This ship may not be given an action on the turn after loading BT. Roll D6 to find value of treasure. CC-094 Treasure 95 Dry Powder 0 0 Pirates of the Crimson Coast 0 R Load face down. On any turn, reveal to get an extra shoot action for your ship that turn. Remove after use CC-095 Treasure 96 Trees 0 0 Pirates of the Crimson Coast 0 R May remain face-down where found if ship finding it has all her masts. When revealed, fully repair ship and remove from game. CC-096 Treasure 97 Grease Barrels 0 0 Pirates of the Crimson Coast 0 R Load face down. On any turn, reveal to give ship +L (?) to her base move that turn, then remove from game. CC-097 Treasure 98 Abandoned Crew 0 0 Pirates of the Crimson Coast 0 R May place crew instead of treasure at a one-to-one basis. Crew are nation-independent when loaded on a ship. CC-098 Treasure 99 Livestock 0 0 Pirates of Davy Jones Curse 0 Rare Load this treasure face down. You may reveal it after this ship is rammed by a sea monster, but before any boarding roll is made. When revealed, move the boarding sea monster to the nearest island. Remove Livestock from the game. DJC-099 Treasure 99 Ghostly Encounter 0 0 Pirates of the Crimson Coast 0 R d6 for each crew: 1 = eliminate that crew. Value = # of crew remaining CC-099 Treasure 99 Fireworks 0 0 Pirates of the South China Seas 0 R Load face down. When revealed, give your ship +2 to her cannon rolls this turn, then remove from the game SCS-099 Treasure 100 Martyr's Amulet 0 0 Pirates of Davy Jones Curse 0 Rare All cannon rolls made by Cursed ships against this ship are reduced by 1. DJC-100 Treasure 100 Spices 0 0 Pirates of the Barbary Coast 0 R Double the value of one non-unique treasure when this ship unloads, then remove Spices from the game BC-100 Treasure 100 Neptune's Figurehead 0 0 Pirates of the Crimson Coast 0 R If this ship sinks, dock it at it's HI, fully repair it, then remove Neptune's Figurehead from the game. CC-100 Treasure 100 Rotting Hull 0 0 Pirates of the South China Seas 0 R Ship gets -1 to her cargo capacity. Move crew/treasure to current island if necessary. Can only be removed from the ship by using a Repair action. SCS-100 Treasure 101 Monkey's Paw 0 0 Pirates of Davy Jones Curse 0 Rare Once per turn when an enemy ship is given a shoot action to shoot at this ship, her controller chooses one of her cannons within range: That cannon automatically hits. DJC-101 Treasure 101 Maps of Alexandria 0 0 Pirates of the Barbary Coast 0 R Immediately turn all treasures on wild islands face up, then remove Maps of Alexandria from the game. BC-101 Treasure 101 Jade 0 0 Pirates of the South China Seas 0 R 1 cargo space. Double the value of the lowest treasure on your ship when you dock at your HI. You may choose to keep Jade onboard your ship & use it multiple times. SCS-101 Treasure 102 Witch's Brew 0 0 Pirates of Davy Jones Curse 0 Rare Once per turn instead of giving this ship an action, you may place a fog cloud within L of her. DJC-102 Treasure 102 Relics 0 0 Pirates of the Barbary Coast 0 R Trade to attacker if you are about to lose a mast or crew. That ship's turn is then over BC-102 Treasure 102 Volcano 0 0 Pirates of the South China Seas 0 R Eliminate 1 treasure from the island and 1 random crew from every ship docked at the island, then remove from the game. SCS-102 Treasure 103 Maps of Hades 0 0 Pirates of Davy Jones Curse 0 Rare Once per turn, before this ship is given an action, roll a d6. On a result of 5 or 6, the opponent to your right may give this ship a move action. If he or she does, this ship may not be given another action that turn. DJC-103 Treasure 103 Wolves 0 0 Pirates of the Barbary Coast 0 R Cannot load treasure from this island until Wolves are killed by a Musketeer or Marine. BC-103 Treasure 103 Weapons 0 0 Pirates of the Revolution 0 R +1 to boarding rolls for each crew on ship REV-103 Treasure 103 Kharmic Idol 0 0 Pirates of the South China Seas 0 R Remove all face-up UT from the game. If any treasure changed the value of a coin, it reverts to it's original value. SCS-103 Treasure 104 Holy Water 0 0 Pirates of Davy Jones Curse 0 Rare No enemy ability can affect this ship or her crew. DJC-104 Treasure 104 Wine 0 0 Pirates of the Barbary Coast 0 R Canoot shoot or be shot at when within S of an opponent's home island or fort. Dock with enemy HI or fort and trade Wine for treasure of your choice. BC-104 Treasure 104 Fruit 0 0 Pirates of the Revolution 0 R Prevents Scurvy. Takes up 2 cargo space. Cannot be unloaded REV-104 Treasure 104 Bad Maps 0 0 Pirates of the South China Seas 0 R Opponent to the left moves the island and the ship docked at the island 2L in any direction. SCS-104 Treasure 105 Sunken Treasure 0 0 Pirates of Davy Jones Curse 0 Rare When revealed, roll two d6. The total is how much gold Sunken Treasure is worth. At the beginning of each of your turns, reduce that value by 1, until Sunken Treasure is either reduced to 0 gold or is unloaded at your home island. Sunken Treasure takes up two cargo spaces. DJC-105 Treasure 105 Rats 0 0 Pirates of the Barbary Coast 0 R Each non-unique treasure is worth one less gold when unloaded. Rats cannot be unloaded from your ship. BC-105 Treasure 105 Sextant 0 0 Pirates of the Revolution 0 R Ship ignores terrain REV-105 Treasure 105 Albatross 0 0 Pirates of the South China Seas 0 R At the beginning of each turn, roll D6-- on 6, player to the right assigns Albatross to another ship in your fleet. Any ship with Albatross gets -1 to ALL rolls. Can only be removed when a ship sinks. SCS-105 Treasure 106 Eye of Insanity 0 0 Pirates of Davy Jones Curse 0 Rare At the beginning of each of your turns, choose a target crew on this ship. Then choose a Cursed crew in play. The target can use the Cursed crew’s ability that turn instead of its own. You may make a different choice each turn. DJC-106 Treasure 106 Knights of Malta Banner 0 0 Pirates of the Barbary Coast 0 R If loaded by Barbary Corsair ship, worth 5 gold when unloaded at home island. Worth 1 gold/mast eliminated when unloaded by another nation. BC-106 Treasure 106 Natives 0 0 Pirates of the Revolution 0 R Don't load. May not be given actions for a number of turns = # of crew. Leave on island REV-106 Treasure 106 Trade Route 0 0 Pirates of the South China Seas 0 R Load face down. When revealed, trade 1 of your HI treasures for a random treasure from an enemy HI, then remove from game. Enemy must have treasure to trade. SCS-106 Treasure 107 Cursed Conch 0 0 Pirates of Davy Jones Curse 0 Rare Instead of giving this ship an action on your turn, you may give a sea monster an action, even if it is not part of your fleet. DJC-107 Treasure 107 Barbary Banner 0 0 Pirates of the Barbary Coast 0 R If loaded by Barbary Corsair ship, worth 1 gold/mast eliminated. Worth 5 gold when unloaded by another nation. BC-107 Treasure 107 Cross of Coronado 0 0 Pirates of the Revolution 0 R Load face down. Discard this instead of removing a mast REV-107 Treasure 107 Pension 0 0 Pirates of the South China Seas 0 R Load face down. Reveal when you dock at HI. You may choose to eliminate crew for 1G each. Then remove from game. SCS-107 Treasure 108 Chariot of the Gods 0 0 Pirates of Davy Jones Curse 0 Rare Place this treasure on the nearest sea monster: It may now be assigned one crew, per the transfer rules. DJC-108 Treasure 108 Wet Gunpowder 0 0 Pirates of the Barbary Coast 0 R Ship cannot shoot until Wet Gunpowder is repaired. Cannot be unloaded. BC-108 Treasure 108 Castaway 0 0 Pirates of the Revolution 0 R Place one crew of up to 3 points from outside game. Crew's nationality becomes that of the ship REV-108 Treasure 108 Pandora's Box 0 0 Pirates of the South China Seas 0 R When revealed, EACH PLAYER places a UT from outside the game on board this ship, if they have one. SCS-108 Treasure 109 Poisiden's Breath 0 0 Pirates of the Barbary Coast 0 R Load face down. When revealed, this ship may move her base move X the number of masts remaining. Remove one mast at the end of the movement and remove the card from the game. BC-109 Treasure 109 Missionary 0 0 Pirates of the Revolution 0 R Remove all crew from this ship and Missionary from game REV-109 Treasure 110 Explosives 0 0 Pirates of the Revolution 0 R Load face down. Reveal and discard when ship rams or pins. d6: 4–6=both ships sink REV-110 Treasure 111 Neptune’s Trident 0 0 Pirates of the Revolution 0 R Shoot S wide, 3L long. 2 masts from all ships/forts. 1 mast off this ship for each ship/fort affected then remove Trident form the game REV-111 Treasure 137 The Red Skull 0 0 The Cursed Pirates of Davy Jones Curse 0 Super rare This ship and any crew aboard her belong to the Cursed nation instead of to their nation. DJC-137 Treasure 204 Resurrection Codex 0 0 Pirates of the Crimson Coast 0 LE If this ship sinks, dock it at it's HI, fully repair it, then remove Ressurection Codex from the game. CC-204 Treasure GT-001 Ghostly Encounter 0 0 Pirates of the Spanish Main 0 LE d6 for each crew: 1 = eliminate that crew. Value = # of crew remaining GT-001 Treasure TC-001 Shipping Charts 0 0 Pirates of the Spanish Main 0 R Look at one face down ship cargo per turn TC-001 Treasure TC-002 Marksman's Map 0 0 Pirates of the Spanish Main 0 R Look at any face down island cargo per turn TC-002 Treasure TC-003 Forged Papers 0 0 Pirates of the Spanish Main 0 R Explorer ability TC-003 Treasure TC-004 Homemade Flag 0 0 Pirates of the Spanish Main 0 R Reduce all attackers to S range cannon TC-004 Treasure TC-005 Rum 0 0 Pirates of the Spanish Main 0 R Lose a Turn for this ship. Value = 6 minus number of crew when Rum is loaded TC-005 Treasure TC-006 Plague 0 0 Pirates of the Spanish Main 0 R Eliminate crew. Ship can't dock. Give plague to any ship it touches TC-006