Thri-Kreen*

             Medium Monstrous Humanoid

 

Hit Dice:  2d8

Initiative:  +7 (dex + improved initiative)

Speed:  30 feet

AC:  18 (+5 natural, +3 dex) (20, large shield, 22 2 large shields)

Attacks:  Claws +5 melee, bite +3, or by weapon (2, 3 or 4)

Damage:  1d4x4 claws, 1d4 bite (poison) or 2 or 4 weapons + bite

Face / Reach:  5’ x 5’ x 10’ or by weapons.

Saves:  Fort  +1 Ref +5, Will +0

Abilities:  Str 12, Dex 17, Con 11, Int 13

                  Wis 11,  Cha 8

Skills: +6 jump, +4 spot

Feats:  Multi Attack, Weapon Finesse (claws + bite), improved initiative, Psionics

Climate Terrain:  Grey Plains

Organization:  Clan

Challenge Rating:  3*, adjust due to level of psionics in your campaign

Treasure:  Normal, stone equipment or weapons.

Alignment:  Always Chaotic Neutral

Advancement Range:  By level

 

Thri Kreen are always in conflict with the humans of the Grey plains.  Thri Kreen are particularly nasty when they employ 4 weapons or 2 gythkas.  Sometimes they will use 2 shields and 2 weapons which provides them with an excellent defence.  They can gain up to 5 attacks per round without very much penalty.  Their bite has a paralyzing saliva that forces a Fortitude save vs DC 13 or be paralyzed 1d6 minutes (10-60 rounds)

 

 

As a Player Class:

+3 dex, -1 con, -3cha

Base Speed: 30’

Starting Feats:   Multi Attack

Starting Skills:  +6 jump, +4 spot

Favored Class:  Barbarian or Psionic of some sort

 

*Can be adjusted due to information found in Savage Species

 

 

 

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