Thri-Kreen*
Medium Monstrous Humanoid
Hit Dice: 2d8
Initiative: +7 (dex + improved initiative)
Speed: 30 feet
AC: 18 (+5 natural, +3 dex) (20, large shield, 22 2 large shields)
Attacks: Claws +5 melee, bite +3, or by weapon (2, 3 or 4)
Damage: 1d4x4 claws, 1d4 bite (poison) or 2 or 4 weapons + bite
Face / Reach: 5’ x 5’ x 10’ or by weapons.
Saves: Fort +1 Ref +5, Will +0
Abilities: Str 12, Dex 17, Con 11, Int 13
Wis 11, Cha 8
Skills: +6 jump, +4 spot
Feats: Multi Attack, Weapon Finesse (claws + bite), improved initiative, Psionics
Climate Terrain: Grey Plains
Organization: Clan
Challenge Rating: 3*, adjust due to level of psionics in your campaign
Treasure: Normal, stone equipment or weapons.
Alignment: Always Chaotic Neutral
Advancement Range: By level
Thri Kreen are always in conflict with the humans of the Grey plains. Thri Kreen are particularly nasty when they employ 4 weapons or 2 gythkas. Sometimes they will use 2 shields and 2 weapons which provides them with an excellent defence. They can gain up to 5 attacks per round without very much penalty. Their bite has a paralyzing saliva that forces a Fortitude save vs DC 13 or be paralyzed 1d6 minutes (10-60 rounds)
As a Player Class:
+3
dex, -1 con, -3cha
Base
Speed: 30’
Starting
Feats: Multi Attack
Starting
Skills: +6 jump, +4 spot
Favored
Class: Barbarian or Psionic of some
sort
*Can
be adjusted due to information found in Savage Species