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The Shadow Glade |
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The Touch of Shadow and
the Shadow-Bound
Although the shadar-kai wizards have used
this ritual to corrupt many of the forest's creatures, their most powerful
success came in the form of a group of human druids. The druids, not
expecting to encounter spellcasters as powerful and stealthy as the
shadar-kai, fell one-by-one to the spells of the shadow fey and then became
bound to shadow itself. As the DM, you may determine the exact number of
druids bound by the shadow fey. A druid who escaped the machinations of the
shadar-kai would also make a great hook to bring the characters into conflict
with the denizens of the Shadow Glade. Shadow-Bound Druid
Creating a Shadow-Bound Creature "Shadow-bound" is an acquired
template that can be added to any aberration, animal, dragon, fey, giant,
humanoid, magical beast, monstrous humanoid, or vermin. A shadow-bound creature has all of the base
creature's statistics and special abilities except as noted here. Size and Type: Animals and vermin with the shadow-bound template
become magical beasts (with the augmented animal or augmented vermin subtype
respectively). Do not recalculate base attack bonus, saves, or skill points.
All other types remain unchanged. The creature's size remains unchanged. Special Qualities: A shadow-bound creature has all the special
qualities of the base creature, plus the following special qualities. Low-Light Vision (Ex): A shadow-bound creature can see twice as far as a
human in dim lighting. Shadow Blend (Su): In conditions other than full daylight, a
shadow-bound creature can wrap itself in shadows, giving it concealment.
Attacks against a creature with concealment suffer a 20% miss chance (see the
Chapter 8: Combat in the Player's Handbook for more information on
concealment). Artificial illumination, even a light or continual
flame spell, does not negate this ability. A daylight spell,
however, will. Shadow Curse (Su): The Plane of Shadow exerts a tremendous pull on
shadow-bound creature's soul, which is only tenuously connected to its mortal
body. Any time a shadow-bound creature is stunned, dazed, staggered, or
unconscious (other than from natural sleep), the creature must make a Will save
(DC 15) or lose a portion of her soul to the Plane of Shadow. The
shadow-bound creature must also attempt a save any time she removes a
gal-ralan, if she has one (see Shadar-Kai Items, from the Fiend Folio).
A shadow-bound creature with a damaged soul gains one negative level that
cannot be removed until it restores its soul completely. If exposed to
another event that requires a save against the shadow curse, a shadow-bound
creature may gain additional negative levels. A shadow-bound creature on the
Plane of Shadow can transfix her soul to her body again with a greater
restoration spell. A shadow-bound creature on the Material Plane (or
elsewhere) must use a wish or miracle spell to restore her
soul. A shadow-bound creature afflicted with the shadow curse cannot be
raised from the dead or resurrected, and it cannot gain experience. The touch
of the shadow curse galls a shadow-bound creature, filling its heart with an
icy emptiness that eventually drives all but the most determined creatures to
capitulate and leave the Material Plane altogether. A shadow-bound creature
who goes to the Plane of Shadow and remains there ameliorates the effects of
the shadow curse and suffers no ill effects. However, if it leaves the Plane
of Shadow without restoring its soul, it suffers the effects of the shadow
curse until it returns to the Plane of Shadow or restores its soul. Shadow Walk (Sp): The shadow-bound creature can shadow walk, as
the spell of the same name, except that the ability works only on the
shadow-bound creature. Caster level equals the creature's HD. Skills: A shadow-bound creature gains +4 racial bonus on Hide and Move
Silently. Challenge Rating: Same as base creature. Alignment: Same as base creature (often changes to evil) Level Adjustment: +1 In addition to the statistics noted above,
shadow-bound creatures in the Shadow Glade have been turned to evil and
follow the instructions of the shadar-kai wizards at the glade's heart. Note: DMs making regular use of the shadow-bound template in their game
should be prepared to quantify the ritual needed to bind a creature to shadow
and apply the template. Characters can learn the ritual by making a Knowledge
(the planes) check (DC 35). The day-long ritual requires the casting of the shadow
walk spell by an arcane spellcaster of at least 9th level. The ritual
requires the caster to expend 100 XP and must be performed in a place with a
close natural connection to the Plane of Shadow, such as the Shadow Glade. |