THE DABBLER
Whether by choice or nature, every warlock has an affinity for one of the obscure, secret branches of witchcraft – called the Arts. While many ultimately pursue their Art in a relevant prestige class, some warlocks prefer to dabble in numerous Arts, exploring the secret pathways and backroads of witchcraft. Unlike his primary Art, which comes naturally to the warlock, dabbling in additional Arts often requires research and exploration – consulting witches who practice specific Arts, hunting down clues in dusty tomes and secret diaries, etc.

REQUIREMENTS
To qualify to become a dabbler (Dab), a character must fulfill all the following criteria.
Skills: Knowledge (Arcana) 3 and Spellcraft 7
Special: The character must have the Dabble class feature and already Dabble in one arcane Art (now called his primary Art), such as Black Magic or Pentacles. He must be able to cast without preparation at least two spells from this Art.

GAME RULE INFORMATION
Dabblers have the following game statistics.
Base Attack Bonus: Low (as a loremaster)
Hit Die: d4
Saves: High Will
Class Skills: The dabbler’s class skills are Alchemy (Int), Concentration (Con), Knowledge (Arcana) (Int), Knowledge (Religion), Scry (Int), Spellcraft (Int), and Use Magic Device (Cha). Skill Points: 4 + Intelligence modifier per level

CLASS FEATURES
All of the following are class features of the dabbler.
Weapons and Armor Proficiency: Dabblers gain no additional weapon or armor proficiencies.

1 Dabble, Little Trick
2 Dabble, Dilettante’s Grasp, Spellcasting [Spellcasting +1]
3 Dabble, Lore
4 Dabble, Occult Secret, [Spellcasting +1]
5 Dabble, Drink from the Pool

Dabble: At each level, the dabbler begins to dabble in any single Art that his alignment allows, automatically gaining the Art’s associated Power. The listed spells are added to the spell list of whatever arcane class met the casting without preparation requirement of this prestige class. (If he had more than one qualifying class, he must choose the one to benefit, a decision that cannot be later changed.) He can never dabble in more than one additional Art per level, such as by taking a level of Dabbler and the Dabble feat at the same time. The Arcane Arts of Witchcraft are:

Should the dabbler change alignment to one that violates his Art’s restriction, he loses his granted Power and access to the related Dabble spell list, although spells known are not affected. For example, a neutral evil dabbler in Black Magic, Fairy Magic, and Moon Magic would lose access to Moon Magic by becoming chaotic evil, and lose access to both Fairy Magic and Moon Magic by becoming lawful evil – although he would still enjoy the benefits of dabbling in Black Magic. Once his alignment again agrees with his Art, his Power and spell access return.

For a list of each spell’s source, see the witch core class.

Little Trick: Whenever the dabbler gains access to a new Art through the Dabble class feature, he gains the associated cantrip as a bonus Spell Known; Spells Per Day are unaffected. A dabbler choosing White Magic, for example, would immediately gain disrupt undead as a bonus Spell Known. If he already knows the cantrip for a chosen Art, this class feature has no effect.

Dilettante’s Grasp (2nd level): The dabbler’s exploration of the various strains of magic grants him a knack for understanding all things magical. He adds his Dabbler level as a competence bonus to all Knowledge (Arcana) and Use Magic Device checks.

Spellcasting (2nd/4th level): At the indicated levels, the dabbler gains a spellcasting level as if he had also gained a level in whatever class met the casting without preparation requirement of this prestige class.

Lore (3rd level): The dabbler’s research into magic grants him familiarity with odd nuggets of knowledge and obscure facts. He can make Bardic Knowledge checks.

Occult Secret (4th level): The dabbler’s insight into the blurred lines and flexible mechanics of magic allows him to manipulate his own spells. He chooses any Metamagic feat as a bonus feat.

Drink From the Pool (5th level): At 5th level, the dabbler gains a bonus Spell Known drawn from any Art in which he dabbles and of any spell level he can already cast. This is in addition to the cantrip learned as a Little Trick. His Spells Per Day are unaffected.

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