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Seelie and Unseelie
Courts |
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"They are two sides of the same coin, or let us say . . . the same side
of two coins."
-- Tom Stoppard, Rosencrantz and Guildenstern are Dead
The Seelie Court
" . . . the single assumption which makes our existence viable -- that
somebody is watching . . ."
-- Tom Stoppard, Rosencrantz and Guildenstern are Dead
People tend to think of fey as lovely creatures of almost unearthly beauty
and grace. This image epitomizes the fey of the Seelie Court. Many artists and
bards, both fey and other, have striven to capture the beauty of the Seelie
Court. Most have gone mad; none have truly succeeded. Pure manifestations of
nature and beauty, the members of the Seelie Court view themselves as the
pinnacle of perfection. This elitist attitude restricts status in the court to
only pure-blood fey. A court fey can trace his or her lineage back several
millennia, showing nothing but true fey (no templates, no transformations such
as from the monk class or various prestige classes, and no other creature types
by blood or breeding).
Fey high society and the fey realms, be they on the Plane of Faerie or fey
high-society enclaves on the Material Plane, contain the only creatures whose
opinions matter. Politics thrive in this elitist environment. Seelie fey form
cliques and factionalize amongst themselves. In the endlessly politicking and
gossiping world of the Seelie Court, status can be won by hosting guests
(willing or unwilling) or attracting followers with great skill in a craft or
performance art.
Seelie Court fey occasionally tolerate the company of beautiful or gifted
creatures, preferring those of fey, elven, or celestial blood. These
"court friends" may provide companionship and amusements, but only
those with pure lineage may hold positions of importance.
Admittance to the Seelie Court for outsiders is extremely rare, even more so
if the outsiders are not of pure fey blood. Upon entrance to the court,
visitors must be prepared with valuable and unusual gifts for the Queen of
Light, or they might find themselves lost in an endless hedge maze. Suitable
gifts for the Queen include figurines of wondrous power, gems of
brightness, and magical jewelry.
The physical appearance of the Seelie Court mirrors nature, to which the fey
are intrinsically linked. White ash trees, strong and stately, with their
branches intertwining to create a living ceiling, line the throne hall like
marble columns. Gossamer streamers of iridescent blues, pinks and purples wind
their way through the boughs. Phosphorescent flowers gleam like lanterns amidst
the treetops. Semi-precious jewels of amethysts, tiger's eyes and topaz
decorate flowers that float down the waterways lining the path to the throne.
Statues carved of gold and adorned with gems further attest to the wealth and
beauty of the current ruler, as each queen must display more splendor than the
previous one or risk the gossip and scorn of her subjects. The throne itself, a
and queen who sits on it, are the focal points of the room. The throne of the
Seelie Court is shaped like a large ice dragon, as brilliantly cold and
glittery as the fey nobility.
Queen Tatiana and King Oberon are the current rulers of the Seelie Court. An
undisputed beauty, Tatiana looks unfavorably upon female courtier or visitors
whose appearance rivals hers. This attitude is caused, in part, by the
occasional wanderings of King Oberon's affection.
The Seelie Court fey find the Unseelie Court fey absolutely repellent.
The Unseelie Court
"Blood is compulsory."
-- Tom Stoppard, Rosencrantz and Guildenstern are Dead
Unlike the selective, restrictive Seelie Court, the Unseelie Court welcomes
anyone and everything with even a drop of ancestral fey blood. Fey can and do
breed with anything, creating odd, mixed creatures. Most species consider the
offspring grotesque monsters. The mutant creatures gravitate towards the
Unseelie Court, which welcomes them and gives them an environment where
peculiar physiologies and abilities are the norm.
The Unseelie Court is a more hospitable place for non-fey as well. Court
nobles eagerly provide patronage for creatures who are extremely strong,
dexterous, clever, beautiful, or talented. Obtaining the sponsorship of a court
noble is not without its rewards, nor without its dangers. For instance, a
gifted bard whose playing impresses a fey nobleman might be invited to his
castle as a guest. Once there, the bard will be feted and asked to play every
night -- and never be permitted to leave.
Ruling over all these oddities is the Queen of Air and Darkness: a fey of
unsurpassed beauty and grace. The Queen of Air and Darkness has no current
consort and no surviving children. The court is rife with gossip and political
maneuvering as each noble curries the queen's favor in the hopes of being named
the royal heir.
Outsiders not of fey blood are rarely admitted to the Unseelie Court.
Visitors must be prepared with unusual and powerful gifts for the Queen, or
they might find themselves the quarry of a nightmarish hunt. Suitable gifts for
the Queen include figurines of horrific power, gems of darkness,
and cursed jewelry. (Details on the figurines of horrific power and gems
of darkness will appear in a future fey column on the Wizards website.)
After a millennia of indiscriminate breeding, the physical appearance of the
Unseelie Court mirrors the macabre. Twisted columns, trees forced into
unnatural growth by royal gardeners, are scattered haphazardly through the
hall. Curtains of shadows hide blood-soaked alcoves. Drawn back for times of
celebration, the gaping crevasses reveal uninvited guests captured for the
amusement of the court. Riotous blooms of nightshades and blood warts glow red
in the evening, providing a maddening light to the misshapen court. The throne
of the Unseelie Court is shaped like a great shadow dragon, a creature of
midnight and darkness, like the queen herself.
The Thrones
Both the Queen of Air and Darkness and Titania, Queen of Light, hold court
from ornately carved, dragon-shaped thrones. Commonly thought to be magical,
the thrones' abilities are a matter of much speculation among the Courts. None
but the queens know the truth.
Both courts are matriarchal monarchies. Sometimes males endeavor to take the
throne, but none have survived the Rites of Succession. Each prospective ruler
undergoes a lengthy rite of passage. Not every candidate survives these secret
tests and rituals. The heir undertakes the trial when the former queen dies or
expresses a willingness to abdicate her throne. In the final Rite of
Succession, the aspiring queen ascends to sit on the throne. Sometimes a
candidate dies at this point, rejected in some fashion by the throne. If the
prospective queen lives through this final ceremony, the court acknowledges her
as its rightful ruler.
Throne Guardian
Huge Construct
Hit Dice: 30d10 (165)
Initiative: +5 (Dex)
Speed: 60 ft., fly 90 ft. (perfect)
AC: 23 (-2 size, +5 Dex, +10 natural), touch 13, flat-footed 18
Attacks: 2 slams +26 melee
Damage: Slam 2d8+7
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Qualities: Construct traits, detect thoughts, etherealness, fast
healing 10, guard, plane shift, shield other, spell storing, telepathy,
true seeing
Saves: Fort +10, Ref +15, Will +10
Abilities: Str 25, Dex 20, Con --, Int 11, Wis 10, Cha 1
Climate/Terrain: Any land
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always neutral
Advancement: None
Throne guardians are rare and powerful creatures. The Huge constructs can be
made in almost any shape with a throne-like seat as a central focus. The two
most spectacular are shaped like dragons and serve as the queen's throne in the
Seelie and Unseelie Courts. The throne guardian in the Seelie Court appears as
a stately carved dragon made entirely of ice. The Unseelie Court's throne looks
like a grand dragon made of shadow and darkness.
A throne guardian exists for one purpose: to protect its master. It pursues
this goal to the best of its ability, usually aware of the threat of combat (by
using detect thoughts and true seeing to scan creatures in the vicinity)
even before the first action is taken. It telepathically communicates all
information to its controller.
Construct Traits: A throne guardian is immune to mind-affecting
effects, poison, sleep, paralysis, stunning, disease, death effects,
necromantic effects, and any effect that requires a Fortitude save unless it
also works on objects. The creature is not subject to critical hits, subdual
damage, ability damage, ability drain, energy drain, or death from massive
damage. It cannot heal itself but can be healed through repair. It cannot be
raised or resurrected. A throne guardian has darkvision (60-foot range).
Detect Thoughts (Su): A throne guardian can continuously detect
thoughts as the spell (caster level 20th; save DC 25). It can suppress or
resume this ability as a free action.
Etherealness (Su): This ability functions just like the spell of the
same name (caster level 20th).
Fast Healing (Ex): A throne construct regains lost hit points at the
rate of 10- per round. Fast healing does not restore hit points lost from
starvation, thirst, or suffocation, and it does not allow the throne construct
to regrow or reattach lost body parts.
Guard (Ex): The throne guardian moves swiftly to interpose parts of
itself to protect its seated master by blocking blows and disrupting foes. Each
attack against the seated controller takes a -2 penalty.
Plane Shift (Su): This ability functions just like the spell of the
same name (caster level 20th).
Shield Other (Sp): The designated controller of the throne can
activate this defensive ability if within 100 feet of the throne guardian. If
the controller is seated in the throne, the ability is always active. Just as
the spell of the same name, this ability transfers to the guardian half the
damage that would otherwise be dealt to the master.
Spell Storing (Sp): The throne guardian can store one spell of
9th level or lower that is cast into it by another creature. It
"casts" this spell when commanded by its master or when a predetermined
situation arises. If seated in the throne, the master can opt to have the spell
affect her as well. Once the spell is used, it can store another spell (or the
same spell). The fey queens usually have time stop stored in their
throne guardians.
Telepathy (Su): A throne guardian can communicate telepathically with
its master.
True Seeing (Su): Throne guardians continuously use true seeing as
the divine spell (caster level 12th).
Construction
A throne guardian's body must be sculpted from a single block of material
weighing at least 5,000 pounds. The throne guardian costs 500,000 gp to create.
This includes 50,000 gp for the body.
The first task is creating the body, a figure made from a large block of any
one substance. Fashioning the body requires a successful Craft (sculpting)
check (DC 25).
The second requirement is establishing the ritual or item required to
designate ownership and control of the throne. The creator must labor for at
least 8 hours each day in a specially prepared laboratory or workroom. The
chamber resembles an alchemist's laboratory and a smithy, and costs 1,000 gp to
establish.
When not working on the ritual, the character must rest and can perform no
other activities except eating, sleeping, or talking. If personally constructing
the creature's body, the creator can perform the building and ritual together.
If the creator misses a day of the ritual, the process fails and must be
started again. Money spent is lost, but XP spent are not. The throne guardian's
body can be reused, as can the chamber.
Completing the ritual drains 10,000 XP from the creator and requires detect
thoughts, etherealness, limited wish, locate object, make whole,
plane shift, shield other, and true seeing, all of which must be
cast on the final day of the ritual. The creator must cast the spells
personally, but they can come from outside sources such as scrolls.
Prerequisites: Craft Wondrous Item feats, 20th level and able to cast arcane
or divine spells.
Ritual or Amulet
The creator establishes a mechanism to designate dominion over the throne
guardian. It may be a ritual or an item. Only one person at a time may be the
throne guardian's master. In the case of a ritual, such control lasts until
death or until the master uses a limited wish, miracle, or wish
to remove ownership. If an amulet (or other item) is created as the control
mechanism, the wearer has control. If the keyed amulet is destroyed, the
guardian ceases to function until a new one is created. If the wearer dies but
the amulet remains intact, the throne guardian carries out the last command
given.
Throne Guardian Ritual, Seelie and Unseelie Courts
The creator of the court thrones preferred Lawful Neutral rulers upon the
Seelie throne and Chaotic Neutral rulers upon the Unseelie throne. To take
control of the throne is a simple matter: when the old queen dies or willingly
abdicates, the candidate mounts the throne clad only in a simple gown without
any magic equipment. (Though many suspect that candidates have cheated, no one
has any proof.) When the supplicant is seated for the first time, a saving
throw against a finger of death spell is made. If successful, the throne
accepts her; if the save fails, the person dies.
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Seelie Court Throne |
Unseelie Court Throne |
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