//               //
// INCLUDE FILES //
//               //

#include <conio.h>  // clrscr(), getch(), kbhit()
#include <dos.h>    // MK_FP, geninterrupt()
#include <stdio.h>  // fopen(), fread(), fclose(), FILE
#include <string.h> // for the memcpy() function
#include <math.h>       // sin(), cos()
#include <stdlib.h> // calloc(), free(), exit()

//           //
// CONSTANTS //
//           //

  #define VGA 0xa0000

  const PIE = 3.1415927;
  const TABLESIZE = 900;

//                     //
// FUNCTION PROTOTYPES //
//                     //

  // UTILITY FUNCTIONS
  void  SetMCGA();
  void  SetText();
  void  Cls(unsigned char Col);
  void  Pal(unsigned char ColorNo, unsigned char R,
                 unsigned char G,       unsigned char B);
  void  Putpixel(unsigned int x,unsigned int y, unsigned char col);
  void  WaitRetrace();
  float rad(float theta);

  // MID-LEVEL FUNCTIONS
  void  NormCirc();
  void  LookupCirc();
  void  PalPlay();

//                              //
// GLOBAL VARIABLE DECLARATIONS //
//                              //

  // This is our temporary pallette.  We only use colors 1 to 20, so we
  // only have variables for those ones.
  unsigned char Pall[18][3];

///////////////////////////////////////////////////////////////////////////////
//                                                                           //
//                                MAIN FUNCTION                              //
//                                                                           //
///////////////////////////////////////////////////////////////////////////////

int main() {

  int loop1;

  printf (
         "Hi there! This program will demonstrate the usefullness of\n"
         "pregenerated arrays, also known as lookup tables. The program\n"
         "will first draw a spiral without using a lookup table, rotate\n"
         "the pallette until a key is pressed, the calculate the lookup\n"
         "table, then draw the same spiral using the lookup table.\n\n");
  printf (
         "This is merely one example for the wide range of uses of a\n"
         "lookup table.\n\n");
  printf (
         "Hit any key to contine ...");
  getch();
  SetMCGA();

  // This sets our pallette colors 0 to 17 with red values between 12 to 63.
  for (loop1=0;loop1<18;loop1++) {
         Pall[loop1][0] = ((loop1+1)*3)+9;
         Pall[loop1][1] = 0;
         Pall[loop1][2] = 0;
  }

  WaitRetrace();

  // This sets the true pallette to variable Pall
  for (loop1=0;loop1<18;loop1++)
         // loop+1 (make sure to leave color 0 for black)
         Pal(loop1+1,Pall[loop1][0],Pall[loop1][1],Pall[loop1][2]);

  // This draws a spiral without lookups
  NormCirc();
  while (!kbhit()) PalPlay();
  getch(); // clear the keyboard buffer after kbhit()

  // This draws a spiral with lookups
  LookupCirc();
  while (!kbhit()) PalPlay();
  getch();

  getch();
  SetText();
  printf (
         "All done. This concludes the sixth sample program in the ASPHYXIA\n"
         "Training series. You may reach DENTHOR under the name of GRANT\n"
         "SMITH on the MailBox BBS, or leave a message to ASPHYXIA on the\n"
         "ASPHYXIA BBS. I am also an avid Connectix BBS user.\n"
         "Get the numbers from Roblist, or write to :\n"
         "             Grant Smith\n"
         "             P.O. Box 270\n"
         "             Kloof\n"
         "             3640\n"
         "I hope to hear from you soon!\n\n");
  printf (
         "Hit any key to exit ...");
  getch();

  return (0);

}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// SetMCGA() - This function gets you into 320x200x256 mode.               //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void SetMCGA(void)
{
                  #pragma aux SetMCGA =   \
                  "mov ax, 0013h",        \
                  "int 10h"               \
                  modify [ax];
}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// SetText() - This function gets you into text mode.                      //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void SetText(void)
{
                  #pragma aux SetText =   \
                  "mov ax, 0003h",        \
                  "int 10h"               \
                  modify [ax];
}

/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// Cls() - This clears the screen to the specified color.                  //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void Cls(unsigned char col)
{
        memset((char *) VGA, col, 64000);
}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// Pal() - This sets the Red, Green, and Blue values of a certain color.   //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void Pal(unsigned char ColorNo, unsigned char R,unsigned char G,unsigned char B)
{
  // This sets the Red, Green and Blue values of a certain color 

   outp(0x3C8,ColorNo);
   outp(0x3C9,R);
   outp(0x3C9,G);
        outp(0x3C9,B);

}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// Putpixel() - This puts a pixel at X,Y using color Col, on VGA or the    //
//              Virtual Screen;                                            //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void Putpixel(unsigned int x, unsigned int y, unsigned char col)
{
                  *((char*) VGA + (y*320) + x) = col;
}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// WaitRetrace() - This waits until you are in a Verticle Retrace.         //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void WaitRetrace(void)
  // This waits until you are in a Verticle Retrace ... this means that all
  //  screen manipulation you do only appears on screen in the next verticle
  //  retrace ... this removes most of the "fuzz" that you see on the screen
  //  when changing the pallette. It unfortunately slows down your program
  //  by "synching" your program with your monitor card ... it does mean
  //  that the program will run at almost the same speed on different
  //  speeds of computers which have similar monitors. In our SilkyDemo,
  //  we used a WaitRetrace, and it therefore runs at the same (fairly
  //  fast) speed when Turbo is on or off.

{
  while(inp(0x3DA) & 0x08);
  while(!(inp(0x3DA) & 0x08 ));
}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// rad() - This calculates the degrees of an angle.                        //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

float rad(float theta) {
  return ((theta * PIE)/180);
}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// NormCirc() - This generates a spiral without using a lookup table.      //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void NormCirc() {

  int loop1,x,y;
  float deg,radius;

//  gotoxy(1,1);
  printf ("Without pregenerated arrays.");

  for (loop1=60;loop1>42;loop1--) {
         deg = 0.0;
         radius = (float) loop1;

         do {
                x = radius*cos(rad(deg));
                y = radius*sin(rad(deg));
                Putpixel(x+160,y+100,61-loop1);
                deg += 0.4;          // Increase the degree so the circle is round
                radius -= 0.019;     // Decrease the radius for a spiral effect

                // NOTE: If you change this last statement to "radius -= 0.02;" like
                // the Pascal code has it, you will get holes in the spiral.  You
                // get bonus credit if you can tell me why this is.

         }
         while (radius >= 0.0); // continue until the radius is zero (at center)
  }
}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// LookupCirc() - This draws a spiral using a lookup table.                //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void LookupCirc() {

  int x, y, pos, loop1;
  float radius, deg;
  float *costbl=NULL, *sintbl=NULL;

  // allocate memory for the two tables
  costbl = (float *) calloc(TABLESIZE,sizeof(float));
  sintbl = (float *) calloc(TABLESIZE,sizeof(float));

  // always check to see if enough memory was allocated
  if ((costbl == NULL) || (sintbl == NULL)) {
         SetText();
         printf ("Insufficient memory for lookup tables, exiting...");
         exit(1);
  }

  Cls(0);
//  gotoxy(1,1);
  printf ("Generating variables....");

  // There are 360 degrees in a circle.  If you increase the degrees by 0.4,
  // the number of needed parts of the table is 360/0.4=900. (TABLESIZE)
  //
  // For greater accuracy I increase the degrees by 0.4, because if I
  // increase them by one, holes are left in the final product as a
  // result of the rounding error margin. This means the pregenerated array
  // is bigger, takes up more memory and is slower to calculate, but
  // the finished product looks better.

  deg = 0.0;
  for (loop1=0;loop1<TABLESIZE;loop1++) {
         costbl[loop1] = cos(rad(deg));
         sintbl[loop1] = sin(rad(deg));
         deg += 0.4;
  }

//  gotoxy(1,1);
  printf ("With pregenerated arrays.");

  // NOTE: The spiral drawn with this function leaves a small piece missing
  // on the right side.  It looks like a pie with a piece cut out.  You get
  // extra credit if you can tell me why this is.

  for (loop1=60;loop1>42;loop1--) {
         pos = 0;
         radius = loop1;
         do {
                // Note how I am not recalculating sin and cos for each point.
                x = radius*costbl[pos];
                y = radius*sintbl[pos];
                Putpixel(x+160,y+100,61-loop1);
                // Decrease the radius for a spiral effect
                radius -= 0.020;
                // I only made a table from 1 to 900, so it must never exceed that,
                // or the program will probably crash.  Go ahead and increment
                // pos while you are at it (more compact but less readable). :)
                if (++pos > TABLESIZE-1) pos = 0;
         }
         while (radius >= 0.0);
  }

  // Freeing the memory taken up by the tables. This is very important.
  free(costbl);
  free(sintbl);

}


/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// PalPlay() - This function mucks about with our "virtual pallette", then //
//             shoves it to the screen.                                    //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void PalPlay() {

  // This is used as a "temporary color" in our pallette
  unsigned char Tmp[3];
  int loop1;

  // This copies color 0 from our virtual pallette to the Tmp variable.
  memmove(Tmp,Pall[0],3);

  // This moves the entire virtual pallette down one color.
  memmove(Pall[0],Pall[1],17*3);

  // This copies the Tmp variable to the bottom of the virtual pallette.
  // Don't change 0: leave this always black to not change overscan color.
  memmove(Pall[17],Tmp,3);

  WaitRetrace();
  for (loop1=0;loop1<18;loop1++)
        Pal(loop1+1,Pall[loop1][0], Pall[loop1][1], Pall[loop1][2]);

}
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