Courtier
Master of
diplomacy and persuasion, a Courtier excels at tricking others with her silver
tongue. She is not above “convincing” a rival to back off with a poisoned
dagger in the back, a common method she disposes of her foes. A Courtier is
great at surviving, and thriving, in the intrigues of court. A Courtier might
adventure for money, a driving force for many, or out of sheer wanderlust, they
might also have similar motivations of other adventurers. Humans, with their
adaptability make great Courtiers. While Elves have great charisma and class
when dealing with people. Half-Orcs lack the refinement to be a Courtier.
Rouges,
with their wide array of skills make
great Courtiers, and a Bard’s charm and personality skills make becoming a
Courtier natural to them.
Hit Die: d6
Requirements
To become a
Courtier, a character must fulfill the following criteria.
Alignment: Any non-good lawful. While a Courtier’s
morals are not very particular, they play by the rules. The intrigues of court
life is incompatible with any non-lawful alignment.
Race: Any besides Half-Orc
Gender: Female (Note to DM’s, I included this
prerequisite because I wanted a stress differences of gender in making
characters more unique and diverse. Also, the idea of a Courtier doesn’t seem
to fit with a male. Feel free to take away this prerequisite if you don’t want
it.)
Charisma: 13+
Diplomacy: 8
ranks
Bluff: 6 ranks
Gather information: 6 ranks
Knowledge (Royalty and Nobility): 6 ranks
Sense motive: 6 ranks
Special: She must have a good reputation with the
upper-class. This means she must be quite influential in the court, have gone
regularly to Balls and be fairly wealthy.
Class Skills
The
Courtier’s class skills (and the key ability for each skill) are Appraise(Int),
Bluff(Cha), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Forgery(Int),
Gather Information(Cha), Hide(Dex), Innuendo(Cha), Intimidate(Cha),
Knowledge(Royalty and Nobility)(Int), Listen(Wis), Move Silently(Dex),
Preform(Cha), Craft(Wis), Profession(Wis), Search(Int), Sense Motive(Wis),
Speak Language(None), Spot(Wis), Tumble(Dex), Read Lips(Int, exclusive skill),
Use Magic Device(Cha, exclusive skill).
Skill Points at Each Level: 8 + Int
modifier.
Class Features
All of the
following are class features of the Courtier prestige class.
Weapon and Amour Proficiency: A Courtier’s weapon training
focuses on weapons suitable for stealth and sneak attacks. Courtier’s are
proficient with the crossbow(light, hand, heavy), dagger(any type), dart,
rapier, sap, shortbow(normal and composite), shortsword, bladed boots, cat
gloves, bladed fan, wrist dart, garrote.
Courtier’s
are proficient with light amour but not with shields.
|
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|
1st |
+0 |
+0 |
+2 |
+2 |
Sneak Attack +1d6, (1)Inspiring Presence, (2)Poison Use |
|
2nd |
+1 |
+0 |
+3 |
+3 |
+1 save vs. poison |
|
3rd |
+1 |
+1 |
+3 |
+3 |
Sneak Attack +2d6, (3)Silver Tongue |
|
4th |
+2 |
+1 |
+4 |
+4 |
,2 save vs. poison, (4)Change Self |
|
5th |
+2 |
+1 |
+4 |
+4 |
Sneak Attack +3d6, (5)False Tears |
|
6th |
+3 |
+2 |
+5 |
+5 |
+3 save vs. poison |
|
7th |
+3 |
+2 |
+5 |
+5 |
Sneak Attack +4d6, (6)Soothing Voice |
|
8th |
+4 |
+2 |
+6 |
+6 |
+4 save vs. poison, (7)Serpent Tongue |
|
9th |
+4 |
+3 |
+6 |
+6 |
Sneak Attack +5d6, (8)Dominating Stare |
|
10th |
+5 |
+3 |
+7 |
+7 |
+5 save vs. poison, (9)Seduction |
Sneak Attack: As the Rouge ability, see pg 47 in the PHB.
(1)Inspiring Presence: All allies within 10ft of the
Courtier are filled with a desire to protect her. When the Courtier is
threatened or harmed they gain a +2 bonus to all attacks, checks and saves.
This bonus lasts as long as the threat is immediate and apparent.
(2)Poison Use: Courtiers are trained in the use of poison
and never accidentally risk poisoning themselves when applying poison to a
blade.
(3)Silver Tongue: If a Courtier talks to a creature in casual
conversation (This is language dependant) and the creature is not hostile to
her(ie: Not trying to kill her) for more then two minutes she may implant a Suggestion as the spell with a caster
level equal to her Courtier level. The DC is (10 + ½ Courtier level + Charisma
modifier). She may use this spell-like once per day per Courtier level.
(4)Change Self: As the spell, at will.
(5)False Tears: A Courtier can act distressed and helpless
that people feel an overwhelming desire to protect her. If the Courtier is
being harmed of threatened a creature, ALL
creatures in a 30ft radius around the Courtier must succeed at a will save or
be Charmed as the spell and will
protect her from the threatening creature with their lives. This is at a caster
level equal to her Courtier level. The DC is (10 + Courtier level + Charisma
modifier). She may use this spell-like once per day per Courtier level. It is
not language dependant.
Eg: Susan, a 6th level Courtier is
sitting in the local tavern having a drink when a nasty thug comes up to her
with a sneer on his face. “Why don’t you come with me lady?” he says, grasping
her arm and giving a snigger. Susan can smell his rancid breath but is
immobilised by the thug’s vice-like grip. She evokes her False Tears ability and everyone in 30ft make a save, and she has a
charisma of +3 so the DC is 19 (DC = 10 + 6 + 3). Regis the Dwarf, who doesn’t
particularly like Humans, suddenly feels a powerful urge to protect the pretty
lady by the table next to him(He fails his save) and he walks over to Susan’s
table and slams his fist into the thug’s face and he collapses with a groan.
“So” Regis says, “Why is such a pretty lady like you doing in this slum? My
name is Regis, and if you don’t mind, I’ll escort you to better places in the
city.”
“Sure” replies Susan, a smile on her face.
(6)Soothing Voice: Up to one creature per two Courtier levels must succeed at a will save or Sleep as the spell(This works on
creatures regardless of HD) . It is not a language dependant ability. The DC is
(10 + Courtier level + Charisma modifier). She may use this spell-like once per
two Courtier levels.
(7)Serpent Tongue: All creatures in a 30ft spread must succeed
at a will save or be affected by a Charm
Monster. The Courtier must speak uninterrupted for two whole rounds. It is
not a language dependant ability. The DC is (10 + Courtier level + Charisma
modifier). She may use this spell-like once per two Courtier levels.
(8)Dominating Stare: By merely looking into the target’s eyes the
Courtier may Dominate Person as the
spell through sheer force of will. It is not a language dependant ability. The
DC is (10 + Courtier level + Charisma modifier). She may use this spell-like
once per two Courtier levels.
(9)Seduction: Using her arts of seduction a Courtier may
make one creature(In 30ft range) fall madly in love with her. The creature is
utterly loyal to her and will obey any non-suicidal orders. She may use this
ability once per week(and the creature must be the opposite sex). It is not a
language dependant ability. The DC is (10 + Courtier level + Charisma
modifier).
Note to
DM’s: While this could be a cool PC class it would also make a good tyrant.
Like “The countess of Erat has the king wrapped around her finger” and stuff like
that.
PS: There
are some new weapons on her proficiency list. I found them on the New Weapons
section in The Monster.
Any
comments or feedback, email me at [email protected]