Crew	103	Captain	0	0	English	Pirates of the Spanish Main	3	Treasure	This ship may move and then shoot using the same move action.		SM-103		N/A
Crew	104	Captain	0	0	Pirates	Pirates of the Spanish Main	3	Treasure	This ship may move and then shoot using the same move action.		SM-104		N/A
Crew	105	Cannonner	0	0	Pirates	Pirates of the Spanish Main	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		SM-105		N/A
Crew	106	Captain	0	0	Spanish	Pirates of the Spanish Main	3	Treasure	This ship may move and then shoot using the same move action.		SM-106		N/A
Crew	107	Cannonner	0	0	Spanish	Pirates of the Spanish Main	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		SM-107		N/A
Crew	108	Helmsman	0	0	Pirates	Pirates of the Spanish Main	2	Treasure	This ship gets +S to her base move.		SM-108		N/A
Crew	109	Cannonner	0	0	English	Pirates of the Spanish Main	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		SM-109		N/A
Crew	110	Helmsman	0	0	English	Pirates of the Spanish Main	2	Treasure	This ship gets +S to her base move.		SM-110		N/A
Crew	111	Helmsman	0	0	Spanish	Pirates of the Spanish Main	2	Treasure	This ship gets +S to her base move.		SM-111		N/A
Crew	112	Oarsman	0	0	Pirates	Pirates of the Spanish Main	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		SM-112		N/A
Crew	113	Musketeer	0	0	English	Pirates of the Spanish Main	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	SM-113		N/A
Crew	114	Musketeer	0	0	Spanish	Pirates of the Spanish Main	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	SM-114		N/A
Crew	115	Musketeer	0	0	Pirates	Pirates of the Spanish Main	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	SM-115		N/A
Crew	116	Explorer	0	0	Pirates	Pirates of the Spanish Main	1	Treasure	This ship may dock and explore a wild island using the same move action.		SM-116		N/A
Crew	117	Oarsman	0	0	Spanish	Pirates of the Spanish Main	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		SM-117		N/A
Crew	118	Oarsman	0	0	English	Pirates of the Spanish Main	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		SM-118		N/A
Crew	119	Shipwright	0	0	Pirates	Pirates of the Spanish Main	2	Treasure	This ship may repair at sea or at any island.		SM-119		N/A
Crew	120	Shipwright	0	0	English	Pirates of the Spanish Main	2	Treasure	This ship may repair at sea or at any island.		SM-120		N/A
Crew	121	Shipwright	0	0	Spanish	Pirates of the Spanish Main	2	Treasure	This ship may repair at sea or at any island.		SM-121		N/A
Crew	101	Helmsman	0	0	Pirates	Pirates of the Crimson Coast	2	Treasure	This ship gets +S to her base move.		CC-101		N/A
Crew	102	Musketeer	0	0	Pirates	Pirates of the Crimson Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	CC-102		N/A
Crew	103	Explorer	0	0	Pirates	Pirates of the Crimson Coast	1	Treasure	This ship may dock and explore a wild island using the same move action.		CC-103		N/A
Crew	104	Helmsman	0	0	English	Pirates of the Crimson Coast	2	Treasure	This ship gets +S to her base move.		CC-104		N/A
Crew	105	Musketeer	0	0	English	Pirates of the Crimson Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	CC-105		N/A
Crew	106	Explorer	0	0	English	Pirates of the Crimson Coast	1	Treasure	This ship may dock and explore a wild island using the same move action.		CC-106		N/A
Crew	107	Helmsman	0	0	Spanish	Pirates of the Crimson Coast	2	Treasure	This ship gets +S to her base move.		CC-107		N/A
Crew	108	Musketeer	0	0	Spanish	Pirates of the Crimson Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	CC-108		N/A
Crew	109	Explorer	0	0	Spanish	Pirates of the Crimson Coast	1	Treasure	This ship may dock and explore a wild island using the same move action.		CC-109		N/A
Crew	110	Shipwright	0	0	Pirates	Pirates of the Crimson Coast	2	Treasure	This ship may repair at sea or at any island.		CC-110		N/A
Crew	111	Chainshot Specialist	0	0	Pirates	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	CC-111		N/A
Crew	112	Chainshot Specialist	0	0	English	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	CC-112		N/A
Crew	113	Chainshot Specialist	0	0	Spanish	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	CC-113		N/A
Crew	114	Chainshot Specialist	0	0	French	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	CC-114		N/A
Crew	115	Captain	0	0	American	Pirates of the Crimson Coast	3	Treasure	This ship may move and then shoot using the same move action.		CC-115		N/A
Crew	116	Stinkpot Specialist	0	0	Pirates	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	CC-116		N/A
Crew	117	Stinkpot Specialist	0	0	English	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	CC-117		N/A
Crew	118	Stinkpot Specialist	0	0	Spanish	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	CC-118		N/A
Crew	119	Stinkpot Specialist	0	0	French	Pirates of the Crimson Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	CC-119		N/A
Crew	120	Explorer	0	0	French	Pirates of the Crimson Coast	1	Treasure	This ship may dock and explore a wild island using the same move action.		CC-120		N/A
Crew	121	Oarsman	0	0	French	Pirates of the Crimson Coast	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		CC-121		N/A
Crew	122	Shipwright	0	0	French	Pirates of the Crimson Coast	2	Treasure	This ship may repair at sea or at any island.		CC-122		N/A
Crew	123	Cannonner	0	0	French	Pirates of the Crimson Coast	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		CC-123		N/A
Crew	124	Helmsman	0	0	French	Pirates of the Crimson Coast	2	Treasure	This ship gets +S to her base move.		CC-124		N/A
Crew	125	Musketeer	0	0	French	Pirates of the Crimson Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	CC-125		N/A
Crew	126	Captain	0	0	French	Pirates of the Crimson Coast	3	Treasure	This ship may move and then shoot using the same move action.		CC-126		N/A
Crew	127	Captain	0	0	Spanish	Pirates of the Crimson Coast	3	Treasure	This ship may move and then shoot using the same move action.		CC-127		N/A
Crew	128	Captain	0	0	Pirates	Pirates of the Crimson Coast	3	Treasure	This ship may move and then shoot using the same move action.		CC-128		N/A
Crew	129	Captain	0	0	English	Pirates of the Crimson Coast	3	Treasure	This ship may move and then shoot using the same move action.		CC-129		N/A
Crew	112	Captain	0	0	Pirates	Pirates of the Revolution	3	Treasure	This ship may move and then shoot using the same move action.		REV-112		N/A
Crew	113	Captain	0	0	English	Pirates of the Revolution	3	Treasure	This ship may move and then shoot using the same move action.		REV-113		N/A
Crew	114	Captain	0	0	Spanish	Pirates of the Revolution	3	Treasure	This ship may move and then shoot using the same move action.		REV-114		N/A
Crew	115	Captain	0	0	French	Pirates of the Revolution	3	Treasure	This ship may move and then shoot using the same move action.		REV-115		N/A
Crew	116	Helmsman	0	0	Pirates	Pirates of the Revolution	2	Treasure	This ship gets +S to her base move.		REV-116		N/A
Crew	117	Helmsman	0	0	English	Pirates of the Revolution	2	Treasure	This ship gets +S to her base move.		REV-117		N/A
Crew	118	Helmsman	0	0	Spanish	Pirates of the Revolution	2	Treasure	This ship gets +S to her base move.		REV-118		N/A
Crew	119	Helmsman	0	0	French	Pirates of the Revolution	2	Treasure	This ship gets +S to her base move.		REV-119		N/A
Crew	120	Shipwright	0	0	Pirates	Pirates of the Revolution	2	Treasure	This ship may repair at sea or at any island.		REV-120		N/A
Crew	121	Shipwright	0	0	English	Pirates of the Revolution	2	Treasure	This ship may repair at sea or at any island.		REV-121		N/A
Crew	122	Cannonner	0	0	Pirates	Pirates of the Revolution	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		REV-122		N/A
Crew	123	Cannonner	0	0	English	Pirates of the Revolution	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		REV-123		N/A
Crew	124	Cannonner	0	0	Spanish	Pirates of the Revolution	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		REV-124		N/A
Crew	125	Cannonner	0	0	French	Pirates of the Revolution	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		REV-125		N/A
Crew	126	Explorer	0	0	Pirates	Pirates of the Revolution	1	Treasure	This ship may dock and explore a wild island using the same move action.		REV-126		N/A
Crew	127	Explorer	0	0	English	Pirates of the Revolution	1	Treasure	This ship may dock and explore a wild island using the same move action.		REV-127		N/A
Crew	128	Explorer	0	0	Spanish	Pirates of the Revolution	1	Treasure	This ship may dock and explore a wild island using the same move action.		REV-128		N/A
Crew	129	Explorer	0	0	French	Pirates of the Revolution	1	Treasure	This ship may dock and explore a wild island using the same move action.		REV-129		N/A
Crew	130	Shipwright	0	0	Spanish	Pirates of the Revolution	2	Treasure	This ship may repair at sea or at any island.		REV-130		N/A
Crew	131	Shipwright	0	0	French	Pirates of the Revolution	2	Treasure	This ship may repair at sea or at any island.		REV-131		N/A
Crew	132	Captain	0	0	American	Pirates of the Revolution	3	Treasure	This ship may move and then shoot using the same move action.		REV-132		N/A
Crew	133	Helmsman	0	0	American	Pirates of the Revolution	2	Treasure	This ship gets +S to her base move.		REV-133		N/A
Crew	134	Cannonner	0	0	American	Pirates of the Revolution	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		REV-134		N/A
Crew	135	Shipwright	0	0	American	Pirates of the Revolution	2	Treasure	This ship may repair at sea or at any island.		REV-135		N/A
Crew	136	Explorer	0	0	American	Pirates of the Revolution	1	Treasure	This ship may dock and explore a wild island using the same move action.		REV-136		N/A
Crew	137	Musketeer	0	0	American	Pirates of the Revolution	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	REV-137		N/A
Crew	138	Oarsman	0	0	American	Pirates of the Revolution	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		REV-138		N/A
Crew	139	Chainshot Specialist	0	0	American	Pirates of the Revolution	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	REV-139		N/A
Crew	140	Stinkpot Specialist	0	0	American	Pirates of the Revolution	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	REV-140		N/A
Crew	144	Chainshot Specialist	0	0	Pirates	Pirates of the Revolution	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	REV-144		N/A
Crew	110	Smokepot Specialist	0	0	Spanish	Pirates of the Barbary Coast	3	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	BC-110		N/A
Crew	111	Smokepot Specialist	0	0	English	Pirates of the Barbary Coast	3	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	BC-111		N/A
Crew	112	Smokepot Specialist	0	0	French	Pirates of the Barbary Coast	3	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	BC-112		N/A
Crew	113	Smokepot Specialist	0	0	American	Pirates of the Barbary Coast	3	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	BC-113		N/A
Crew	114	Smokepot Specialist	0	0	Barbary Corsair	Pirates of the Barbary Coast	3	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	BC-114		N/A
Crew	115	Cannonner	0	0	Barbary Corsair	Pirates of the Barbary Coast	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		BC-115		N/A
Crew	116	Captain	0	0	Barbary Corsair	Pirates of the Barbary Coast	3	Treasure	This ship may move and then shoot using the same move action.		BC-116		N/A
Crew	117	Explorer	0	0	Barbary Corsair	Pirates of the Barbary Coast	1	Treasure	This ship may dock and explore a wild island using the same move action.		BC-117		N/A
Crew	118	Helmsman	0	0	Barbary Corsair	Pirates of the Barbary Coast	2	Treasure	This ship gets +S to her base move.		BC-118		N/A
Crew	119	Musketeer	0	0	Barbary Corsair	Pirates of the Barbary Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	BC-119		N/A
Crew	120	Oarsman	0	0	Barbary Corsair	Pirates of the Barbary Coast	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		BC-120		N/A
Crew	121	Chainshot Specialist	0	0	Barbary Corsair	Pirates of the Barbary Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	BC-121		N/A
Crew	122	Stinkpot Specialist	0	0	Barbary Corsair	Pirates of the Barbary Coast	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	BC-122		N/A
Crew	123	Shipwright	0	0	Barbary Corsair	Pirates of the Barbary Coast	2	Treasure	This ship may repair at sea or at any island.		BC-123		N/A
Crew	124	Smokepot Specialist	0	0	Barbary Corsair	Pirates of the Barbary Coast	3	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	BC-124		N/A
Crew	125	Musketeer	0	0	French	Pirates of the Barbary Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	BC-125		N/A
Crew	126	Musketeer	0	0	English	Pirates of the Barbary Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	BC-126		N/A
Crew	127	Musketeer	0	0	American	Pirates of the Barbary Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	BC-127		N/A
Crew	128	Musketeer	0	0	Spanish	Pirates of the Barbary Coast	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	BC-128		N/A
Crew	129	Captain	0	0	French	Pirates of the Barbary Coast	3	Treasure	This ship may move and then shoot using the same move action.		BC-129		N/A
Crew	130	Captain	0	0	English	Pirates of the Barbary Coast	3	Treasure	This ship may move and then shoot using the same move action.		BC-130		N/A
Crew	131	Captain	0	0	American	Pirates of the Barbary Coast	3	Treasure	This ship may move and then shoot using the same move action.		BC-131		N/A
Crew	132	Captain	0	0	Spanish	Pirates of the Barbary Coast	3	Treasure	This ship may move and then shoot using the same move action.		BC-132		N/A
Crew	109	Captain	0	0	The Cursed	Pirates of Davy Jones Curse	3	Treasure	This ship may move and then shoot using the same move action.		DJC-109		N/A
Crew	110	Captain	0	0	Pirates	Pirates of Davy Jones Curse	3	Treasure	This ship may move and then shoot using the same move action.		DJC-110		N/A
Crew	111	Captain	0	0	English	Pirates of Davy Jones Curse	3	Treasure	This ship may move and then shoot using the same move action.		DJC-111		N/A
Crew	112	Captain	0	0	Spanish	Pirates of Davy Jones Curse	3	Treasure	This ship may move and then shoot using the same move action.		DJC-112		N/A
Crew	113	Captain	0	0	French	Pirates of Davy Jones Curse	3	Treasure	This ship may move and then shoot using the same move action.		DJC-113		N/A
Crew	114	Captain	0	0	American	Pirates of Davy Jones Curse	3	Treasure	This ship may move and then shoot using the same move action.		DJC-114		N/A
Crew	115	Musketeer	0	0	The Cursed	Pirates of Davy Jones Curse	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	DJC-115		N/A
Crew	116	Musketeer	0	0	Pirates	Pirates of Davy Jones Curse	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	DJC-116		N/A
Crew	117	Musketeer	0	0	English	Pirates of Davy Jones Curse	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	DJC-117		N/A
Crew	118	Musketeer	0	0	Spanish	Pirates of Davy Jones Curse	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	DJC-118		N/A
Crew	119	Musketeer	0	0	French	Pirates of Davy Jones Curse	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	DJC-119		N/A
Crew	120	Musketeer	0	0	American	Pirates of Davy Jones Curse	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	DJC-120		N/A
Crew	121	Helmsman	0	0	The Cursed	Pirates of Davy Jones Curse	2	Treasure	This ship gets +S to her base move.		DJC-121		N/A
Crew	122	Cannonner	0	0	The Cursed	Pirates of Davy Jones Curse	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		DJC-122		N/A
Crew	123	Cannonner	0	0	Pirates	Pirates of Davy Jones Curse	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		DJC-123		N/A
Crew	124	Cannonner	0	0	English	Pirates of Davy Jones Curse	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		DJC-124		N/A
Crew	125	Cannonner	0	0	Spanish	Pirates of Davy Jones Curse	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		DJC-125		N/A
Crew	126	Cannonner	0	0	French	Pirates of Davy Jones Curse	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		DJC-126		N/A
Crew	127	Cannonner	0	0	American	Pirates of Davy Jones Curse	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		DJC-127		N/A
Crew	128	Explorer	0	0	The Cursed	Pirates of Davy Jones Curse	1	Treasure	This ship may dock and explore a wild island using the same move action.		DJC-128		N/A
Crew	129	Oarsman	0	0	The Cursed	Pirates of Davy Jones Curse	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		DJC-129		N/A
Crew	130	Shipwright	0	0	The Cursed	Pirates of Davy Jones Curse	2	Treasure	This ship may repair at sea or at any island.		DJC-130		N/A
Crew	131	Chainshot Specialist	0	0	The Cursed	Pirates of Davy Jones Curse	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	DJC-131		N/A
Crew	132	Smokepot Specialist	0	0	The Cursed	Pirates of Davy Jones Curse	2	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	DJC-132		N/A
Crew	133	Stinkpot Specialist	0	0	The Cursed	Pirates of Davy Jones Curse	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	DJC-133		N/A
Crew	109	Captain	0	0	Jade Rebellion	Pirates of the South China Seas	3	Treasure	This ship may move and then shoot using the same move action.		SCS-109		N/A
Crew	110	Captain	0	0	Pirates	Pirates of the South China Seas	3	Treasure	This ship may move and then shoot using the same move action.		SCS-110		N/A
Crew	111	Captain	0	0	English	Pirates of the South China Seas	3	Treasure	This ship may move and then shoot using the same move action.		SCS-111		N/A
Crew	112	Captain	0	0	Spanish	Pirates of the South China Seas	3	Treasure	This ship may move and then shoot using the same move action.		SCS-112		N/A
Crew	113	Captain	0	0	French	Pirates of the South China Seas	3	Treasure	This ship may move and then shoot using the same move action.		SCS-113		N/A
Crew	114	Captain	0	0	American	Pirates of the South China Seas	3	Treasure	This ship may move and then shoot using the same move action.		SCS-114		N/A
Crew	115	Helmsman	0	0	Jade Rebellion	Pirates of the South China Seas	2	Treasure	This ship gets +S to her base move.		SCS-115		N/A
Crew	116	Helmsman	0	0	Pirates	Pirates of the South China Seas	2	Treasure	This ship gets +S to her base move.		SCS-116		N/A
Crew	117	Helmsman	0	0	English	Pirates of the South China Seas	2	Treasure	This ship gets +S to her base move.		SCS-117		N/A
Crew	118	Helmsman	0	0	Spanish	Pirates of the South China Seas	2	Treasure	This ship gets +S to her base move.		SCS-118		N/A
Crew	119	Helmsman	0	0	French	Pirates of the South China Seas	2	Treasure	This ship gets +S to her base move.		SCS-119		N/A
Crew	120	Helmsman	0	0	American	Pirates of the South China Seas	2	Treasure	This ship gets +S to her base move.		SCS-120		N/A
Crew	121	Musketeer	0	0	Jade Rebellion	Pirates of the South China Seas	3	Treasure	This ship gains one cannon that may not have its range or roll increased. . .	This ship gains one cannon that may not have its range or cannon roll increased.  It can shoot from any mast (even an eliminated mast).	SCS-121		N/A
Crew	122	Explorer	0	0	Jade Rebellion	Pirates of the South China Seas	1	Treasure	This ship may dock and explore a wild island using the same move action.		SCS-122		N/A
Crew	123	Explorer	0	0	Pirates	Pirates of the South China Seas	1	Treasure	This ship may dock and explore a wild island using the same move action.		SCS-123		N/A
Crew	124	Explorer	0	0	English	Pirates of the South China Seas	1	Treasure	This ship may dock and explore a wild island using the same move action.		SCS-124		N/A
Crew	125	Explorer	0	0	Spanish	Pirates of the South China Seas	1	Treasure	This ship may dock and explore a wild island using the same move action.		SCS-125		N/A
Crew	126	Explorer	0	0	French	Pirates of the South China Seas	1	Treasure	This ship may dock and explore a wild island using the same move action.		SCS-126		N/A
Crew	127	Explorer	0	0	American	Pirates of the South China Seas	1	Treasure	This ship may dock and explore a wild island using the same move action.		SCS-127		N/A
Crew	128	Cannonner	0	0	Jade Rebellion	Pirates of the South China Seas	2	Treasure	Once per turn, one of this ship's cannons may shoot again if it misses.		SCS-128		N/A
Crew	129	Oarsman	0	0	Jade Rebellion	Pirates of the South China Seas	1	Treasure	If derelict, this ship gains a base move of S.  This crew takes up no cargo space.		SCS-129		N/A
Crew	130	Shipwright	0	0	Jade Rebellion	Pirates of the South China Seas	2	Treasure	This ship may repair at sea or at any island.		SCS-130		N/A
Crew	131	Chainshot Specialist	0	0	Jade Rebellion	Pirates of the South China Seas	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.	SCS-131		N/A
Crew	132	Smokepot Specialist	0	0	Jade Rebellion	Pirates of the South China Seas	2	Treasure	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . .	Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship.  Simply place the center of a fog bank within S of this ship; it may not touch an island.  Remove the fog bank at the beginning of your next turn.	SCS-132		N/A
Crew	133	Stinkpot Specialist	0	0	Jade Rebellion	Pirates of the South China Seas	2	Treasure	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . .	Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her.  You must declare which cannon will shoot the stinkpot before rolling the d6.  If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn.	SCS-133		N/A
Crew	137	The Cursed	0	0	The Cursed	Pirates of the South China Seas		Treasure			SCS-137		N/A
