The Deathmaster

Votes: 356


The Deathmaster

By Kevin Jenkins
Deathmasters are spellcasters who seek to gain knowledge of all the mysteries of death and undeath. Some study the anatomy and processes of the physical body in order to better understand what sustains life, and therefore, what causes death. Others explore the nature of the soul and the spiritual energy from which it is formed. Many deathmasters are veritable sages in necrology, the lore of the undead. Most use this knowledge to gain power through the command of undead, and often seek immortality by becoming undead themselves. A rare few use their lore only to better hunt and destroy unliving creatures.
Necromancers, and clerics of deities associated with the domain of Death, such as Wee Jas or Nerull, are the most common characters to become deathmasters. Wizards, sorcerors, and clerics of other deities may also easily meet the requirements for this prestige class.
While many deathmasters are or become corrupted to evil, it is not a requirement of the class.

 Requirements:

Base ATT Bonus: +4
HitDice: D4
Class: Necromancers, and clerics
Feats: Spell Focus: Necromancy, and two others chosen from Extra Turning, Spell Mastery, or any metamagic or item creation feats.
Special: Knowledge (Necrology): 10 ranks. Two Skills (choose from the list below): 8 ranks in each. Alchemy, Knowledge (Anatomy), Knowledge (Arcana), Knowledge (The Planes), Knowledge (Religion), Spellcraft Spellcasting: The ability to cast seven different necromancy spells, one of which must be 3rd level or higher.


 Class Skill:

The deathmaster's class skills (and the key ability for each skill) are: Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill) Spellcraft (Int)

Skill Points at Each Level: 2 + Int modifier.

 

Level

Base
Attack
Bonus

Fort
Save

Ref
Save

Will
Save

Special

Spell

Other

Notes

1

0

0

0

2

 Rebuke Undead 

 +1 level of existing class 

  

  

2

1

0

0

3

 Spell Access 

 +1 level of existing class 

  

  

3

1

1

1

3

 Spurn Death's Touch 

 +1 level of existing class 

  

  

4

2

1

1

4

 Poison Use 

 +1 level of existing class 

  

  

5

2

1

1

4

 Extra Rebuking 

 +1 level of existing class 

  

  

6

3

2

2

5

 Bone Armor 

 +1 level of existing class 

  

  

7

3

2

2

5

 Imbue Turn Resistance 

 +1 level of existing class 

  

  

8

4

2

2

6

 Transformation of Undeath 

 +1 level of existing class 

  

  

9

4

3

3

6

 Extra Rebuking 

 +1 level of existing class 

  

  

10

5

3

3

7

 Archlich 

 +1 level of existing class 

  

  

 

 Class Features:

All of the following are class features of the deathmaster prestige class.

Weapon and Armor Proficiency: The deathmaster is proficient with the dagger (any type), scythe, and sickle. Deathmasters are proficient in bone armor but not with shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Spells per Day: A deathmaster continues training in magic as well as his studies of death and undeath. Thus, when a new deathmaster level is gained, the character gains new spell abilities as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. All spell-oriented abilities of the previous class are increased, including spells per day, spells known, and caster level. He does not, however, gain any other benefit a character of that class would have gained, such as bonus feats. This essentially means that he adds the level of deathmaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster levels accordingly. If a character had more than one spellcasting class before he became a deathmaster, he must decide to which class he adds each level of deathmaster for purposes of determining spell abilities when he adds the new level.

Rebuke Undead: A deathmaster of 1st level has the supernatural ability to rebuke and command the undead (see the Player's Handbook, pages 139-140). He rebukes and commands undead as would an evil cleric of equal level. If the deathmaster is also a cleric with the Death domain, or a necromancer, he may add the levels of one of those classes to his deathmaster levels for purposes of determining the most powerful undead he can rebuke, his rebuking damage, and the number of undead he can command at one time.

Extra Rebuking: At 5th and 9th levels the deathmaster gains a bonus Extra Turning feat. It increases the number of times he can rebuke undead by +4, as it would for an evil cleric. A deathmaster may also take Extra Turning for some of his regular feat allotment based on character level.

Spell Access: At 2nd level, the deathmaster gains access to all necromancy spells, as well as spells from other schools that specifically deal with undead, corpses (or parts thereof), and spirits/souls. If the previous spellcasting class to which the deathmaster levels are added uses divine magic, then all of the new spells available are prepared and cast as divine spells. If the previous class uses arcane magic, then all of the new spells are learned, prepared, and cast as arcane spells. In cases of spells that require a divine focus component, the arcane version replaces this with a non-divine focus; a rune-inscribed bone. The level of the spell for the deathmaster is equal to the cleric/domain or sorceror/wizard level of the spell, whichever is lowest. This applies regardless of whether the deathmaster is an arcane or divine spellcaster. For example, animate dead is a 3rd level spell for a cleric, and a 5th level spell for a sorceror or wizard, but a deathmaster can cast it as a 3rd level spell even if he uses arcane magic. The Spell Access Table below lists all the spells from the Player's Handbook to which the deathmaster gains special access. Note that the deathmaster also retains access to all the spells available to his previous spellcasting class.

Spell Access Table
0 level - Disrupt Undead, Inflict Minor Wounds
1st level - Cause Fear, Chill Touch, Death Watch, Detect Undead, Invisibility to Undead, Inflict Light Wounds, Ray of Enfeeblement
2nd level - Death Knell, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand
3rd level - Animate Dead, Contagion, Halt Undead, Inflict Serious Wounds, Speak with the Dead, Vampiric Touch
4th level - Death Ward, Enervation, Fear, Inflict Critical Wounds, Poison
5th level - Circle of Doom, Magic Jar, Slay Living
6th level - Circle of Death, Create Undead, Harm
7th level - Control Undead, Destruction, Finger of Death, Greater Restoration
8th level - Clone, Create Greater Undead, Horrid Wilting, Trap the Soul
9th level - Astral Projection, Energy Drain, Soul Bind, Wail of the Banshee

Spurn Death's Touch: A 3rd level deathmaster applies his wisdom modifier (if positive) as an additional bonus to all saving throws versus effects and spells used by the undead. Will saves thus add double the the normal wisdom modifier.
Poison Use: Deathmasters often use poison to slay foes in order to minimize structural damage to their enemies' bodies, thus making them more suitable for animating as undead. A deathmaster may also apply poisons to the claws or other natural weapons of his undead minions in order to enhance their physical attacks. At 4th level, the deathmaster becomes skilled in the use of poisons and never risks accidentally poisoning himself when applying poison to a blade or other object.

Bone Armor: At 6th level, the deathmaster gains the ability to cast arcane spells while wearing bone armor without incurring the usual chance of arcane spell failure.

Imbue Turn Resistance: A 7th level deathmaster gains the extraordinary ability to imbue the undead he creates with a turn resistance equal to his charisma bonus. This turn resistance applies to the deathmaster himself, if he becomes undead through the use of the Transformation of Undeath or Archlich class abilities, since he is in effect creating an undead from himself.

Transformation of Undeath: A deathmaster of 8th or greater level can cast specialized versions of the create undead and create greater undead spells upon live subjects, instead of the usual target of a corpse. Any willing subject may be automatically transformed, including the deathmaster casting the spell. Unwilling targets must be paralyzed, unconscious, or otherwise restrained so that the material components may be placed properly and they may still resist the transformation either by a successful Will save or spell resistance check.

Archlich: At 10th level, the deathmaster unlocks the secrets to the process of becoming an archlich. Use of this knowledge is optional, so the deathmaster may opt not to undergo the transformation immediately, if ever. If the character becomes an archlich, apply the lich template on pages 216-217 of the Monster Manual, with some exceptions. Do not apply the organization and treasure aspects of the template, as those are things the character must aquire through play. Archliches keep the same alignment they had in life, and are not forced to shift to evil. An archlich has the spell-like ability of a permanent gentle repose spell upon itself that keeps it's body from rotting away like that of a normal lich. A deathmaster that becomes some other sort of undead through the use of Transformation of Undeath or other means may not later become an archlich, unless he can somehow become mortal again before undergoing the transformation ritual.

 

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