Crew 103 Captain 0 0 English Pirates of the Spanish Main 3 Treasure This ship may move and then shoot using the same move action. SM-103 N/A Crew 104 Captain 0 0 Pirates Pirates of the Spanish Main 3 Treasure This ship may move and then shoot using the same move action. SM-104 N/A Crew 105 Cannonner 0 0 Pirates Pirates of the Spanish Main 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SM-105 N/A Crew 106 Captain 0 0 Spanish Pirates of the Spanish Main 3 Treasure This ship may move and then shoot using the same move action. SM-106 N/A Crew 107 Cannonner 0 0 Spanish Pirates of the Spanish Main 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SM-107 N/A Crew 108 Helmsman 0 0 Pirates Pirates of the Spanish Main 2 Treasure This ship gets +S to her base move. SM-108 N/A Crew 109 Cannonner 0 0 English Pirates of the Spanish Main 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SM-109 N/A Crew 110 Helmsman 0 0 English Pirates of the Spanish Main 2 Treasure This ship gets +S to her base move. SM-110 N/A Crew 111 Helmsman 0 0 Spanish Pirates of the Spanish Main 2 Treasure This ship gets +S to her base move. SM-111 N/A Crew 112 Oarsman 0 0 Pirates Pirates of the Spanish Main 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SM-112 N/A Crew 113 Musketeer 0 0 English Pirates of the Spanish Main 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SM-113 N/A Crew 114 Musketeer 0 0 Spanish Pirates of the Spanish Main 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SM-114 N/A Crew 115 Musketeer 0 0 Pirates Pirates of the Spanish Main 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SM-115 N/A Crew 116 Explorer 0 0 Pirates Pirates of the Spanish Main 1 Treasure This ship may dock and explore a wild island using the same move action. SM-116 N/A Crew 117 Oarsman 0 0 Spanish Pirates of the Spanish Main 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SM-117 N/A Crew 118 Oarsman 0 0 English Pirates of the Spanish Main 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SM-118 N/A Crew 119 Shipwright 0 0 Pirates Pirates of the Spanish Main 2 Treasure This ship may repair at sea or at any island. SM-119 N/A Crew 120 Shipwright 0 0 English Pirates of the Spanish Main 2 Treasure This ship may repair at sea or at any island. SM-120 N/A Crew 121 Shipwright 0 0 Spanish Pirates of the Spanish Main 2 Treasure This ship may repair at sea or at any island. SM-121 N/A Crew 101 Helmsman 0 0 Pirates Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-101 N/A Crew 102 Musketeer 0 0 Pirates Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-102 N/A Crew 103 Explorer 0 0 Pirates Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-103 N/A Crew 104 Helmsman 0 0 English Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-104 N/A Crew 105 Musketeer 0 0 English Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-105 N/A Crew 106 Explorer 0 0 English Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-106 N/A Crew 107 Helmsman 0 0 Spanish Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-107 N/A Crew 108 Musketeer 0 0 Spanish Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-108 N/A Crew 109 Explorer 0 0 Spanish Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-109 N/A Crew 110 Shipwright 0 0 Pirates Pirates of the Crimson Coast 2 Treasure This ship may repair at sea or at any island. CC-110 N/A Crew 111 Chainshot Specialist 0 0 Pirates Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-111 N/A Crew 112 Chainshot Specialist 0 0 English Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-112 N/A Crew 113 Chainshot Specialist 0 0 Spanish Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-113 N/A Crew 114 Chainshot Specialist 0 0 French Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-114 N/A Crew 115 Captain 0 0 American Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-115 N/A Crew 116 Stinkpot Specialist 0 0 Pirates Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-116 N/A Crew 117 Stinkpot Specialist 0 0 English Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-117 N/A Crew 118 Stinkpot Specialist 0 0 Spanish Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-118 N/A Crew 119 Stinkpot Specialist 0 0 French Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-119 N/A Crew 120 Explorer 0 0 French Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-120 N/A Crew 121 Oarsman 0 0 French Pirates of the Crimson Coast 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. CC-121 N/A Crew 122 Shipwright 0 0 French Pirates of the Crimson Coast 2 Treasure This ship may repair at sea or at any island. CC-122 N/A Crew 123 Cannonner 0 0 French Pirates of the Crimson Coast 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. CC-123 N/A Crew 124 Helmsman 0 0 French Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-124 N/A Crew 125 Musketeer 0 0 French Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-125 N/A Crew 126 Captain 0 0 French Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-126 N/A Crew 127 Captain 0 0 Spanish Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-127 N/A Crew 128 Captain 0 0 Pirates Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-128 N/A Crew 129 Captain 0 0 English Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-129 N/A Crew 112 Captain 0 0 Pirates Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-112 N/A Crew 113 Captain 0 0 English Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-113 N/A Crew 114 Captain 0 0 Spanish Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-114 N/A Crew 115 Captain 0 0 French Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-115 N/A Crew 116 Helmsman 0 0 Pirates Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-116 N/A Crew 117 Helmsman 0 0 English Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-117 N/A Crew 118 Helmsman 0 0 Spanish Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-118 N/A Crew 119 Helmsman 0 0 French Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-119 N/A Crew 120 Shipwright 0 0 Pirates Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-120 N/A Crew 121 Shipwright 0 0 English Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-121 N/A Crew 122 Cannonner 0 0 Pirates Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-122 N/A Crew 123 Cannonner 0 0 English Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-123 N/A Crew 124 Cannonner 0 0 Spanish Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-124 N/A Crew 125 Cannonner 0 0 French Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-125 N/A Crew 126 Explorer 0 0 Pirates Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-126 N/A Crew 127 Explorer 0 0 English Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-127 N/A Crew 128 Explorer 0 0 Spanish Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-128 N/A Crew 129 Explorer 0 0 French Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-129 N/A Crew 130 Shipwright 0 0 Spanish Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-130 N/A Crew 131 Shipwright 0 0 French Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-131 N/A Crew 132 Captain 0 0 American Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-132 N/A Crew 133 Helmsman 0 0 American Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-133 N/A Crew 134 Cannonner 0 0 American Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-134 N/A Crew 135 Shipwright 0 0 American Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-135 N/A Crew 136 Explorer 0 0 American Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-136 N/A Crew 137 Musketeer 0 0 American Pirates of the Revolution 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). REV-137 N/A Crew 138 Oarsman 0 0 American Pirates of the Revolution 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. REV-138 N/A Crew 139 Chainshot Specialist 0 0 American Pirates of the Revolution 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. REV-139 N/A Crew 140 Stinkpot Specialist 0 0 American Pirates of the Revolution 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. REV-140 N/A Crew 144 Chainshot Specialist 0 0 Pirates Pirates of the Revolution 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. REV-144 N/A Crew 110 Smokepot Specialist 0 0 Spanish Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-110 N/A Crew 111 Smokepot Specialist 0 0 English Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-111 N/A Crew 112 Smokepot Specialist 0 0 French Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-112 N/A Crew 113 Smokepot Specialist 0 0 American Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-113 N/A Crew 114 Smokepot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-114 N/A Crew 115 Cannonner 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. BC-115 N/A Crew 116 Captain 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-116 N/A Crew 117 Explorer 0 0 Barbary Corsair Pirates of the Barbary Coast 1 Treasure This ship may dock and explore a wild island using the same move action. BC-117 N/A Crew 118 Helmsman 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure This ship gets +S to her base move. BC-118 N/A Crew 119 Musketeer 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-119 N/A Crew 120 Oarsman 0 0 Barbary Corsair Pirates of the Barbary Coast 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. BC-120 N/A Crew 121 Chainshot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. BC-121 N/A Crew 122 Stinkpot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. BC-122 N/A Crew 123 Shipwright 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure This ship may repair at sea or at any island. BC-123 N/A Crew 124 Smokepot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-124 N/A Crew 125 Musketeer 0 0 French Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-125 N/A Crew 126 Musketeer 0 0 English Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-126 N/A Crew 127 Musketeer 0 0 American Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-127 N/A Crew 128 Musketeer 0 0 Spanish Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-128 N/A Crew 129 Captain 0 0 French Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-129 N/A Crew 130 Captain 0 0 English Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-130 N/A Crew 131 Captain 0 0 American Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-131 N/A Crew 132 Captain 0 0 Spanish Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-132 N/A Crew 109 Captain 0 0 The Cursed Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-109 N/A Crew 110 Captain 0 0 Pirates Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-110 N/A Crew 111 Captain 0 0 English Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-111 N/A Crew 112 Captain 0 0 Spanish Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-112 N/A Crew 113 Captain 0 0 French Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-113 N/A Crew 114 Captain 0 0 American Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-114 N/A Crew 115 Musketeer 0 0 The Cursed Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-115 N/A Crew 116 Musketeer 0 0 Pirates Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-116 N/A Crew 117 Musketeer 0 0 English Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-117 N/A Crew 118 Musketeer 0 0 Spanish Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-118 N/A Crew 119 Musketeer 0 0 French Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-119 N/A Crew 120 Musketeer 0 0 American Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-120 N/A Crew 121 Helmsman 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure This ship gets +S to her base move. DJC-121 N/A Crew 122 Cannonner 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-122 N/A Crew 123 Cannonner 0 0 Pirates Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-123 N/A Crew 124 Cannonner 0 0 English Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-124 N/A Crew 125 Cannonner 0 0 Spanish Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-125 N/A Crew 126 Cannonner 0 0 French Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-126 N/A Crew 127 Cannonner 0 0 American Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-127 N/A Crew 128 Explorer 0 0 The Cursed Pirates of Davy Jones Curse 1 Treasure This ship may dock and explore a wild island using the same move action. DJC-128 N/A Crew 129 Oarsman 0 0 The Cursed Pirates of Davy Jones Curse 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. DJC-129 N/A Crew 130 Shipwright 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure This ship may repair at sea or at any island. DJC-130 N/A Crew 131 Chainshot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. DJC-131 N/A Crew 132 Smokepot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. DJC-132 N/A Crew 133 Stinkpot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. DJC-133 N/A Crew 109 Captain 0 0 Jade Rebellion Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-109 N/A Crew 110 Captain 0 0 Pirates Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-110 N/A Crew 111 Captain 0 0 English Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-111 N/A Crew 112 Captain 0 0 Spanish Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-112 N/A Crew 113 Captain 0 0 French Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-113 N/A Crew 114 Captain 0 0 American Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-114 N/A Crew 115 Helmsman 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-115 N/A Crew 116 Helmsman 0 0 Pirates Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-116 N/A Crew 117 Helmsman 0 0 English Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-117 N/A Crew 118 Helmsman 0 0 Spanish Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-118 N/A Crew 119 Helmsman 0 0 French Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-119 N/A Crew 120 Helmsman 0 0 American Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-120 N/A Crew 121 Musketeer 0 0 Jade Rebellion Pirates of the South China Seas 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SCS-121 N/A Crew 122 Explorer 0 0 Jade Rebellion Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-122 N/A Crew 123 Explorer 0 0 Pirates Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-123 N/A Crew 124 Explorer 0 0 English Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-124 N/A Crew 125 Explorer 0 0 Spanish Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-125 N/A Crew 126 Explorer 0 0 French Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-126 N/A Crew 127 Explorer 0 0 American Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-127 N/A Crew 128 Cannonner 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SCS-128 N/A Crew 129 Oarsman 0 0 Jade Rebellion Pirates of the South China Seas 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SCS-129 N/A Crew 130 Shipwright 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure This ship may repair at sea or at any island. SCS-130 N/A Crew 131 Chainshot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. SCS-131 N/A Crew 132 Smokepot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. SCS-132 N/A Crew 133 Stinkpot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. SCS-133 N/A Crew 137 The Cursed 0 0 The Cursed Pirates of the South China Seas Treasure SCS-137 N/A