|
|
Template
( )
Hit Dice:
Initiative:
Speed:
AC:
Att:
Dmg:
Face/Reach:
Special Attacks:
Special Qualities:
Saving Throws:
Abilities:
Skills:
Feats:
Climate/Terrain:
Organization:
CR:
Treasure:
Alignment:
Advancement Range:
All scores and abilities remain the same as the base creature except as
indicated below. The exact powers of the shade vary depending on the
lighting conditions surrounding the shade.
Bright light. Powerful light or direct sunlight that burns into
the shade, causing extreme pain. This can include direct sunlight or
being the center of a powerful magical force of light.
No Shadows. Instances
where no shadows exist. Either surrounded by light or enclosed in an area
of complete darkness (including magical light or darkness). This includes
the shade being outlined by a faerie fire spell or being the center of a light
spell.
Weak Shadows. Small shadowy areas of little density, as created by
the effects of dawn or twilight, average indoor lighting, or outdoors on a
moonless or overcast night.
Strong Shadows. Broad shadows that envelope the area, as caused by
dim indoor lighting, being outdoors at night, or the lighting of a dense forest
or wood during the day.
Very Shadowy. Dense concentration of shadowy light, as if in the woods or jungle
during the twilight hours, a dark windowless room with a small light source,
the flickering of torchlight in a dark enclosure, being outdoors at night on
the edge of a natural light source.
Ageless (Su): Age continues to have an effect, but the body itself
(now one with the eternal shadows) no longer ages. The shade does,
however, continue to experience the aging modifications to Intelligence,
Wisdom, and Charisma as normally indicated by the effects of aging chart in the
Players Handbook. In addition to the given rate of aging listed in the
Players Handbook, the shade continues to receive a bonus +1 ability score
change to Intelligence, Wisdom, and Charisma for each period of difference in
age between venerable and maximum age. See Chapter 6: Description of the
Players Handbook for the effects of age. (Example: A human is
considered venerable at 70 years of age. The maximum age for a human is
110 years. For every period of difference [40 years], the shade gains an
additional +1 ability score modifier for the listed abilities.
Senses (Ex): The senses impacted by becoming a shade include
eyesight and hearing. This can also include other similar senses for base
monster races. The base creatures original range value is multiplied by
the modifier indicated in the description for each category of shadow.
Regeneration (Su): The shade can regenerate all severed limbs
(except for the head) over a period of time (1d4 weeks of continual exposure to
strong shadows or better).
Shadow Images (Su): As the spell mirror image cast at character level,
but yielding 1d4+3 shadowy images.
Blur (Su): As the spell, using characters level to determine all
variables.
Blink (Su): As the spell, but this ability allows the shade to
appear in any very shadowy area within 300 feet as a free action. The
shade never appears inside a solid object. All other variables are based
on character level.
Create Shadows (Su): As the spell Greater Shadow Conjuration cast
at the shades character level, but 1d4 duplicates of the shade will
appear. The shade has complete mental control over these duplicates.
Shadow Shift (Su): The ability to shadow walk to any very shadowy
locale on the same plane as the shade, or plane shift between the current
locale and the Demiplane of Shadow. The shade can either shadow walk or
planeshift once per day, but not both.
|
Light Conditions |
Ability Modifiers |
SR |
Sense Adjustment |
Move Adjustment |
CR |
Magic/Abilities/Special |
|
Bright Light |
-5 |
None |
1/10th |
Partial Only |
Base -3 |
Suffers 2d4 points of damage/round, no magic
or abilities can be used |
|
No Shadows |
-3 |
None |
1/2 |
Full |
Base -1 |
Suffers 1 point of damage/round, -2 to
caster level |
|
Weak Shadows |
None |
None |
Normal |
Normal |
Base |
n/a |
|
Strong Shadows |
+1 |
4+1/level |
Double |
150% Normal |
Base +1 |
+10 to Spot checks, Regeneration [1], Shadow
Images, Blur |
|
Very Shadowy |
+3 |
8+1/level |
Triple, low-light vision 120 feet |
200% Normal, bonus partial action/round |
Base +3 |
Immune to Hide attempts, Regeneration [3],
Bonus Feats, Shadow Images, Blur, Blink, Create Shadows, Shadow Shift |