Crew 15 Jean Laffite 0 0 Pirates Pirates of the Revolution 5 Rare Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. The Gentleman Pirate is so infamous in New Orleans that the French, American and Spanish leaders all have placed a bounty on his head. He has honored them with a bounty in return. REV-015 Pride N/A Crew 16 'Don' Pedro Gilbert 0 0 Pirates Pirates of the Revolution 5 Rare Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Woodes Rogers openly scoffs at Don Pedro?s claim to a noble Spanish bloodline. The English fleet considers Gilbert the lowest of the pirates, and apprehending him its highest priority. REV-016 Panda N/A Crew 17 Devereaux 0 0 Pirates Pirates of the Revolution 7 Common Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Originally a French privateer, Devereaux has lost his sanity to his obsession with finding the Dragon?s Eye, a gem that legend says grants the owner immortality. REV-017 N/A Crew 18 Lady Baptiste 0 0 Pirates Pirates of the Revolution 3 Common Once per turn, reroll any die roll made for this ship; you must use the second die roll result. The beautiful Lady Baptiste, considered both a hero and a scourge, has even been asked by Madame LaFontaine to be one of her girls. Her allegiance remains true to her ship and crew. REV-018 Golden Medusa N/A Crew 19 The Patch 0 0 Pirates Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). How he lost his eye is a mystery, but rumors persist that he sold it to the Devil in exchange for the ability to see the shoals and reefs hidden bneath treacherous waters. REV-019 N/A Crew 22 Geoffery Flores 0 0 Pirates Pirates of the Crimson Coast 6 Rare Broadsides Attack. This ship may move and shoot using the same move action. Flores signaled his resignation from the French Navy with the dead body of his superior officer, who referred to him as a half-breed. Captain Flores is ruthless to his prey but generous to his crew. gaston de St. Croix might have damned his soul, but Crimson Angel has shown him the gates of heaven. CC-022 N/A Crew 23 El Fantasma 0 0 The Cursed Pirates of Davy Jones Curse 9 Rare Fear. After this ship resolves a shoot action, she may move as a free action. This ship gets +1 to her cannon rolls against any non-Cursed ship. Missing for over 10 years, El Fantasma was declared dead. He does not dispute this; instead, he claims to have made a deal with the demons of the sea, whom he plans to pay back in mortal souls. DJC-023 Executioner N/A Crew 23 Crimson Angel 0 0 Pirates Pirates of the Crimson Coast 6 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action A magnificent creature drenched in the blood of her enemies, Crimson Angel is from either heaven or hell, depending on your point of view. She attacks crowns and pirates alike, seemingly loyal to none but her own. Even then, she rewards betrayal with swift and deadly vengeance, but her word is legend on the Crimson Coast. CC-023 N/A Crew 23 Firepot Specialist 0 0 Pirates Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. REV-023 N/A Crew 23 Zheng Li Kwan 0 0 Jade Rebellion Pirates of the South China Seas 5 Rare Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Ever since England teamed up with Hong Kong merchants to sink his first ship, Kwan has lived by one edict: Destroy each and every enemy you face. Only their deaths will bring you peace. SCS-023 N/A Crew 24 Papa Doc 0 0 The Cursed Pirates of Davy Jones Curse 8 Rare If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship. Papa Doc discovered that he can possess both the dead and living, and he has set his gaze upon the purity that is Josephine Godiva. For if he makes her his one hundredth soul, he will have the power to take on the loa themselves. DJC-024 The Unblinking 99 N/A Crew 24 Havana Black 0 0 Pirates Pirates of the Crimson Coast 5 Rare This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Havana Black suffers no delinquency, and he revels in proving it with a cat-o-nine. Nothing raises Havana's ire faster than a slaver ship, and he particularly enjoys watching the crew of such a ship being put to the most horrible death possible?despite any pleas for leniency. It is said that even Blackheart fears this powerful ex-slave. CC-024 N/A Crew 24 Shap-?ng-Tsai 0 0 Jade Rebellion Pirates of the South China Seas 5 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against English ships. With over 100 junks at his disposal and bases hidden along the Chinese coast, Tsai claims that he will be the one to topple the English empire. SCS-024 All Jade Rebellion ships N/A Crew 25 Davy Jones 0 0 The Cursed Pirates of Davy Jones Curse 11 Rare Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. The oceans are the dominion of the sea-devil Davy Jones. From them he summons and commands the most foul and evil of sea creatures. He can harness the powers of storms and disasters, and he rejoices in turning the sea red with blood. But most of all he craves the souls of all who sail “his” kingdom. DJC-025 Flying Dutchman N/A Crew 25 Jack Hawkins 0 0 Pirates Pirates of the Crimson Coast 6 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship's crew cannot be eliminated unless she sinks. There are more stories about Jack Hawkins' adventures than seem possible given his age. He has taken more treasure and ships than any other pirate in the Caribbean, yet he is always broke and looking for a new ship. He courts only the most beautiful?and deadly?women, with more than his fair share of love-hate relationships, emphasis hate. CC-025 N/A Crew 25 Katsura-chan 0 0 Jade Rebellion Pirates of the South China Seas 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Some say that Katsura-chan was a member of a secret warrior caste that trained women in the art of deception and espionage. Since falling in love with an American sailor, however, she has taken to the sea to follow her heart. SCS-025 N/A Crew 26 Sammy the Skull 0 0 The Cursed Pirates of Davy Jones Curse 6 Rare This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls. While he was alive, Sammy Skulow was considered one of the most brutal and insane captains. It is only fitting, then, that his hatred for everyone damned him to living even after his flesh rotted away. DJC-026 White Crew N/A Crew 26 El Phantasma 0 0 Pirates Pirates of the Crimson Coast 5 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. If this crew is eliminated, place it on your home island. Does a man seek the shadows or is he forced there by the machinations of others? Some whisper of a horrific betrayal, some of years spent isolated in a French prison, and others of unspeakable torture at the hands of the Moors. Whatever the truth, El PHantasma and his sepulchral crew do not intend to make amends for their crimes. CC-026 N/A Crew 27 Devereaux 0 0 The Cursed Pirates of Davy Jones Curse 3 Common If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Devereaux found his great obsession, the Eye of the Dragon. Its power was everything he hoped it was—and more: Its power condemned him to a living death under its control. DJC-027 N/A Crew 27 The Hag of Tortuga 0 0 Pirates Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Creole Amelie Lejeune, better known as the Hag of Tortuga is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance. CC-027 N/A Crew 28 Tabatha McWarren 0 0 The Cursed Pirates of Davy Jones Curse 3 Common Crew of any nationality may use their abilities on this ship. Tabatha McWarren was run out of Providence. Two months later she arrived in New Orleans with a crew devoted to her life. To join her crew, a sailor must drink a mug of her home brew. DJC-028 N/A Crew 28 The Stump 0 0 Pirates Pirates of the Crimson Coast 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. No one knows how The Stump got his peg leg, but most are happy to buy him as many rounds as it takes to hear the latest version of the tale. He's an excellent source of gossip about the latest goings-on around the Crimson Coast, and he might even know something about the Eye of the Dragon?or so he says. CC-028 N/A Crew 29 The Unblinking 99 0 0 The Cursed Pirates of Davy Jones Curse 6 Common Fear. Ninety-nine people have questioned Papa Doc’s power, and 99 souls have been captured for their insolence. Once you become one of the Unblinking, Papa Doc controls you for eternity, your only mission to follow his orders and spread fear and horror to those who oppose him. DJC-029 Papa Doc N/A Crew 30 White Crew 0 0 The Cursed Pirates of Davy Jones Curse 7 Common If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. The White Crew relish the opportunity to rip flesh from bone no matter where it is found, so infused are they with Sammy the Skull’s hatred and venom. DJC-030 Sammy the Skull N/A Crew 30 Firepot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. SCS-030 N/A Crew 31 Sargasso Nightmare 0 0 The Cursed Pirates of Davy Jones Curse 4 Common If a sea monster begins its move within L of this ship, it gets +L to its base move. Tossed overboard and left for dead, Stephen Kalhoun discovered a dark sea creature that kept him alive as the Sargasso Nightmare. All it asks of him is more blood. DJC-031 Trogs N/A Crew 32 Trogs 0 0 The Cursed Pirates of Davy Jones Curse 5 Common If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Half-man, half-sea creature, these abominations are trained to leave the fleshy crew of their victims to the sea monsters. They are charged with gathering all of the victims’ precious booty. DJC-032 Sargasso Nightmare N/A Crew 33 Firepot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. DJC-033 N/A Crew 34 Woodes Rogers 0 0 English Pirates of the Revolution 5 Rare This ship gets +1 to her cannon rolls against forts within S of her. This ship gets +1 to her cannon rolls against Pirate ships. Few know that Rogers began his career as a privateer under the English flag. His new status angers the French and Spanish?his former victims?and earns him the begrudging respect of the pirates. REV-034 N/A Crew 35 Lt. Nigel Hardwicke 0 0 English Pirates of the Revolution 7 Rare Marine. This crew gets +1 to its gun rolls against American ships, forts, and crew. A veteran of the European wars, Hardwicke uses his land-based skills at sea to crush the American revolutionaries. He believes he will be the one to plant the Union Jack in Philadelphia. REV-035 N/A Crew 36 Sir Watkins Defoe 0 0 English Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Sir Watkins spends so much time aboard his ship that he is uncomfortable on land. He reads the sea as easily as a mother understands the cries of her baby. REV-036 HMS Algiers N/A Crew 39 Aruj Barbarossa 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Rare This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. This captured crew becomes cargo worth its point cost in gold when unloaded at your home island. Known for his red beard, Aruj is credited with the creation of the first Barbary Corsair fleets. Under his leadership, they began their domination of the Barbary Coast by proving that the galley could take on the biggest European ships. BC-039 Kheir-ed-din N/A Crew 39 Firepot Specialist 0 0 English Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. REV-039 N/A Crew 40 Wesley 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Rare This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls. Rumors persist that Wesley is an English noble who has been denied his birthright because of his common mother. Taking to piracy, he has decided that he will buy his place with the gold of those who denied him. BC-040 Algiers N/A Crew 41 Kheir-ed-din 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Kheir-ed-din (gift of God) is the strategic half of his partnership with his charismatic brother, Aruj. He leads the fleets of the Barbary Corsairs and works both for the emir of Ottoman Empire and the sultan of Tunis. BC-041 Aruj Barbarossa N/A Crew 41 The Headhunter 0 0 Pirates Pirates of the South China Seas 6 Rare This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ship's crew to give her an extra action. The Headhunter does not heed the call of civilization. His appearance?the human bones that hang from his neck and decorate his ship?and tribal crew put him in a different category of pirate: the soulless. SCS-041 Black Heart N/A Crew 42 Uluj Ali 0 0 Barbary Corsair Pirates of the Barbary Coast 7 Common Marine. This crew gets +1 to its gun rolls against Spanish ships, forts, and crew. An Italian by birth and a sailor by profession, Uluj rose to command Barbary Corsairs by ceaselessly attacking Spanish ships, holdings, and nobility. BC-042 Sea Dragon N/A Crew 42 Calico Cat 0 0 Pirates Pirates of the South China Seas 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Too successful in the Atlantic, the Cat became a target of every nation that sailed there. But it was treachery by her own crew that nearly led her to the gallows. Disguised as a widowed Puritan, she escaped to the Pacific, where she has but one goal: to amass enough power to return for her revenge. SCS-042 Lady?s Scorn N/A Crew 43 Bonny Peel 0 0 Pirates Pirates of Davy Jones Curse 8 Rare This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island. Mentored by Calico Cat, Bonny Peel saw her opportunity to command when the Cat mysteriously disappeared. Tough on her crew, she’s rumored to be kind to those she captures, sometimes even ransoming them back for nothing more than the right to dock at their ports. DJC-043 Black Cat N/A Crew 43 Jack Hawkins 0 0 Barbary Corsair Pirates of the Barbary Coast 5 Common Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Because pirate hunting had become the priority of both the Americans and English in the New World, Jack decided to seek his fortune elsewhere. After landing at Tangier, he saw the piles of gold?and he knew he was home. BC-043 N/A Crew 43 Captain Percival Blake 0 0 English Pirates of the Crimson Coast 7 Rare Broadsides Attack. This ship may move and shoot using the same move action. Captain Blake is a strict disciplinarian who uses the lash to urge his gun crews to perfect their skills. His excessive use of the lash may, in fact, be creating more pirates from his crew then he is catching. Percival Blake sees himself as Temple's rival suitor for Countess Doone's attentions, but while she takes his gifts, she does not take him seriously. CC-043 N/A Crew 44 Jack Hawkins 0 0 Pirates Pirates of Davy Jones Curse 9 Rare This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. With Hawkins having the riches of a nobleman, many thought he would retire. But he had one last and very personal mission: to destroy the only man to have beaten him—Blackheart. DJC-044 Harbinger N/A Crew 44 Murat Rais 0 0 Barbary Corsair Pirates of the Barbary Coast 4 Common This ship gets +1 to her cannon rolls against any non?Barbary Corsair ship. Rais Murat was once a prisoner of the Barbary Corsairs, but he has since been granted his freedom and a ship. To make himself known to every sailor on the Mediterranean, Murat hunts every ship that does not fly the Barbary Corsair flag. BC-044 Janissaries' Blood N/A Crew 44 Commodore Rhys Gryffin Owen 0 0 English Pirates of the Crimson Coast 6 Rare Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Owen's rich merchant family has never been accepted into society, so he went to sea to change his social standing. His unique command style of scanty discipline and huge cash rewards for success is possible only by paying his crew from his own pocket. Being a social climber himself, he has figured out Diana Doone's little secret, but since he has not revealed it, some arrangement must have been made. CC-044 N/A Crew 44 Diego Cesar Olano 0 0 Spanish Pirates of the Revolution 7 Rare Marine. This crew gets +1 to its gun rolls against Pirate ships, forts, and crew. Haunted by the abuse he suffered when captured by pirates on his first tour of duty, Olano has vowed to hunt down every pirate on sea or land and exact his revenge. REV-044 N/A Crew 44 Firepot Specialist 0 0 Pirates Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. SCS-044 N/A Crew 45 Dragut 0 0 Barbary Corsair Pirates of the Barbary Coast 5 Common This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls. Dragut retook Tripoli from the Spanish after a bloody and bitter battle. He learned that there was more to life than just sailing, and that any man who sailed with him had to be able to fight both on land and on sea. BC-045 N/A Crew 45 Dr. Forbes Beattie 0 0 English Pirates of the Crimson Coast 5 Common When another face-up crew on this ship is would be eliminated turn it face down instead. Dr. Beattie is famous throughout the fleet for being able to save wounded men who other ship's doctors would have let die. Lucky for any crew on which Dr. Beattie serves, the wise Londoner reads current medical books and prefers to use herbal remedies, including some from distant China, instead of leeches and boiling oil. CC-045 N/A Crew 46 John Ward 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Described by his former English commander as ?a drunk, a fool, and an idiot,? Ward decided that stealing for himself was better than serving as a ?slave? on an English warship. BC-046 N/A Crew 46 Firepot Specialist 0 0 Spanish Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. REV-046 N/A Crew 48 Firepot Specialist 0 0 Pirates Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. DJC-048 N/A Crew 55 Admiral Robert Blake 0 0 English Pirates of the Barbary Coast 5 Rare This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Given the title ?General of the Sea? by the Crown, Admiral Blake is the supreme commander of the English fleets. With a selfless sense of duty, he has created the greatest naval force the world has seen, and yet he is still considered a gentleman, a sailor, and a scholar. BC-055 All ships N/A Crew 55 William Dampier 0 0 English Pirates of the South China Seas 5 Rare Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Is Dampier a pirate? The Spanish whose ships he sank claim so. What about a loyal vassal of the Crown? He did twice circumnavigate the globe under the English flag. Or is he just a lucky wag whose journals captured the imaginations of the English and made him a household name? SCS-055 N/A Crew 56 Lawrence 0 0 English Pirates of the Barbary Coast 5 Rare Once per turn, one crew or ship within S of this ship cannot use its ability that turn. After going ?native,? Ethan Lawrence was stripped of his commission in the Royal Navy. But his very public exploits as ?England?s Own Corsair,? coupled with his rescue of HMS Durham from a Barbary Corsair sneak attack, forced the Crown to give him back his command. BC-056 HMS Durham N/A Crew 56 James Cook 0 0 English Pirates of the South China Seas 3 Rare Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. James Cook opened up the Pacific Ocean to the English, and his uncanny ability to map each and every piece of land he has encountered means that the sun never sets on the English empire. SCS-056 N/A Crew 57 Roderick the Pure 0 0 English Pirates of the Barbary Coast 4 Common This ship gets +1 to her boarding rolls. With rumors of a crime of passion swirling around him, Roderick left England as a sailor. Fighting alongside the Knights of Malta, he came to see them as the true protectors of the kingdoms of Europe. So he left the Royal Navy to become a warrior in the fight against the Barbary Corsair scourge. BC-057 Don Rafael Y de Teresa and Benoit de Marsilles N/A Crew 58 Commodore Rhys Gryffyn Owen 0 0 English Pirates of the Barbary Coast 0 Common Limit, Ransom. Choose one English crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Being given a new command on the Barbary Coast would seem like a promotion to any other naval officer, but Owen feels that he is being punished. Did he learn too much about Countess Doone or question the commands of Woodes Rogers too often? The only directive he gets is to destroy the Corsairs at all costs. BC-058 HMS Granville N/A Crew 59 Trevor van Tyne 0 0 English Pirates of Davy Jones Curse 6 Rare This ship gets +1 to her boarding rolls against the Cursed. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. It did not surprise anyone that Van Tyne would risk his reputation vanquishing monsters, demons, and beasts in the New World. What surprised many was how long it took him to find a woman to share the glory. But one glance at Mademoiselle Godiva, and it was a done deal. DJC-059 HMS Bretwalda N/A Crew 59 First Mate Ismail 0 0 English Pirates of the Barbary Coast 3 Common This ship gets +1 cargo spaces. This crew takes up no cargo space. Egyptian by birth, but schooled and trained in colonial schools in Cairo, Ismail realized that the Royal Navy was his ticket out of the slums. His ability to deal with locals gets his ships the best deals and the fastest cargo turnovers. BC-059 N/A Crew 59 El Duque Rafael de Moreno y Rivera 0 0 Spanish Pirates of the Crimson Coast 6 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Rafael el Duque de Moreno y Rivera comes from a family made proud and rich from battles with the Moors. The current duke is incensed that Capit?n Alarico Castro is in command of one of the largest Spanish ships in the Caribbean, rather than in chains, and he is constantly looking for an excuse to put the man where he belongs. CC-059 N/A Crew 59 Firepot Specialist 0 0 English Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. SCS-059 N/A Crew 60 Contessa Anita Amore 0 0 Spanish Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. After two nearly fatal accidents at home (possibly arranged by her husband's children, all older than her), the lovely Contessa Anita decided that it might be prudent to take a long trip until her husband passes away and she inherits everything. She has been seen in the company of both Caballero Luys de Alva and the pirate Jack Hawkins. CC-060 N/A Crew 60 Madame LaFontaine 0 0 French Pirates of the Revolution 0 Rare Limit, Ransom. Choose one French crew during setup; this crew is linked to that crew. Reroll any die roll, you must use the second result. Madame LaFontaine is proprietress of Chateau Fontainebleu, a burlesque house in New Orleans. Her girls report everything they hear to Madame, and she passes that information to Amiral Dupuy. REV-060 N/A Crew 61 Inquisitor Sebasti?n Blanco 0 0 Spanish Pirates of the Crimson Coast 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Don Sebasti?n de la Pe?a resigned his commission as a career soldier to take up the cause of the Inquisition. His passion for his work burns clearly in his eyes. Even so, the crew with whom he serves finds it remarkably easy to discuss personal matters with the war veteran, who is really using them all as spies to find Jews and heretics. CC-061 N/A Crew 61 Phillipe Amqui 0 0 French Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Amqui claims that Native Americans taught him how to talk to the water. His uncanny ability to accurately read the sea has made him worth his weight in gold. REV-061 N/A Crew 62 Firepot Specialist 0 0 English Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. DJC-062 N/A Crew 62 Guy LaPlante 0 0 French Pirates of the Revolution 5 Common This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls. Born in New Orleans, he has never seen the France he defends. Both Madame LaFontaine and Viscomtesse Richelieu covet his new-world attitude, but he desires only one treasure: Lady Baptiste. REV-062 N/A Crew 66 Firepot Specialist 0 0 French Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. REV-066 N/A Crew 68 Tariq the Black 0 0 Spanish Pirates of the Barbary Coast 5 Rare This ship may move and shoot using the same move action. Barbary Corsair crew may use their abilities on this ship. Tariq the Black uses his Moorish heritage to recruit Barbary Corsairs to sail for Spain as part of a deal he brokered with the Crown. He has been promised the kingship of Morocco as a reward for destroying the Corsairs. BC-068 N/A Crew 69 Dominick Freda 0 0 Spanish Pirates of the Barbary Coast 5 Rare This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Freda is an experienced sailor who once owned a large shipping fleet in Naples?before it was all destroyed by Barbary Corsairs. He has agreed to work with Spain in exchange for a fleet to liberate his home from Barbarossa. BC-069 N/A Crew 69 Almirante Carlos Pavon y Miranda 0 0 Spanish Pirates of the South China Seas 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Headquartered in Manila with a fleet of older ships, the almirante has found himself increasingly detached from the court in Madrid. His goal is to visit each island in the Philippines to make sure they are loyal to him?and possibly also to Spain. SCS-069 All Spanish flag ships N/A Crew 70 Don Rafael Y de Teresa 0 0 Spanish Pirates of the Barbary Coast 5 Common When another face-up crew on this ship would be eliminated, turn it face down instead. As a doctor to the Crown, Don Rafael had all the prestige a man could want. But he knew that his skills were needed for a higher calling. He became a Knight of Malta, and now he uses his gifts to ease the pain of those fighting the Corsair scourge. BC-070 Roderick the Pure and Benoit de Marsilles N/A Crew 71 Admiral Alarico Castro 0 0 Spanish Pirates of the Barbary Coast 5 Common Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Promoted and transferred to the Barbary Coast, Admiral Castro?s plans to destroy every Castilian who opposed him has softened, as he has become a welcome fixture in the royal court and drawing rooms of a new Spain. BC-071 Castro's Loyalists and Granada N/A Crew 72 Duque Marcus Vaccaro 0 0 Spanish Pirates of the Barbary Coast 0 Common Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Duque Vaccaro, also known as the ?Golden Tongue,? is Spain?s most important negotiator. He alone can interrupt the king at any hour, and his imperatives often become reality. He has been dispatched to the Italian city-states, the Knights of Malta, and even to England and France. BC-072 N/A Crew 72 Firepot Specialist 0 0 Spanish Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. SCS-072 N/A Crew 73 The Inquisitor 0 0 Spanish Pirates of Davy Jones Curse 7 Rare Black Mark. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. To have the Inquisitor notice you is to give up hope of a normal life. With one glance you are faced with the punishment of god or banishment to the devil. To hear his whispering voice is to hear the scratchings of 1,000 years of pain. DJC-073 La Catedral del Mar, El Cristal del Obispo, El Martillo de Dios, El Rafael, and Santos Romanos N/A Crew 75 Firepot Specialist 0 0 Spanish Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. DJC-075 N/A Crew 81 Robert Surcouf 0 0 French Pirates of the Barbary Coast 7 Rare This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. A French hero, Surcouf is the quintessential Corsair. His knack for hitting ships laden with treasure has ensured him the best crews, the best ships, and the wrath of every other nation. BC-081 N/A Crew 82 Jordan Dumas 0 0 French Pirates of the Barbary Coast 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. No one denies that Dumas has a past: advisor to the king of France, minister, merchant, thief, priest, even spy. But it is his current occupation as captain of Le Loup-Garou that makes people wonder if he has any soul left. BC-082 Le Loup-Garou N/A Crew 82 Nicolas-Thomas Baudin 0 0 French Pirates of the South China Seas 3 Rare Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. A sailor, scientist, botanist, and geographer, Baudin discovered a way to safely transport plants and animals to France from the South China Seas. Even as he sends one ship back, he buys another to keep mapping and exploring. SCS-082 La Geographe N/A Crew 83 Benoit de Marsilles 0 0 French Pirates of the Barbary Coast 6 Common Marine. As soldier for the Crown, Benoit followed orders. After being deemed too old to fight on the front lines, he found that the Knights of Malta greatly appreciated his expertise. BC-083 Don Rafael Y de Teresa and Roderick the Pure N/A Crew 84 Amiral Gaston de St. Croix 0 0 French Pirates of the Barbary Coast 6 Common Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Made an amiral because of his victories over the English in the New World, Gaston was transferred to the Barbary Coast, where he has established his presence with the ladies in court as well as with France?s enemies at sea. BC-084 N/A Crew 84 Amiral Stephan Dupuy 0 0 French Pirates of the Crimson Coast 5 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Given the choice, Amiral Dupuy would much rather wear an ordinary sailor's attire than his fussy dress uniform, and he prefers to stand on the deck of his ship in a raging storm than to attend tedious staff meetings in Paris. Truly a sailor?s sailor, Dupuy's experience and intelligence have proved him worthy of his rank. CC-084 N/A Crew 85 Khalid Youssef 0 0 French Pirates of the Barbary Coast 3 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Moroccan by birth but raised in Marseilles, Youssef has the ability to blend in wherever he is, allowing him to make deals that would get anyone else the guillotine. BC-085 N/A Crew 85 Capitaine Gaston de St. Croix 0 0 French Pirates of the Crimson Coast 5 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against English ships. The bold Capitaine Gaston de St. Croix is a member of one of France's oldest and most honored families, and his dashing good looks and forays against the English have caught the eye of Vicomtesse de Richelieu. Because she outranks him, it's quite possible that her interest is personal. Her attention has thus far been discreet, but that may change soon. CC-085 N/A Crew 85 Firepot Specialist 0 0 French Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. SCS-085 N/A Crew 86 Mademoiselle Josephine Godiva 0 0 French Pirates of Davy Jones Curse 0 Rare Limit, Ransom. Choose one French crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. With innocence and pure trust, Mademoiselle Godiva boarded L’Eroica because her betrothed had requested her presence in the New World. The attacks she has endured from both ships and monsters have her and the crew both puzzled and cautious. DJC-086 L’Eroica and Jacques, Duc de Valois N/A Crew 86 Vicomtesse Angelique de Richelieu 0 0 French Pirates of the Crimson Coast 3 Rare Once per turn, this ship may randomly take one treasure from any ship she touches. Vicomtesse Angelique de Richelieu's exquisite beauty belies a dangerously cunning mind. Clever and well-connected, she has established an intricate spy network whose tentacles reach all the way back to France. It is not known whether her relationship with the shadowy Monsieur LeNoir is romantic or professional, but it's safer not to inquire. CC-086 N/A Crew 87 Firepot Specialist 0 0 French Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. DJC-087 N/A Crew 87 Claude Perier 0 0 French Pirates of the Crimson Coast 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. The first time Claude Perier poked at a steaming pot, his wise mother apprenticed him to the best chef she could find, and he sauteed and flambeed his way to the Royal Court itself. When asked how he ended up cooking in a cramped galley, he merely shrugs, but rumors of duels, poisonings, and revenge abound. CC-087 N/A Crew 88 Monsieur LeNoir 0 0 French Pirates of the Crimson Coast 5 Common Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Despite rumors of nobility, Monsieur LeNoir prefers to cultivate a quiet and understated persona. Although never at the forefront of events, some speculate that he orchestrates them anyway, as he has ties to almost everyone. Always dressed impeccably in black, he has many lady admirers, who find his dark good looks deliciously menacing. CC-088 N/A Crew 89 Vicomte Jules de Cissey 0 0 French Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Not everyone who wears a fancy uniform deserves it?especially not Vicomte Jules de Cissey. Every inch the powdered puppy, his shrill demands and pretentious behavior make him generally disliked by all who meet him. He is, however, a vicomte with means, so he continues to receive his social due, though his presence adds no luster to events. CC-089 N/A Crew 89 John Paul Jones 0 0 American Pirates of the Revolution 7 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship's crew cannot be eliminated unless she sinks. A hero of the new revolution, but considered a pirate by the English, John Paul Jones took the fight directly to the king, even sinking ships within European waters. REV-089 Bonhomme Richard N/A Crew 90 Capitaine Arathiel 0 0 French Pirates of the Crimson Coast 5 Common This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Whatever burns in Roy Cold Draft Arathilel's heart is more brimstone than blood, and some believe he is actually more demon than man. His reputation for cruelty surpasses even that of some of the most well-known and feared pirates on the Crimson Coast. To know Cold Draft is to fear him, which is exacly the way he likes it. CC-090 N/A Crew 90 Commodore David Porter 0 0 American Pirates of the Revolution 7 Rare Broadsides Attack. This ship may move and shoot using the same move action. Backed by the power of the new American government, David Porter was taked with to ridding the area of pirates, using the efficiency of a military operation. REV-090 Freedom N/A Crew 91 Jonathan Haraden 0 0 American Pirates of the Revolution 6 Rare This ship may move and shoot using the same move action. Once per turn, reroll any die roll made for this ship; you must use the second die roll result. Using any means necessary, from purely tactical maneuvers to sneak attacks, and once facing down an opponent with a single cannon, Haraden has captured or sunk more than one thousand cannons in his career. REV-091 Julius Ceaser N/A Crew 92 Kikowa 0 0 American Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Kikowa sets up camp at the bow of every ship on which he serves. He never leaves that spot; eating, sleeping and, most importantly, watching the sea from his unique vantage point. REV-092 Ruth Lee N/A Crew 93 Carl Smith 0 0 American Pirates of the Revolution 4 Common This ship gets +1 to her boarding rolls. As a merchant sailor in New England, Carl fought his share of pirates, privateers, and ships of foreign crowns. Now he sails the Atlantic Coast fighting for freedom. REV-093 King George N/A Crew 94 Commander Steven Decatur 0 0 American Pirates of the Barbary Coast 7 Rare This ship's crew cannot be eliminated unless she sinks. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Commander of the American forces on the Barbary Coast, Decatur has vowed that no ship shall be taken by pirates. He has even gone to the extreme of sinking his own ships rather than allow them to be captured. BC-094 Intrepid N/A Crew 94 'Diamond' Nelson Turner 0 0 American Pirates of the Revolution 3 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Wherever Turner shows up, someone will make money, and someone will lose it. Diamond nearly always wins. The list of losers is a who's who of powerful New Orleans personalities. REV-094 N/A Crew 95 William Eaton 0 0 American Pirates of the Barbary Coast 7 Rare Marine. This crew gets +1 to its gun rolls against Barbary Corsair ships and crew. Eaton was the American counsel to the Barbary States, and while Preble and Decatur lead the American forces at sea, he has begun his plan to invade the land at Tripoli. BC-095 N/A Crew 95 Commander Albert Crenshaw 0 0 American Pirates of the Revolution 5 Common All of this ship's cannons have L range. Crenshaw would rather fight the Redcoats than pirate scum, and so he has begun a private war on the Crimson Coast to keep his personal agenda alive. REV-095 N/A Crew 96 Wayne Nolan 0 0 American Pirates of the Barbary Coast 0 Common Limit, Ransom. Choose one American crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Young, trained in modern naval combat, and given orders to follow Preble and learn from him, Nolan carries with him the weight of a new county and a modern military organization. BC-096 N/A Crew 96 Commodore Matthew Perry 0 0 American Pirates of the South China Seas 0 Rare Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Commodore Perry docked near Tokyo and demanded an audience with the emperor, opening up Japan to the West. But it also earned the wrath of the Jade Rebellion, who saw only more imperial trouble. SCS-096 N/A Crew 97 Jonas Richman 0 0 American Pirates of Davy Jones Curse 5 Rare This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against the Cursed. Jonas Richman knows the seduction of evil only too well. The loss of his family to violent predators left him with a single motivation: the destruction of any servant of evil. DJC-097 N/A Crew 97 Commodore Edward Preble 0 0 American Pirates of the Barbary Coast 6 Common Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Respected as a commander and teacher, Preble felt the only way to defeat the Barbary Corsairs was to take the battle to them. Whether on sea or land, he commands his forces to continually press the attack. BC-097 All ships N/A Crew 98 Firepot Specialist 0 0 American Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. DJC-098 N/A Crew 98 Brent Rice 0 0 American Pirates of the Barbary Coast 4 Common This ship gets +1 to her cannon rolls against any non-American ship or fort. No one knows when Rice signed on with the American Navy; he?s just always been there. Although he has no rank, his stories of ship engagements are so exact, and his knowledge of naval strategy so advanced, even Preble consults with him. BC-098 N/A Crew 98 Firepot Specialist 0 0 American Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. SCS-098 N/A Crew 101 Helmsman 0 0 Pirates Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-101 N/A Crew 102 Musketeer 0 0 Pirates Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-102 N/A Crew 102 Firepot Specialist 0 0 American Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. REV-102 N/A Crew 103 Explorer 0 0 Pirates Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-103 N/A Crew 103 Captain 0 0 English Pirates of the Spanish Main 3 Treasure This ship may move and then shoot using the same move action. SM-103 N/A Crew 104 Helmsman 0 0 English Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-104 N/A Crew 104 Captain 0 0 Pirates Pirates of the Spanish Main 3 Treasure This ship may move and then shoot using the same move action. SM-104 N/A Crew 105 Musketeer 0 0 English Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-105 N/A Crew 105 Cannonner 0 0 Pirates Pirates of the Spanish Main 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SM-105 N/A Crew 106 Explorer 0 0 English Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-106 N/A Crew 106 Captain 0 0 Spanish Pirates of the Spanish Main 3 Treasure This ship may move and then shoot using the same move action. SM-106 N/A Crew 107 Helmsman 0 0 Spanish Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-107 N/A Crew 107 Cannonner 0 0 Spanish Pirates of the Spanish Main 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SM-107 N/A Crew 108 Musketeer 0 0 Spanish Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-108 N/A Crew 108 Helmsman 0 0 Pirates Pirates of the Spanish Main 2 Treasure This ship gets +S to her base move. SM-108 N/A Crew 109 Captain 0 0 The Cursed Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-109 N/A Crew 109 Explorer 0 0 Spanish Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-109 N/A Crew 109 Captain 0 0 Jade Rebellion Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-109 N/A Crew 109 Cannonner 0 0 English Pirates of the Spanish Main 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SM-109 N/A Crew 110 Captain 0 0 Pirates Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-110 N/A Crew 110 Smokepot Specialist 0 0 Spanish Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-110 N/A Crew 110 Shipwright 0 0 Pirates Pirates of the Crimson Coast 2 Treasure This ship may repair at sea or at any island. CC-110 N/A Crew 110 Captain 0 0 Pirates Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-110 N/A Crew 110 Helmsman 0 0 English Pirates of the Spanish Main 2 Treasure This ship gets +S to her base move. SM-110 N/A Crew 111 Captain 0 0 English Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-111 N/A Crew 111 Smokepot Specialist 0 0 English Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-111 N/A Crew 111 Chainshot Specialist 0 0 Pirates Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-111 N/A Crew 111 Captain 0 0 English Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-111 N/A Crew 111 Helmsman 0 0 Spanish Pirates of the Spanish Main 2 Treasure This ship gets +S to her base move. SM-111 N/A Crew 112 Captain 0 0 Spanish Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-112 N/A Crew 112 Smokepot Specialist 0 0 French Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-112 N/A Crew 112 Chainshot Specialist 0 0 English Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-112 N/A Crew 112 Captain 0 0 Pirates Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-112 N/A Crew 112 Captain 0 0 Spanish Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-112 N/A Crew 112 Oarsman 0 0 Pirates Pirates of the Spanish Main 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SM-112 N/A Crew 113 Captain 0 0 French Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-113 N/A Crew 113 Smokepot Specialist 0 0 American Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-113 N/A Crew 113 Chainshot Specialist 0 0 Spanish Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-113 N/A Crew 113 Captain 0 0 English Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-113 N/A Crew 113 Captain 0 0 French Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-113 N/A Crew 113 Musketeer 0 0 English Pirates of the Spanish Main 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SM-113 N/A Crew 114 Captain 0 0 American Pirates of Davy Jones Curse 3 Treasure This ship may move and then shoot using the same move action. DJC-114 N/A Crew 114 Smokepot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-114 N/A Crew 114 Chainshot Specialist 0 0 French Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. CC-114 N/A Crew 114 Captain 0 0 Spanish Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-114 N/A Crew 114 Captain 0 0 American Pirates of the South China Seas 3 Treasure This ship may move and then shoot using the same move action. SCS-114 N/A Crew 114 Musketeer 0 0 Spanish Pirates of the Spanish Main 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SM-114 N/A Crew 115 Musketeer 0 0 The Cursed Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-115 N/A Crew 115 Cannonner 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. BC-115 N/A Crew 115 Captain 0 0 American Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-115 N/A Crew 115 Captain 0 0 French Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-115 N/A Crew 115 Helmsman 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-115 N/A Crew 115 Musketeer 0 0 Pirates Pirates of the Spanish Main 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SM-115 N/A Crew 116 Musketeer 0 0 Pirates Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-116 N/A Crew 116 Captain 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-116 N/A Crew 116 Stinkpot Specialist 0 0 Pirates Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-116 N/A Crew 116 Helmsman 0 0 Pirates Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-116 N/A Crew 116 Helmsman 0 0 Pirates Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-116 N/A Crew 116 Explorer 0 0 Pirates Pirates of the Spanish Main 1 Treasure This ship may dock and explore a wild island using the same move action. SM-116 N/A Crew 117 Musketeer 0 0 English Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-117 N/A Crew 117 Explorer 0 0 Barbary Corsair Pirates of the Barbary Coast 1 Treasure This ship may dock and explore a wild island using the same move action. BC-117 N/A Crew 117 Stinkpot Specialist 0 0 English Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-117 N/A Crew 117 Helmsman 0 0 English Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-117 N/A Crew 117 Helmsman 0 0 English Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-117 N/A Crew 117 Oarsman 0 0 Spanish Pirates of the Spanish Main 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SM-117 N/A Crew 118 Musketeer 0 0 Spanish Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-118 N/A Crew 118 Helmsman 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure This ship gets +S to her base move. BC-118 N/A Crew 118 Stinkpot Specialist 0 0 Spanish Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-118 N/A Crew 118 Helmsman 0 0 Spanish Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-118 N/A Crew 118 Helmsman 0 0 Spanish Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-118 N/A Crew 118 Oarsman 0 0 English Pirates of the Spanish Main 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SM-118 N/A Crew 119 Musketeer 0 0 French Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-119 N/A Crew 119 Musketeer 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-119 N/A Crew 119 Stinkpot Specialist 0 0 French Pirates of the Crimson Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. CC-119 N/A Crew 119 Helmsman 0 0 French Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-119 N/A Crew 119 Helmsman 0 0 French Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-119 N/A Crew 119 Shipwright 0 0 Pirates Pirates of the Spanish Main 2 Treasure This ship may repair at sea or at any island. SM-119 N/A Crew 120 Musketeer 0 0 American Pirates of Davy Jones Curse 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). DJC-120 N/A Crew 120 Oarsman 0 0 Barbary Corsair Pirates of the Barbary Coast 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. BC-120 N/A Crew 120 Explorer 0 0 French Pirates of the Crimson Coast 1 Treasure This ship may dock and explore a wild island using the same move action. CC-120 N/A Crew 120 Shipwright 0 0 Pirates Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-120 N/A Crew 120 Helmsman 0 0 American Pirates of the South China Seas 2 Treasure This ship gets +S to her base move. SCS-120 N/A Crew 120 Shipwright 0 0 English Pirates of the Spanish Main 2 Treasure This ship may repair at sea or at any island. SM-120 N/A Crew 121 Helmsman 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure This ship gets +S to her base move. DJC-121 N/A Crew 121 Chainshot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. BC-121 N/A Crew 121 Oarsman 0 0 French Pirates of the Crimson Coast 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. CC-121 N/A Crew 121 Shipwright 0 0 English Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-121 N/A Crew 121 Musketeer 0 0 Jade Rebellion Pirates of the South China Seas 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SCS-121 N/A Crew 121 Shipwright 0 0 Spanish Pirates of the Spanish Main 2 Treasure This ship may repair at sea or at any island. SM-121 N/A Crew 122 Cannonner 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-122 N/A Crew 122 Stinkpot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. BC-122 N/A Crew 122 Shipwright 0 0 French Pirates of the Crimson Coast 2 Treasure This ship may repair at sea or at any island. CC-122 N/A Crew 122 Cannonner 0 0 Pirates Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-122 N/A Crew 122 Explorer 0 0 Jade Rebellion Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-122 N/A Crew 123 Cannonner 0 0 Pirates Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-123 N/A Crew 123 Shipwright 0 0 Barbary Corsair Pirates of the Barbary Coast 2 Treasure This ship may repair at sea or at any island. BC-123 N/A Crew 123 Cannonner 0 0 French Pirates of the Crimson Coast 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. CC-123 N/A Crew 123 Cannonner 0 0 English Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-123 N/A Crew 123 Explorer 0 0 Pirates Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-123 N/A Crew 124 Cannonner 0 0 English Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-124 N/A Crew 124 Smokepot Specialist 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. BC-124 N/A Crew 124 Helmsman 0 0 French Pirates of the Crimson Coast 2 Treasure This ship gets +S to her base move. CC-124 N/A Crew 124 Cannonner 0 0 Spanish Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-124 N/A Crew 124 Explorer 0 0 English Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-124 N/A Crew 125 Cannonner 0 0 Spanish Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-125 N/A Crew 125 Musketeer 0 0 French Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-125 N/A Crew 125 Musketeer 0 0 French Pirates of the Crimson Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). CC-125 N/A Crew 125 Cannonner 0 0 French Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-125 N/A Crew 125 Explorer 0 0 Spanish Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-125 N/A Crew 126 Cannonner 0 0 French Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-126 N/A Crew 126 Musketeer 0 0 English Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-126 N/A Crew 126 Captain 0 0 French Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-126 N/A Crew 126 Explorer 0 0 Pirates Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-126 N/A Crew 126 Explorer 0 0 French Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-126 N/A Crew 127 Cannonner 0 0 American Pirates of Davy Jones Curse 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. DJC-127 N/A Crew 127 Musketeer 0 0 American Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-127 N/A Crew 127 Captain 0 0 Spanish Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-127 N/A Crew 127 Explorer 0 0 English Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-127 N/A Crew 127 Explorer 0 0 American Pirates of the South China Seas 1 Treasure This ship may dock and explore a wild island using the same move action. SCS-127 N/A Crew 128 Explorer 0 0 The Cursed Pirates of Davy Jones Curse 1 Treasure This ship may dock and explore a wild island using the same move action. DJC-128 N/A Crew 128 Musketeer 0 0 Spanish Pirates of the Barbary Coast 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). BC-128 N/A Crew 128 Captain 0 0 Pirates Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-128 N/A Crew 128 Explorer 0 0 Spanish Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-128 N/A Crew 128 Cannonner 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. SCS-128 N/A Crew 129 Oarsman 0 0 The Cursed Pirates of Davy Jones Curse 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. DJC-129 N/A Crew 129 Captain 0 0 French Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-129 N/A Crew 129 Captain 0 0 English Pirates of the Crimson Coast 3 Treasure This ship may move and then shoot using the same move action. CC-129 N/A Crew 129 Explorer 0 0 French Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-129 N/A Crew 129 Oarsman 0 0 Jade Rebellion Pirates of the South China Seas 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. SCS-129 N/A Crew 130 Shipwright 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure This ship may repair at sea or at any island. DJC-130 N/A Crew 130 Captain 0 0 English Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-130 N/A Crew 130 Shipwright 0 0 Spanish Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-130 N/A Crew 130 Shipwright 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure This ship may repair at sea or at any island. SCS-130 N/A Crew 131 Chainshot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. DJC-131 N/A Crew 131 Captain 0 0 American Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-131 N/A Crew 131 Shipwright 0 0 French Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-131 N/A Crew 131 Chainshot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. SCS-131 N/A Crew 132 Smokepot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. DJC-132 N/A Crew 132 Captain 0 0 Spanish Pirates of the Barbary Coast 3 Treasure This ship may move and then shoot using the same move action. BC-132 N/A Crew 132 Captain 0 0 American Pirates of the Revolution 3 Treasure This ship may move and then shoot using the same move action. REV-132 N/A Crew 132 Smokepot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon. . . Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island. Remove the fog bank at the beginning of your next turn. SCS-132 N/A Crew 133 Stinkpot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. DJC-133 N/A Crew 133 Helmsman 0 0 American Pirates of the Revolution 2 Treasure This ship gets +S to her base move. REV-133 N/A Crew 133 Stinkpot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. SCS-133 N/A Crew 134 Cannonner 0 0 American Pirates of the Revolution 2 Treasure Once per turn, one of this ship's cannons may shoot again if it misses. REV-134 N/A Crew 135 Shipwright 0 0 American Pirates of the Revolution 2 Treasure This ship may repair at sea or at any island. REV-135 N/A Crew 136 Screaming Mimi 0 0 The Cursed Pirates of Davy Jones Curse 6 Super rare Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. Some say she is nothing more than a mad woman, but others know that she is a spirit forced to spend eternity haunting the sea and seeking revenge on those in uniform—those who let her death go unnoticed. DJC-136 N/A Crew 136 Explorer 0 0 American Pirates of the Revolution 1 Treasure This ship may dock and explore a wild island using the same move action. REV-136 N/A Crew 136 El Fantasma 0 0 The Cursed Pirates of the South China Seas 5 Super Rare This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. El Fantasma has not been seen for years, and his ships have been found destroyed. Yet some sailors say he now captains a ship made from the bones of his victims. They dare only to whisper his name for fear he may hear them and recruit them for his unholy alliance. El Fantasma lives. SCS-136 N/A Crew 137 Musketeer 0 0 American Pirates of the Revolution 3 Treasure This ship gains one cannon that may not have its range or roll increased. . . This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). REV-137 N/A Crew 137 The Cursed 0 0 The Cursed Pirates of the South China Seas 0 Treasure Unknown Unknown SCS-137 N/A Crew 138 Oarsman 0 0 American Pirates of the Revolution 1 Treasure If derelict, this ship gains a base move of S. This crew takes up no cargo space. REV-138 N/A Crew 139 Chainshot Specialist 0 0 American Pirates of the Revolution 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. REV-139 N/A Crew 140 Stinkpot Specialist 0 0 American Pirates of the Revolution 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. REV-140 N/A Crew 143 Wesley 0 0 Pirates Pirates of the Revolution 5 Super Rare As part of a move action, this ship may initiate a boarding party against a ship within S of her, without having to ram. The boarded ship may not use any boaring bonuses she may have. As an English privateer, Wesley raided ships and ports along the Barbary Coast. But a chance meeting with Jack Hawkins in Tangier convinced Wesley that he was fighitng on the wrong side. REV-143 N/A Crew 144 Chainshot Specialist 0 0 Pirates Pirates of the Revolution 2 Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot. . . Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. REV-144 N/A Crew 20a Amos 0 0 Pirates Pirates of the Revolution 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Amos discovered rum on his first trip to Tortuga, and has been drunk on it ever since. His knack for getting friends aboard the ships he crews has saved his life repeatedly. REV-020A N/A Crew 21a Phillipe Laffite 0 0 Pirates Pirates of the Revolution 2 Common When this ship hits another ship, you choose which mast is eliminated. Though his brother gets the fame, Phillipe is a crack shot with a cannon and has trained many cannonneers. He is responsible for the devastating attacks the Pride can unleash. REV-021A Pride N/A Crew 26a Ms. Cheng 0 0 Jade Rebellion Pirates of the South China Seas 0 Common Limit, Ransom. Choose one Jade Rebellion crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. When her husband died, Ms. Cheng found herself in charge of the largest pirate network in the South China Seas. Now she and her new lover, Chang Pao, run the fleet even better than her husband did. SCS-026A Grand Dynasty and Chang Pao N/A Crew 26b Kian Ng 0 0 Jade Rebellion Pirates of the South China Seas 4 Common When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Kian Ng is a pyrotechnic savant. He can not only blow up an enemy ship, but also do it with colorful patterns and with such style that even other enemy ships will sit and watch rather than continue their attacks. SCS-026B N/A Crew 27a Chang Pao 0 0 Jade Rebellion Pirates of the South China Seas 4 Common This ship gets +1 to her cannon rolls against any non?Jade Rebellion ship. Once just another Jade Rebellion sailor, Pao was handpicked by Ms. Cheng to be her personal captain. He now leads her fleet with an iron hand, demanding allegiance of all who sail for him. SCS-027A Ms. Cheng N/A Crew 27b Dragon Eyes 0 0 Jade Rebellion Pirates of the South China Seas 10 Common This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. This captured crew becomes cargo worth its point cost in gold when unloaded at your home island. The real name of Dragon Eyes is kept by the sea. Those who survive his attacks claim that he is really a dragon in human form?and the captives he takes, well, they are just food. SCS-027B The Nameless N/A Crew 28a The Nameless 0 0 Jade Rebellion Pirates of the South China Seas 4 Common This ship gets +1 to her boarding rolls. Dragon Eyes? crew is a group as soulless as he. They never speak, they never get captured?and they never lose. SCS-028A Dragon Eyes N/A Crew 28b Warlord Cavendish 0 0 Jade Rebellion Pirates of the South China Seas 5 Common Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. English by birth, Lloyd Stephen Cavendish was sent by the East Indian Trading Company to open up more Chinese ports. After a jungle encounter, he gained the allegiance of the Jade Rebellion, who call him ?warlord.? SCS-028B Divine Wind N/A Crew 29a Le Requin 0 0 Pirates Pirates of the Crimson Coast 3 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. The mannerisms, language facility, and learned nature of the dashing Le Requin hint at a previous life of privilege. Le Requin won his first ship from Bones Wiley in a dice game, and he has proven himself a brilliant tactician and natural leader. He is on a collision course with Hawkins over the affections of the Lady De Sol. CC-029A N/A Crew 29a Sensei Xu 0 0 Jade Rebellion Pirates of the South China Seas 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. It is every captain?s honor to have Sensei Xu on his ship. Many have even given up their own quarters to make him comfortable. His longevity and wisdom are legend, and he seems to offer protection to any ship on which he sails. SCS-029A Grand Temple N/A Crew 29b Jonah 0 0 Pirates Pirates of the Crimson Coast 0 Common Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Joe didn't know who she was when he stole her meager possessions, but he would never forget the Hag of Tortuga after she cursed him. Trouble now follows Joe?and anyone around him?like lightning follows thunder. Thus he is constantly on the move (before people kill him), and he has changed his name to escape his reputation. CC-029B N/A Crew 29b Li Quin 0 0 Jade Rebellion Pirates of the South China Seas 0 Common Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. A Hong Kong trader and middleman, Li Quin knows everyone, from the lowliest dock worker to England?s royal ambassador. Nothing is out of his reach, and if he hasn?t heard about it, then it just doesn?t exist. SCS-029B N/A Crew 30a Bloody Jake 0 0 Pirates Pirates of the Crimson Coast 3 Common This ship gets +1 to her boarding rolls. Bloody Jake has no trouble taking orders from Havana Black. An accomplished master of torture with a variety of implements, he genuinely enjoys carrying out his captain's commands?especially when it involves administering punishment or encouraging captured seamen to join Havana's bloodthirsty crew. CC-030A N/A Crew 30b Maurice Aristide 0 0 French Pirates of the Crimson Coast 3 Common One of this ship's treasures is worth +2 gold when unloaded at your home island. Hiding behind a ridiculous facade of heavy court makeup and a high wig, Maurice Aristide appears every bit the foppishly perfumed and helpless French courtier. In truth, he is a brilliant businessman with the knowledge both to find treasure on the Crimson Coast and to traffic it safely to his European accounts. CC-030B N/A Crew 37a Robinson 0 0 English Pirates of the Revolution 0 Common Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Found on an uncharted island, Robinson can't remember the name of his ship, its fate, or the reason he was left behind. Woe betide the crew that rescues him! REV-037A N/A Crew 43a Kanhoji Angria 0 0 Pirates Pirates of the South China Seas 6 Common This ship gets +1 to her cannon rolls against English ships. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Kanhoji Angria watched as the English came to his small village and established themselves as masters. Taking the fight to the English, he strives to steal back the wealth taken from his beloved country. SCS-043A N/A Crew 43b Bruce Grey 0 0 Pirates Pirates of the South China Seas 4 Common This ship gets +1 to her cannon rolls against any non-Pirate ship. En route to an Australian penal colony, Bruce Grey led a mutiny aboard the ship. Taking his newly renamed ship to the South China Seas, Grey has only one agenda: never to be chained again. His men are loyal because Grey means their freedom. SCS-043B Accused N/A Crew 45a Blackheart 0 0 Pirates Pirates of Davy Jones Curse 6 Common Black Mark. After this ship resolves a shoot action, she may move as a free action. Some say that Blackheart has already sold his soul to the demons of the sea. Others say that he fights them like he has fought everyone else: to his death or theirs. DJC-045A N/A Crew 45b George Washington LeBeaux 0 0 American Pirates of Davy Jones Curse 6 Common Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. The deep swamps of Louisiana breed a different sort of man. LeBeaux has learned from the mambos, magic men, and shamans that those who harness the power of the loa for evil means are an affront to life itself. DJC-045B Swamp Fox N/A Crew 46a Derrik the Red 0 0 Pirates Pirates of Davy Jones Curse 6 Common This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ship’s crew to give her an extra action. New to the Crimson Coast, this Nordic pirate made his name staking daring raids along the coasts of England, France, and the United States. DJC-046A N/A Crew 46a Cameron the Cabin Boy 0 0 English Pirates of the Crimson Coast 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Cameron had dreamed of going to sea since he was a wee lad growing up on the docks of Glasgow. He stowed away and remained undetected until hunger drove him to raid the ship's stores, but has quickly proven himself as one of the hardest-working members of the crew. Rumors allege that he is an illegitimate son of Admiral Morgan. CC-046A N/A Crew 46b Chief PO Charles Richard 0 0 American Pirates of Davy Jones Curse 4 Common This ship gets +1 to her cannon rolls against any non-American ship or fort. Assigned to the Spanish Main to assess the reports of strange creatures and madmen, CPO Richard has his crew trained to expect anything and everything. Of course, he knows the reports are ridiculous, but he will follow his orders to the letter. DJC-046B Paul Revere N/A Crew 46b Administror Scott Bratley 0 0 English Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Scott Bratley is Governor Lynch's secret to keeping the Empire's interests prospering in the Caribbean. Administrator Bratley is solely responsible for the smooth working of the fleet and the thriving trade, and seems able to summon resources out of thin air. CC-046B N/A Crew 47a Skyme the Monkey 0 0 Pirates Pirates of Davy Jones Curse 5 Common If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Back with Blackheart, this charming “pet” has become even more feral and greedy. Skyme’s violent streak when he’s denied gold evokes humor in Blackheart and terror in everyone else. DJC-047A N/A Crew 47b Jerky Johnson 0 0 American Pirates of Davy Jones Curse 4 Common If a sea monster begins its move within L of this ship, it gets +L to its base move. His left arm twitches (mauled by a giant squid); he has a limp (left foot eaten by a shark); and he’s almost blind (too many days in a whale’s gut)…yet ”Jerky” seems to know when any giant sea creature is near. DJC-047B Pequod N/A Crew 57a Ken Wang Cho 0 0 English Pirates of the South China Seas 2 Common Jade Rebellion crew may use their abilities on this ship. Recruited from a successful Hong Kong trading family to learn the ways of the English navy, Ken Wang Cho offers England a unique benefit: unlimited sailors without consideration of loyalty. SCS-057A N/A Crew 58a Colin Maberly 0 0 English Pirates of the South China Seas 3 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Colin Maberly?s success can be directly attributed to his appetite for linguistic clarity: He learned Mandarin, Cantonese, and even Japanese, not only always to be understood, but also always to understand. SCS-058A N/A Crew 60a Sir Edmund Atkinson 0 0 English Pirates of Davy Jones Curse 8 Common If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship. Banished from London when the virgin daughter of a nobleman was killed while under his care, Atkinson spent countless hours contacting the “powers beyond,” which told him to come to the New World to see what power truly means. DJC-060A HMS Mayfair N/A Crew 60b Marques Miquel Antonio 0 0 Spanish Pirates of Davy Jones Curse 10 Common Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. With Spain on the decline, the power of the New World will not be held by the crown, but by those powerful enough to wrest control of it. Marques Miguel Antonio plans to make sure he is the last one standing. DJC-060B El Cervantes N/A Crew 61a Commander Spencer Portland 0 0 English Pirates of Davy Jones Curse 7 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship’s crew cannot be eliminated unless she sinks. Portland’s disgust at having to answer to Van Tyne and hear rumors of monsters and other nonsense has him working his crew extra hard, preparing them to fight for the crown—not some fool’s errands. DJC-061A N/A Crew 61b Jean Desailly 0 0 French Pirates of Davy Jones Curse 6 Common Black Mark. Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. Jean Desailly’s name is not mentioned in polite company. He is scorned by society (both high and low), and his practice of dark magic has seen him banned in nine European countries. Yet he continues to practice his vile experiments, laughing at those who call him mad. DJC-061B La Richelieu N/A Crew 62a Doctor Urbano Javier 0 0 Spanish Pirates of the Crimson Coast 4 Common When another face-up crew on this ship is would be eliminated turn it face down instead. Doctor Urbano Javier signed on as ship's doctor in hopes of finding a cure for the virulent plague that killed his family. Amazingly, rather than being bitter about his loss, he is a kind, gentle man who cares deeply about each and every patient. CC-062A N/A Crew 62b Agust?n Covas 0 0 Spanish Pirates of the Crimson Coast 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Born and raised in Portugal, Agust?n Covas attended the prestigious navigation school founded by Columbus' navigator. He sailed for the New World to distance himself from the Inquisition, but it followed, and he lives in fear of being discovered as a Jew. Olano is compelled to find enough gold to save his people, and so seeks the mythical city of El Dorado. CC-062B N/A Crew 63a Michel Bordeaux 0 0 French Pirates of the Revolution 7 Common Marine. This crew gets +1 to its gun rolls against English ships, forts, and crew. At Viscomtesse Richelieu?s request, Bordeaux?s task is to shore up the defenses of France's New World holdings. He feels obligated to protect her holdings first, then hunt down the English. REV-063A Father Rene Bordeaux N/A Crew 64a Father Rene Bordeaux 0 0 French Pirates of the Revolution 5 Common When another face-up crew on this ship is would be eliminated turn it face down instead. As Dr. Rene Bordeaux healed men?s bodies, he saw the true disease in their souls. Where Michel is sent, Father Bordeaux follows, as blood will flow, and souls need to be saved. REV-064A Michel Bordeaux N/A Crew 70a Horacio Linares 0 0 Spanish Pirates of the South China Seas 2 Common Jade Rebellion crew may use their abilities on this ship. Discovered sleeping in the hull of a Spanish merchant ship, Horacio was granted a choice: death or servitude. He has since worked for Spain as a lesson to the rebellious Filipino factions. SCS-070A N/A Crew 71b Padre Francisco 0 0 Spanish Pirates of the South China Seas 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Sent to convert the Filipinos, Padre Francisco discovered that although it is his job to save souls, others would rather buy and sell them. It is this conflict that the good padre has not yet resolved in his heart. SCS-071B N/A Crew 74a Don Osvaldo Guillen 0 0 Spanish Pirates of Davy Jones Curse 7 Common This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. With a fleet of cargo ships full of gold and reputation of courage, bravery, and sheer machismo, Guillen has become a Spanish hero, a hero that this once-mighty power desperately needs. DJC-074A Santo Columba N/A Crew 74b Jacques, Duc de Valois 0 0 French Pirates of Davy Jones Curse 3 Common Black Mark. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. A deal with Papa Doc has allowed Jacques to glimpse his future as a powerbroker who can control the weak of mind and spirit. All he has to do is deliver Lady Godiva—innocence and purity intact—to the voodoo king. DJC-074B Mademoiselle Josephine Godiva N/A Crew 83a Gentil de la Barbinais 0 0 French Pirates of the South China Seas 4 Common This ship gets +1 to her cannon rolls against any non-French ship. After raiding and plundering holdings along the west coast of South America, Barbinais found himself in the South China Seas. The wealth of the English ships there has taken his plundering to a whole new level. SCS-083A N/A Crew 84a Princess Arii Auraa 0 0 French Pirates of the South China Seas 0 Common Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Arii Auraa was captured by a lecherous captain who planned to keep her forever. After her father prayed to the sea gods to avenge his daughter, the captain was struck dead after eating bad dates. Since then, ships carrying the princess have been beset by strange events. SCS-084A N/A Crew 90a Phillipe du Brissac 0 0 French Pirates of the Crimson Coast 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Phillipe du Brissac makes a living luring ambitious men into the French navy, promising to introduce them to those with influence and power. By the time they see through his charade, they are out to sea, though it's only a matter of time before someone exposes him for the poseur he is. Fortunately, he is partially sheltered by his good friend, Maurice Aristide. CC-090A N/A Crew 96a King George 0 0 American Pirates of the Revolution 4 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Found by Carl Smith, he was named King George for the only other cur Smith knew. In boarding attacks, K.G. heads for the officers? quarters to grab whatever fits in his mouth. REV-096A Carl Smith N/A Crew 97a 'Hacksaw' Riley 0 0 American Pirates of the Revolution 5 Common When another face-up crew on this ship is would be eliminated turn it face down instead. Most sailors consider a visit from Hacksaw a blessing and curse. He keeps them alive, but they'll likely end up with one less limb. REV-097A N/A Crew 97a Gus Schultz 0 0 American Pirates of the South China Seas 4 Common Once per turn, this ship may randomly take one treasure from any ship she touches. No one knows much about Gus Schultz. He doesn?t discuss his past, even when you can get him to talk. Some claim he?s not even American. But despite his anonymity, his ability to disappear in a crowd has rendered him invaluable. SCS-097A N/A Crew 97b Pierce Hollow 0 0 American Pirates of the South China Seas 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Pierce?s father, an old salt, would tell stories of the splendor of seafaring and seeing the wonders of the world. Pierce wanted to see that world. Unfortunately, Pierce is female. So she cut her hair and began dressing like a boy, and now she is a member of the U.S. Navy in the South China Seas. SCS-097B N/A Crew 98a Ralph David 0 0 American Pirates of the Revolution 3 Common One of this ship's treasures is worth +2 gold when unloaded at your home island. The David family is said to own Charleston, and Ralph has used his family?s power and prestige to achieve his goal of owning the shipping lanes to the Crimson Coast as well. REV-098A N/A Crew 99a Ruth Lee 0 0 American Pirates of the Revolution 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Born and raised at sea and respected by everyone, even pirates, she has forgotten more about ships, sailors and the sea than most of the so-called professionals have ever known. REV-099A Kikowa N/A Crew 100a Christian Jefferson, Esquire 0 0 American Pirates of the Revolution 3 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. His name opens doors for him: an honest name for an honest man. But Jefferson treats everything as currency?even human life. REV-100A N/A Crew 135a Zheng Li Kwan 0 0 Jade Rebellion Pirates of the Barbary Coast 3 Super Rare After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Considered a hero by the poor, Zheng is hunted by the Ming emperor for his smuggling operation, by the English for his sinking of their ships and stealing of their goods, and by the Manchu Dynasty because of his total lack of respect for them. BC-135A N/A Crew 135b Captain 0 0 Pirates Pirates of the Barbary Coast 3 Super Rare This ship may move and shoot using the same move action. BC-135B N/A Crew EC-001 Admiral Morgan 0 0 English Pirates of the Spanish Main 5 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Henry Morgan was once a feared buccaneer. Sailing under letters of marque from Sir Myngs and Governor Modyford, he became wealthy by sacking Spanish Caribbean towns. Governor Lynch sent him to England to stand trial for his crimes, but instead he was knighted and made admiral of all the English fleets on the Spanish Main. EC-001 N/A Crew EC-002 Sir Christopher Myngs 0 0 English Pirates of the Spanish Main 3 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Myngs was sent to the Spanish Main to remove the Spanish. As usual, however, he wasn't given enough ships to do the job, so he pioneered the English-buccaneer fleet. He personally led the largest of these fleets against the Spanish and Dutch. EC-002 Myng's Marauders N/A Crew EC-003 Carbon Charlie 0 0 English Pirates of the Spanish Main 3 Common When this ship is docked at your home island, you may eliminate one treasure. It becomes a cannon that can be eliminated only when the ship sinks. Always covered in soot from his forge, Carbon Charlie makes some of the finest firearms in the world. His crowning achievement?the secret of which he will likely take to the grave?is the world's largest cannon. EC-003 Powder Pete N/A Crew EC-004 Thomas Gunn the Elder 0 0 English Pirates of the Spanish Main 3 Common This ship gets +1 to her cannon rolls against Spanish ships. Gunn's family was sailing to Jamaica when the Spanish warship El Tirón attacked. His wife was killed, and Capitán de Alva took Gunn's 18-year-old daughter, Catherine, hostage. Gunn sold his soul to the navy for ransom money, but Spain denies any knowledge of her. EC-004 Thomas Gunn the Younger N/A Crew EC-005 Governor Lynch 0 0 English Pirates of the Spanish Main 3 Common This ship gets +1 to her cannon rolls against Pirate ships. Lynch hates pirates with a passion that defies reason. He despises Morgan for being a pirate and Myngs and Modyford for sullying the crown of England by associating with them. He often leads his fleets in pirate-hunting expeditions. EC-005 Lynch's Noose N/A Crew EC-006 Countess Diana Doone 0 0 English Pirates of the Spanish Main 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Countess Doone is the sweet-talking belle of English Caribbean society. Her dark secret is that she was actually shipped to the Spanish Main as an Irish indentured servant. When her ship was attacked by pirates, she took advantage of the chaos to take the possessions and personality of a rich young lady who no longer needed them. She has spellbound the Jamaican royal court ever since. EC-006 N/A Crew EC-007 Myngs Marauders 0 0 English Pirates of the Spanish Main 3 Common Other ships do not block this ship's line of fire. Myngs' most-trusted men have been with him since he was captain of the 52-gun Marston Moor. They are well trained and have deadly aim. EC-007 N/A Crew EC-008 Thomas Gunn the Younger 0 0 English Pirates of the Spanish Main 5 Common This ship may move and shoot using the same move action, plus. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Gunn became a marine in His Majesty's Navy to seek revenge on the Spanish for his mother's death and sister's abduction, and he becomes more convinced every day that pirates deserve to die. His marksmanship is famous on the Main, as is his pension for keeping to himself. EC-008 Thomas Gunn the Elder N/A Crew EC-009 Brother Virgil 0 0 English Pirates of the Spanish Main 3 Common Crew of any nationality may use their abilities on this ship. Brother Virgil has been a spiritual guide to island natives for many years. No one knows exactly which holy order he belongs to, but it apparently does not require a vow of poverty: The affable monk has grown rich from gifts received for placing crew on ships. EC-009 Countess Diane Doone N/A Crew EC-010 Lynch's Noose 0 0 English Pirates of the Spanish Main 4 Common This ship gets +1 to her boarding rolls. The Noose is a special unit of the King's Marines that specializes in the bloody business of boarding actions. These men are the most loyal to Governor Lynch and his quest to rid the Caribbean of pirates. EC-010 Governor Lynch N/A Crew EC-011 Powder Pete 0 0 English Pirates of the Spanish Main 2 Common One of this ship's treasures is worth +1 gold when she docks at your home island. Pete is Carbon Charlie's right-hand man?mostly because he caused Charlie to lose his right arm! Powder Pete knows how to turn cannons into gold and, when they have it, gold into more gold. EC-011 Carbon Charlie N/A Crew EC-012 Commodore Temple 0 0 English Pirates of the Spanish Main 6 Common You own any derelict this ship explores; both ships become docked at your home island. Temple is the second son of an English nobleman in Ireland. Many say that his success has been greased with the blood of men he throws into hopeless situations and deadly boarding actions. His only weakness is his infatuation with the lovely Countess Doone. EC-012 N/A Crew EC-CA Captain 0 0 English Pirates of the Spanish Main 3 Uncommon This ship may move and shoot using the same move action. EC-CA N/A Crew EC-CO Cannoneer 0 0 English Pirates of the Spanish Main 2 Uncommon Once per turn, one of this ship's cannons may shoot again if it misses. EC-CO N/A Crew EC-EX Explorer 0 0 English Pirates of the Spanish Main 1 Common This ship may dock and explore a wild island using the same move action. EC-EX N/A Crew EC-HM Helmsman 0 0 English Pirates of the Spanish Main 2 Uncommon This ship gets +S to her basic move. EC-HM N/A Crew EC-MU Musketeer 0 0 English Pirates of the Spanish Main 3 Common This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). EC-MU N/A Crew EC-OA Oarsman 0 0 English Pirates of the Spanish Main 1 Common If derelict, this ship gains a base move of S. This crew takes up no cargo space. EC-OA N/A Crew EC-SW Shipwright 0 0 English Pirates of the Spanish Main 2 Common This ship may repair at sea or at any island. EC-SW N/A Crew GC-001 El Fantasma 0 0 Pirates Pirates of the Spanish Main 3 Limited Edition This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Some claim that El Fantasma is nothing but a clever captain with a bag of tricks, but they have never seen right through him as he screamed like a banshee while cutting a man in two. That kind of thing makes you believe in the supernatural! GC-001 N/A Crew GC-003 Ghost Crew 0 0 Pirates Pirates of the Spanish Main 6 Limited Edition This ship's crew cannot be eliminated unless she sinks. Some tales say that the ranks of the ghost crew grow with every sailor their slaughter, because the only way out of the purgatory they find themselves in is to find souls to take their places. GC-003 N/A Crew PC-001 Calico Cat 0 0 Pirates Pirates of the Spanish Main 3 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Calico Cat (real name rumored to be Catherine) got her start only recently by stealing a Spanish sloop from Havana. She leads her crew with a dazzling smile that belies her deadly determination. Her anonymous past cannot hide her suffering, and she intends to make the crowns of Europe suffer as well. PC-001 N/A Crew PC-002 Captain Blackheart 0 0 Pirates Pirates of the Spanish Main 5 Rare This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Angus Skyme came to the Spanish Main in the brig of HMS Prudence. He escaped the gallows and gathered the roughest crew in the Caribbean. Blackheart shows no quarter to his victims or crew, and he has killed many of both for his amusement and profit. He still bears the scar from the duel he fought with Hawkins over Lady Arcadia de Sol. PC-002 N/A Crew PC-003 El Fantasma 0 0 Pirates Pirates of the Spanish Main 4 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Sailing into and out of the mists, El Fantasma uses stealth as his major weapon. None know for sure whether he and his crew are even human ? they seem to appear and disappear at will and are almost impossible to hit with cannons. PC-003 N/A Crew PC-004 Captain Jack Hawkins 0 0 Pirates Pirates of the Spanish Main 4 Common This ship may move and shoot using the same move action. On the turn this ship is pinned, eliminate one crew from the enemy ship. Hawkins was an expert marksman and poacher until he was caught and shipped to Port Royal as an indentured servant. Blackheart liberated Hawkins when he sacked Port Royal, and the pair was dynamic until a dispute over Lady Arcadia de Sol. Hawkins won the girl, but also a powerful enemy. PC-004 Skyme the Monkey N/A Crew PC-005 Genny Gallows 0 0 Pirates Pirates of the Spanish Main 3 Common One of this ship's treasures is worth +2 gold when she docks at your home island. Captain Gallows has hated England since the day she watched her father's neck stretched. She will attack any ship, but relishes hurting England the most. Her crew would follow her to the gates of hell, both because of her leadership and her connections on the Spanish Main. PC-005 Genny's Red Rampage N/A Crew PC-006 Ghost Crew 0 0 Pirates Pirates of the Spanish Main 6 Common This ship's crew cannot be eliminated unless she sinks. Some say the Ghost Crew are damned men cursed to sail these waters until they send enough souls to hell to get theirs back. Others say that El Fantasma and his crew are human, just tricky enough to terrify their opponents before they fire the first shot. PC-006 N/A Crew PC-007 David 'Bones' Wiley 0 0 Pirates Pirates of the Spanish Main 3 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Wiley was raised and groomed for command by the dread pirate Rodriguez. When Rodriguez was killed in combat, Wiley was paralyzed by his new post. So he carved two dice out of Rodriguez's skull, allowing his mentor to guide him even in death. PC-007 N/A Crew PC-008 Fidel Zuan 0 0 Pirates Pirates of the Spanish Main 2 Common This ship gets +1 to her cannon rolls against Spanish ships. Fidel Zuan loves his brother, Gaspar. He reminded himself of that every day he rotted in a Spanish prison. After finally freeing him, his brother explained that Fidel had been falsely accused and wrongfully imprisoned. Fidel now fights the Spanish like the devil himself. PC-008 Gaspar Zuan N/A Crew PC-009 Skyme the Monkey 0 0 Pirates Pirates of the Spanish Main 2 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Lady Arcadia de Sol gifted this monkey to Jack after he saved her from Blackheart. Jack renamed him Skyme in honor of his old partner, but wishes that he hadn't: The monkey seems to have picked up some of Blackheart's more evil mannerisms. PC-009 Captain Jack Hawkins N/A Crew PC-010 Lucky the Parrot 0 0 Pirates Pirates of the Spanish Main 1 Common Once per turn, this ship may look at one face-down cargo on any ship. Bones often has Lucky fly to a ship to see what she holds. When Lucky returns, it uses its claws to roll dice into a stein, determining if the ship will be spared or pursued. Potential victims know that to shoot at Lucky would result in Wiley killing them and everyone they've ever met, so they leave their fate to the dice. PC-010 David ''Bones'' Wiley N/A Crew PC-011 Genny's Red Rampage 0 0 Pirates Pirates of the Spanish Main 3 Common This ship gets +1 to her boarding rolls. Genny Gallows' crew have been known to kill each other for the right to wear cloth torn from the curtains of the Red Curtain bordello, which signifies membership in the Red Rampage boarding party. Rumor is that the banshees who survive a tour are treated to a night at the Red Curtain. PC-011 Genny Gallows N/A Crew PC-012 Gaspar Zuan 0 0 Pirates Pirates of the Spanish Main 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Gaspar was given the El Picador by Spain to hunt English pirates, and his brother Fidel was kept hostage to ensure his return. But Gaspar betrayed them both by attacking the Spanish treasure fleet. Gaspar can talk anyone into joining him, even his brother. One day his lies will catch up with him, but that day is not today. PC-012 Fidel Zuan N/A Crew PC-CA Captain 0 0 Pirates Pirates of the Spanish Main 3 Uncommon This ship may move and shoot using the same move action. PC-CA N/A Crew PC-CO Cannoneer 0 0 Pirates Pirates of the Spanish Main 2 Uncommon Once per turn, one of this ship's cannons may shoot again if it misses. PC-CO N/A Crew PC-EX Explorer 0 0 Pirates Pirates of the Spanish Main 1 Common This ship may dock and explore a wild island using the same move action. PC-EX N/A Crew PC-HM Helmsman 0 0 Pirates Pirates of the Spanish Main 2 Uncommon This ship gets +S to her basic move. PC-HM N/A Crew PC-MU Musketeer 0 0 Pirates Pirates of the Spanish Main 3 Common This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). PC-MU N/A Crew PC-OR Oarsman 0 0 Pirates Pirates of the Spanish Main 1 Common If derelict, this ship gains a base move of S. This crew takes up no cargo space. PC-OR N/A Crew PC-SW Shipwright 0 0 Pirates Pirates of the Spanish Main 2 Common This ship may repair at sea or at any island. PC-SW N/A Crew PP375 Scrye the Explorer 0 0 English Pirates of the Spanish Main 1 Limited Edition PP375 N/A Crew SC-001 Capitan Alarico Castro 0 0 Spanish Pirates of the Spanish Main 3 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Castro is a dedicated man, but ultimately not to Spain. He overcame his Moorish heritage to rise to the top of the Spanish Navy, but he plots against every Castilian who has wronged him. Castro does his duty, but he patiently waits to make his move. SC-001 Castro's Loyalists N/A Crew SC-002 Comandante Luys de Alva 0 0 Spanish Pirates of the Spanish Main 3 Rare This ship gets +1 to her cannon rolls against English ships. Some say that de Alva's influential parents are the reason for his rapid climb in the Spanish Navy; these people do not know de Alva. His singular vision is to rid the Spanish Main of foreign holdings, starting with the English and the pirates they sponsor. De Alva's biggest weakness is becoming too involved with his prizes. SC-002 N/A Crew SC-003 Master Gunner Rogelio Vazquez 0 0 Spanish Pirates of the Spanish Main 5 Common All of this ship's cannons have L range. Vazquez can hit a wine glass with a cannonball at 500 yards. He secretly desires to own a weapon made by the master himself, Charles Southwyn, so he searches through every treasure haul, looking for items made by the English legend. SC-003 Joaquin Vega N/A Crew SC-004 Master Bianco 0 0 Spanish Pirates of the Spanish Main 3 Common This ship gets +1 cargo spaces. This crew takes up no cargo space. This quiet, unassuming man is in demand for his unrivaled cargo-packing efficiency. But only Capitán Castro knows that Bianco always packs away something extra for himself. Bianco knows that Castro will one day require payment for his secrecy. SC-004 Bianco's Haulers N/A Crew SC-005 Fernando Sanchez 0 0 Spanish Pirates of the Spanish Main 5 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Sanchez uses information smuggled to him by Nemesio Diaz to raid enemy ports when they are most laden with gold. Sanchez has put a price on Hawkins' head for tricking his galleon onto a reef, and he's doubled that price for Hawkins' monkey, Skyme. His expensive hatred of the monkey remains unexplained. SC-005 Nemesio Diaz N/A Crew SC-006 Almirante Devante del Nero 0 0 Spanish Pirates of the Spanish Main 3 Common This ship gets +1 to her cannon rolls against Pirate ships. Almirante del Nero, commander of the Armada de Barlavento, is a man driven almost mad by his zeal to rid the Spanish Main of pirates. To fail will be to fail his duty to God. His vision is so singular that he even secretly corresponds with his nation's enemy, Governor Lynch of Jamaica. SC-006 N/A Crew SC-007 Castro's Loyalists 0 0 Spanish Pirates of the Spanish Main 4 Uncommon This ship gets +1 to her boarding rolls. Over the years, Capitán Castro has surrounded himself with loyal crew. They are hardened men who fight well and don't question their orders, and Castro is betting on that when the time comes to change flags. SC-007 Captain Alarico Castro N/A Crew SC-008 Joaquin Vega 0 0 Spanish Pirates of the Spanish Main 4 Uncommon This ship ignores the first hit she takes each turn as long as she has all of her masts. Joaquin Vega is a master blacksmith. His swords rival those of Castile, and his ship armor is unparalleled the world over. SC-008 Master Gunner Rogelio Vazquez N/A Crew SC-009 Bianco's Haulers 0 0 Spanish Pirates of the Spanish Main 3 Common This ship may unload cargo at your home island if she's within S of it. Master Bianco has a small fleet that shuttles his secret stores from the ships in the middle of the night. The strong backs and iron arms of his Haulers help to move the cargo quickly by rowboat and to defend it from curious eyes and meddling hands. SC-009 Master Bianco N/A Crew SC-010 Nemesio Diaz 0 0 Spanish Pirates of the Spanish Main 5 Common Once per turn, cancel the ability of one crew or ship within S of this ship. Nemesio Diaz (aka William Cob, Jean Parisot la Valette, and Michel van Horn) is a true son of Spain, but he spends most of his time spying on the aristocracy of Spain's enemies. He works to defeat any who would plunder the riches that are Spain's by papal decree; that is, all of the Americas. SC-010 Fernando Sanchez N/A Crew SC-011 Gonzalo Mora 0 0 Spanish Pirates of the Spanish Main 2 Common When this ship hits another ship, you choose which mast is eliminated. Capitán Mora is a shark who prefers surgical strikes to the blundering tactics of the English. His instincts about the weak spot of a fleet or ship are amazing, allowing his gunners to do more damage with a single shot than other crews might do with several broadsides. SC-011 N/A Crew SC-012 Comandante Antonio de Silva 0 0 Spanish Pirates of the Spanish Main 2 Common Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. As a King's Marine, de Silva was once one of Spain's top musketeers. When he lost his right eye to a grape-shot volley fired by Christopher Myngs' ship, he feared for his career. But he learned to shoot all over again, vowing revenge on Myngs, his pirates, and all English. SC-012 N/A Crew SC-CA Captain 0 0 Spanish Pirates of the Spanish Main 3 Uncommon This ship may move and shoot using the same move action. SC-CA N/A Crew SC-CO Cannoneer 0 0 Spanish Pirates of the Spanish Main 2 Uncommon Once per turn, one of this ship's cannons may shoot again if it misses. SC-CO N/A Crew SC-EX Explorer 0 0 Spanish Pirates of the Spanish Main 1 Common This ship may dock and explore a wild island using the same move action. SC-EX N/A Crew SC-HM Helmsman 0 0 Spanish Pirates of the Spanish Main 2 Uncommon This ship gets +S to her basic move. SC-HM N/A Crew SC-MU Musketeer 0 0 Spanish Pirates of the Spanish Main 3 Common This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). SC-MU N/A Crew SC-OA Oarsman 0 0 Spanish Pirates of the Spanish Main 1 Common If derelict, this ship gains a base move of S. This crew takes up no cargo space. SC-OA N/A Crew SC-SW Shipwright 0 0 Spanish Pirates of the Spanish Main 2 Common This ship may repair at sea or at any island. SC-SW N/A