Shade*

 

 Template (   )

Hit Dice:
Initiative:
Speed:
AC:
Att:
Dmg:
Face/Reach:
Special Attacks:
Special Qualities:
Saving Throws:
Abilities:
Skills:
Feats:


Climate/Terrain:
Organization:
CR:
Treasure:
Alignment:
Advancement Range:

All scores and abilities remain the same as the base creature except as indicated below.  The exact powers of the shade vary depending on the lighting conditions surrounding the shade.

Bright light.  Powerful light or direct sunlight that burns into the shade, causing extreme pain.  This can include direct sunlight or being the center of a powerful magical force of light.  

No Shadows.  Instances where no shadows exist.  Either surrounded by light or enclosed in an area of complete darkness (including magical light or darkness).  This includes the shade being outlined by a faerie fire spell or being the center of a light spell.   


Weak Shadows.  Small shadowy areas of little density, as created by the effects of dawn or twilight, average indoor lighting, or outdoors on a moonless or overcast night.    

 
Strong Shadows.  Broad shadows that envelope the area, as caused by dim indoor lighting, being outdoors at night, or the lighting of a dense forest or wood during the day.

Very Shadowy.  Dense concentration of shadowy light, as if in the woods or jungle during the twilight hours, a dark windowless room with a small light source, the flickering of torchlight in a dark enclosure, being outdoors at night on the edge of a natural light source.  


Ageless (Su):  Age continues to have an effect, but the body itself (now one with the eternal shadows) no longer ages.  The shade does, however, continue to experience the aging modifications to Intelligence, Wisdom, and Charisma as normally indicated by the effects of aging chart in the Players Handbook.  In addition to the given rate of aging listed in the Players Handbook, the shade continues to receive a bonus +1 ability score change to Intelligence, Wisdom, and Charisma for each period of difference in age between venerable and maximum age.  See Chapter 6: Description of the Players Handbook for the effects of age.  (Example:  A human is considered venerable at 70 years of age.  The maximum age for a human is 110 years.  For every period of difference [40 years], the shade gains an additional +1 ability score modifier for the listed abilities.  

Senses (Ex):  The senses impacted by becoming a shade include eyesight and hearing.  This can also include other similar senses for base monster races.  The base creatures original range value is multiplied by the modifier indicated in the description for each category of shadow.

Regeneration (Su):  The shade can regenerate all severed limbs (except for the head) over a period of time (1d4 weeks of continual exposure to strong shadows or better).

Shadow Images (Su): As the spell mirror image cast at character level, but yielding 1d4+3 shadowy images.

Blur (Su):  As the spell, using characters level to determine all variables.  

Blink (Su):  As the spell, but this ability allows the shade to appear in any very shadowy area within 300 feet as a free action.  The shade never appears inside a solid object.  All other variables are based on character level.

Create Shadows (Su):  As the spell Greater Shadow Conjuration cast at the shades character level, but 1d4 duplicates of the shade will appear.  The shade has complete mental control over these duplicates.  

Shadow Shift (Su):  The ability to shadow walk to any very shadowy locale on the same plane as the shade, or plane shift between the current locale and the Demiplane of Shadow.  The shade can either shadow walk or planeshift once per day, but not both.

Light Conditions

Ability Modifiers

SR

Sense Adjustment

Move Adjustment

CR

Magic/Abilities/Special

Bright Light

-5

None

1/10th

Partial Only

Base -3

Suffers 2d4 points of damage/round, no magic or abilities can be used

No Shadows

-3

None

1/2

Full

Base -1

Suffers 1 point of damage/round, -2 to caster level

Weak Shadows

None

None

Normal

Normal

Base

n/a

Strong Shadows

+1

4+1/level

Double

150% Normal

Base +1

+10 to Spot checks, Regeneration [1], Shadow Images, Blur

Very Shadowy

+3

8+1/level

Triple, low-light vision 120 feet

200% Normal, bonus partial action/round

Base +3

Immune to Hide attempts, Regeneration [3], Bonus Feats, Shadow Images, Blur, Blink, Create Shadows, Shadow Shift

 

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