THE SISTER OF THE MOON
Sisters of the moon are witches who draw upon the moon, shadows, and the night for supernatural power and arcane inspiration. Secretive and elusive, often cold and curious, the sisters of the moon prefer secluded forests and misty mountaintops to the lights and noise of civilization. They are usually seen only at night – if seen at all. While their reverence for the moon – She Above, the Pale Lady, the Night’s Eye – borders on religious worship, their powers are purely arcane in nature, often the result of some ancestor’s unusual union with a lycanthrope or similar creature of the night.



REQUIREMENTS
To qualify to become a sister of the moon (SoM), or brother of the moon, a character must fulfill all the following criteria.
Alignment: Any Neutral
Skills: Hide 3, Move Silently 4, Survival [Intuit Direction/Wilderness Lore] 1
Feats: Blind-Fight, Weapon Proficiency (scythe or sickle)
Spellcasting: The character must be able to cast 3rd-level spells and must be able to cast arcane spells without preparation. In addition, she must be able to cast three spells that appear on the Moon Magic spell list (see below), two of which must be darkness, faerie fire, moonbeam, no light, or sleep.
Special: If you are using the custom feats detailed below, you may substitute Moon Focus and/or Greater Moon Focus for one or both of the listed Feat requirements. If you are utilizing the witch core class, you can meet the Spellcasting requirement by being able to cast 3rd-level witchcraft spells, Dabbling in Moon Magic, and either knowing at least two of those Dabble spells, one of which must be no light.

GAME RULE INFORMATION
Sisters of the moon have the following game statistics.
Base Attack Bonus: Low (as a loremaster)
Hit Die: d4
Saves: High Will
Class Skills: The sister of the moon’s class skills are Concentration (Con), Hide (Dex), Innuendo (Wis), Listen (Wis), Move Silently (Dex), Scry (Int), Spot (Wis), Spellcraft (Int), and Survival [Intuit Direction/Wilderness Lore] (Wis). Skill Points: 2 + Intelligence modifier per level

CLASS FEATURES
All of the following are class features of the sister of the moon.
Weapons and Armor Proficiency: The sister of the moon gains proficiency with one of the following weapons: scythe, sickle, or throwing stars (shuriken). She gains no additional weapon or armor proficiencies.

1 Darken, Nightvision, Pale Dominion
2 Moon Magic [Spellcasting +1], Stardust
3 Creature of the Night, [Spellcasting +1]
4 Crescent’s Edge, [Spellcasting +1]
5 Nocturne, [Spellcasting +1]
6 Cone of Moonlight
7 Moonvision, [Spellcasting +1]
8 Greater Creature of the Night, [Spellcasting +1]
9 Moonchild, [Spellcasting +1]
10 Nightfall, Otherworldly, [Spellcasting +1]

Darken: She can bring the dark of night to the light of day. A number of times per day equal to her sister of the moon level, she can create darkness as a standard action, except that creatures with darkvision can see through this darkness normally. This is a spell-like ability.

The sister of the moon can enhance her Darken ability with the Extra Sister of the Moon Ability and Improved Darken feats.

Nightvision: The sister of the moon has the vision of a wolf. She gains low-light vision as an extraordinary ability. If she already possesses low-light vision, she can now see three times as far (as opposed to twice as far) as a normal human.

Pale Dominion: The sister of the moon can command certain creatures as if she were the moon Herself. A number of times per day equal to her Charisma bonus, she can rebuke and command lycanthropes and wolves (dire and otherwise) as an evil cleric of equal level rebukes and commands undead. This is a supernatural ability.

The sister of the moon can enhance her Pale Dominion ability with the Extra Sister of the Moon Ability and Greater Pale Dominion feats.

Stardust (2nd level): As a standard action, the sister of the moon can rain stars upon her enemies, a gentle precipitation of silvery, twinkling motes. Stardust is identical to glitterdust except that those who fail their Will save (DC 10 + sister of the moon level + her Charisma bonus) fall to sleep for 1 round per sister of the moon level. She can use this spell-like ability twice per day.

The sister of the moon can enhance her Stardust ability with the Extra Sister of the Moon Ability feat.

Moon Magic (2nd/3rd/4th/5th/7th/8th/9th/10th level): At the indicated levels, the sister of the moon gains new Spells Known and Spells Per Day as if she had also gained a level in whatever arcane class met the casting without preparation requirement of this prestige class, such as bard, sorcerer, or witch. (If she had more than one qualifying class, she must choose the one to benefit, a decision that cannot be later changed.) However, all spells learned as part of this progression must be selected from the Moon Magic spell list below, up to the spell level normally allowed by the designated class:

Spell Notes: When casting any spell with a Divine Focus or requiring a musical instrument, the sister of the moon can substitute a spring of belladonna; such spells have a minimum casting time of 1 full round. Spells simply renamed, such as moon’s majesty and lunacy, operate identically to the root spell noted (eagle’s splendor and lunacy, in these cases). Wish upon a star is identical to limited wish and pale beauty is identical to steal life except that these spells can only be cast at night under the moon. A sister of the moon can never use a shadow conjuration, shadow evocation, or related spell to reproduce a spell with fire, light, or radiance effects, such as fireball or light, unless the spell also appears on the Moon Magic spell list. The sister of the moon does not cast the darkbolt or were-doom spells with the Evil descriptor unless she herself is Evil. And finally, when learned as Moon Magic, spells listed with parentheticals, such as the summon spells, can only have the indicated effect or summon the indicated creature. The sister of the moon can enhance her Moon Magic with the Dreamweaving, Moon Focus, Phantasmic, and Shadowcasting feats. A list of each spell’s source is at the end of this post.

Creature of the Night (3rd level): The sister of the moon gains the ability to assume the form of creatures of the night. Once per day, she can Wild Shape into one of the following forms: bat, cat, owl, or wolf. She can resume her natural form as a move-equivalent action. This is a spell-like ability.

The sister of the moon can enhance her Creature of the Night ability with the Epic Creature of the Night and Extra Sister of the Moon Ability feats.

Crescent’s Edge (4th level): In her hands, scythes, sickles, and moonblades strike as +1 magical weapons for the purposes of overcoming damage reduction, or as +2 weapons when under the moon’s light. This supernatural quality does not stack with any existing bonuses the weapons may already have.

Nocturne (5th level): The sister of the moon is empowered by She Above. When under direct moonlight, she adds her Charisma bonus to Hide, Move Silently, Spot, and Survival [Intuit Direction/Wilderness Lore] checks. In addition, she is now immune to lycanthropy, and any lycanthropy she has already contracted is instantly removed. This does not preclude her from benefiting from spells that temporarily mimic the effects of lycanthropy, such as bite of the werewolf or shape change.

But there is a cost. When exposed to bright light (such as sunlight or a daylight spell), she is blinded for 1 round and suffers -1 to attack rolls, saving throws, and ability and skill checks for 2d4 rounds thereafter. She also suffers a -2 penalty to saves against body of the sun, daylight, searing light, sunbeam, sunburst, and similar sun- or daylight-based spells; this penalty does not stack with the penalty for exposure to light.

Cone of Moonlight (6th level): Once per day, the sister of the moon can project a cone of moonlight with the same dimensions as a cone of cold. This spell-like ability has several effects on those targeted: All creatures suffer 3d6 points of cold damage +1 point per sister of the moon level, making a Reflex save (DC 10 + sister of the moon level + her Charisma bonus) for half damage; lycanthropes are affected as if by the moonlight spell, forced to make a Will save or assume their animal forms; and all creatures must make a Will save or suffer from lunacy, acting confused for 1 round per sister of the moon level.

The sister of the moon can enhance her Cone of Moonlight ability with the Extra Sister of the Moon Ability feat.

Moonvision (7th level): The sister of the moon’s eyes take on a pale, faintly glowing tint when in dim and darker light. She gains darkvision up to 60 feet and, when under direct moonlight (either her or that viewed), can see with true seeing as a supernatural ability for 1 minute per level per day, which can be broken into a number of separate instances equal to 1 + her Wisdom modifier (if positive). Moonvision does not stack with existing darkvision.

Greater Creature of the Night (8th level): The sister of the moon’s Creature of the Night ability can now be used three times per day to change form. In addition to the available forms listed for Creature of the Night, she can now assume one of the following forms once per day: a cloud of moths (as the swarm form spell but with no damage capability and no duration), dire bat, dire wolf, or giant owl.

Moonchild (9th level): The sister of the moon is further empowered by her connection to the Night’s Eye. When under direct moonlight, she adds her Charisma bonus to all saving throws (in addition to the skill checks detailed in Nocturne), regenerates 2 hit points per hour of exposure, and casts all Moon Magic spells as if she were 1 level higher.

However, when exposed to bright light (such as sunlight or the daylight spell), she is blinded for 1 round and suffers -1 to attack rolls, saving throws, and ability and skill checks, as if she were a drow or similar creature. Her penalty to saves against sun- or daylight-based spells is increased to -4 and now includes all prismatic spells and all spells with the Light descriptor (except moonbeam).

Nightfall (10th level): The sister of the moon can literally turn day into night. Effecting Nightfall requires that she chant or dance for 10 minutes under an open sky. At the end of this time, the sun dims and becomes the moon (from crescent to full, as she wishes), casting the surrounding sky into a starry night. For all intents and purposes, this effect creates true night for 1 hour, affecting all within a 10-mile radius.

During Nightfall, all of the sister of the moon’s class features that require the night or the moon, such as Moonchild, Moonvision, or casting wish upon a star, function normally, and all creatures affected by the night or the moon, from drow to vampires and werebears, are appropriately afflicted or liberated for the duration of the effect. Only a limited wish, miracle, or wish can prematurely end Nightfall. The sister of the moon can use this spell-like ability once per week.

Otherworldly (10th level): The sister of the moon undergoes a transformation as she takes on the essence of the night. The nature of this metamorphosis varies from sister to sister, such as glowing white eyes and hair, a shadow flecked with stars, or pale, cold skin. The sister of the moon is now considered an outsider, granting her immunity to person spells and increasing her darkvision to 120 feet.

Epic Sister of the Moon: The epic-level sister of the moon continues her Hit Die, skill point, and Darken progressions. In addition, she receives bonus epic feats at 13th level and every three levels thereafter (13th, 16th, 19th, 22nd, etc), chosen from the following: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Enhance Spell, Epic Counterspell, Epic Creature of the Night, Epic Moon Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Touch Focus, Extended Lifespan, Extra Sister of the Moon Ability, Ignore Material Components, Improved Combat Casting, Improved Darkvision, Improved Heighten Spell, Improved Low-Light Vision, Improved Metamagic, Improved Spell Capacity, Infusion of Balance, Intensify Spell, Multispell, Perfect Health, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity, and Tenacious Magic.

Ex-Sisters of the Moon: The sister of the moon who turns away from her Neutral alignment can no longer progress as a sister of the moon and loses access to all class features and the Moon Magic spell list (although spells already learned are unaffected); this does not apply if her alignment change is due to contracting lycanthropy. If she had already attained 10th level, she loses Otherworldly and reverts to her former type. She can resume her sister of the moon abilities only after resuming a Neutral alignment and then waiting 13 nights.


NEW FEATS:

ARCANE INSIGHT [General]
Your natural aptitude for and knowledge of arcana grant you insight into the basic laws of magic.
Prerequisite: Any Metamagic feat, Able to cast arcane spells without preparation.
Benefit: Select up to two of the following sorcerer spells as bonus Spells Known: absorption, analyze dweomer, arcane sight, break enchantment, detect magic, dispel magic, freedom, globe of invulnerability, greater dispelling, greater spell resistance, identify, lesser spell immunity, minor globe of invulnerability, minor reflection, Mordenkainen’s disjunction, nondetection, permanency, protection from spells, remove curse, see invisibility, spell turning, true seeing, or unbinding. The combined spell levels of the spell or spells chosen cannot the maximum spell level that you can cast at the time the feat is taken minus 2.
Special: You may take this feat multiple times, choosing up to two additional spells each time. Each additional time the feat is chosen, the number of Metamagic feats you must know for the prerequisite increases by one (two Metamagic feats the second time it’s taken, three feats the third time, etc.).

ARMORED CASTING [General]
You can more easily cast arcane spells while wearing armor.
Benefit: You may ignore 5% of the Spell Failure normally associated with casting arcane spells while wearing armor (to a minimum 5% for any armor).
Special: This feat can be taken multiple times, increasing the amount of Spell Failure you can ignore by 5% each time.

BACKSTAB [General]
You can strike opponents when their guard is down for additional damage.
Prerequisite: Intelligence 13, Dexterity 13, BAB +3.
Benefit: If you catch an opponent that is unable to defend itself, your melee attack deals an additional +1d6 points of Sneak Attack damage. All normal conditions and restrictions of Sneak Attack apply.
Special: You can take this feat multiple times. Each time, the Sneak Attack damage dealt is increased by +1d6. Backstab does not stack with other forms of Sneak Attack damage.

BEWITCHING [General]
You are a beguiling and intriguing creature.
Benefit: You receive a +3 bonus on all Innuendo checks. Diplomacy is always considered a class skill for you.

CENTERED [General]
You have an exceptional sense of direction.
Benefit: You get a +2 bonus on all Balance and Survival [Intuit Direction/Wilderness Lore] checks.

DREAMWEAVING [General]
Your Illusion (Phantasm) spells and sleep spells are more potent than normal.
Prerequisites: Greater Spell Focus (Illusion) or Spell Focus (Illusion) and Spell Focus (Enchantment), Able to cast sleep, dream, and nightmare.
Benefits: Add a +2 to the Difficulty Class of all saving throws against your Phantasm and sleep spells and spell-like abilities, including sleep-inducing effects of spells such as eyebite and binding. This stacks with effects of all Spell Focus (Enchantment) and Spell Focus (Illusion) feats. In addition, for the purposes of range, area of effect, and duration, your caster level is considered +1 when casting these spells.

EPIC CREATURE OF THE NIGHT [Epic]
You are able to transform into more powerful creatures.
Prerequisites: Cha 25, Survival [Intuit Direction/Wilderness Lore] 30, Extra Sister of the Moon Ability (Creature of the Night) feat, Greater Creature of the Night class feature.
Benefits: You can use your Greater Creature of the Night ability to change into one of the following forms once per day: any lycanthrope, night hag, vampire, or a shadow dragon of an age corresponding to yours: If your are in Adulthood, your shadow dragon form is Adult; Middle Aged results in Mature Adult; Old is Old; and if Venerable, you become a Very Old shadow dragon.

EPIC MOON FOCUS [Epic]
Your Moon Magic spells are far more potent than normal.
Prerequisites: Greater Moon Focus and Moon Focus feats, Able to cast at least one 9th-level Moon Magic spell.
Benefits: Add +6 to the DC for all saving throws against your Moon Magic spells. This bonus only applies to those spells detailed in Moon Focus, and it supersedes (does not stack with) the bonus from Greater Moon Focus.
Special: Subtract -2 to the DC for all saving throws against your spells with the Light descriptor. This supersedes the penalty from Greater Moon Focus.

EPIC TOUCH FOCUS [General]
Your touch spells are now even more powerful than before.
Prerequisite: Greater Touch Focus feat.
Benefit: Add +6 to the DC for all saving throws against spells with a range of Touch. This supercedes (does not stack with) the bonuses from Spell Focus feats but does stack with the Touch Spell feat.

EXTRA SISTER OF THE MOON ABILITY [General]
You can use one of your sister of the moon class features more frequently than you normally could.
Prerequisites: Class feature to be affected.
Benefits: Choose one of the following class features: Cone of Moonlight, Creature of the Night, Darken, Pale Dominion, or Stardust. You may use this ability one more time per day.
Special: You can take this feat multiple times, gaining an additional use of any ability selected.

FEARLESS [General]
You are fearless in the face of doom.
Prerequisite: Intrepid feat.
Benefit: You are immune to fear spells and effects.

FLORA/FAUNA [General]
You have studied plants and animals.
Prerequisite: Knowledge (Nature) 10 ranks.
Benefit: You may identify animals and plants as if you possessed the Nature Sense class feature. Flora/Fauna does not, however, allow you to identify pure water.

FOCUSED CASTING [General]
Your sound mind allows you to ignore distractions when casting defensively.
Prerequisite: Combat Casting feat, Wisdom 14, Concentration ranks.
Benefit: You add your Wisdom modifier to all Concentration checks made when casting defensively.

GLAMEROUS [General]
Your Illusion (Glamer) spells are more potent than normal.
Prerequisites: Greater Spell Focus (Illusion), Able to cast three Illusion (Glamer) spells, such as change self, invisibility, and hallucinatory terrain.
Benefits: Add a +2 to the Difficulty Class for all saving throws against your Glamer spells and spell-like abilities. This stacks with the effects of all Spell Focus (Illusion) feats. In addition, for the purposes of range, area of effect, and duration, your caster level is considered +1 when casting these spells.

GREATER MOON FOCUS [General]
Your Moon Magic spells are now even more potent than before.
Prerequisites: Moon Focus feat.
Benefits: Add +4 to the DC for all saving throws against your Moon Magic spells. This bonus only applies to those spells detailed in Moon Focus, and it supersedes (does not stack with) the bonus from Moon Focus.
Special: Subtract -1 to the DC for all saving throws against your spells with the Light descriptor.

GREATER PALE DOMINION [General]
Your Pale Dominion can influence a wider array of creatures.
Prerequisites: Can use the Pale Dominion class feature at least four times per day.
Benefits: Your Pale Dominion ability now allows you to turn and command undead that are vulnerable to sunlight, such as vampires.
Normal: Pale Dominion only affects lycanthropes and wolves.

GREATER TOUCH FOCUS [General]
Your touch spells are now even more powerful than before.
Prerequisite: Touch Focus feat.
Benefit: Add +4 to the DC for all saving throws against spells with a range of Touch. This supercedes (does not stack with) the bonuses from Spell Focus feats and Touch Focus but does stack with the Touch Spell feat.

IMPROVED DARKEN [General]
Your ability to Darken is more versatile.
Prerequisites: Darken class feature.
Benefits: Your darkness created by your Darken class feature can resemble the darkness, deeper darkness, or no light spells, as you desire, or be used to counter any of these effects as if you were casting daylight.
Normal: Darken creates a darkness that has the visibility of a no light spell.

INTREPID [General]
You are brave in the face of doom.
Benefit: You receive a +4 bonus to all Will saves against all fear spells and effects.

IRRESISTIBLE [General]
Your Enchantment (Charm) spells are more potent than normal.
Prerequisites: Greater Spell Focus (Enchantment), Able to cast three Enchantment (Charm) spells, such as charm monster, charm person, and mass charm.
Benefits: Add a +2 to the Difficulty Class for all saving throws against your Charm spells and spell-like abilities. This stacks with the effects of all Spell Focus (Enchantment) feats. In addition, for the purposes of range, area of effect, and duration, your caster level is considered +1 when casting these spells.

METAMAGICIAN [General]
Your ability to manipulate your own natural arcane magic becomes almost second-nature to you.
Prerequisite: Quicken Spell feat and at last one additional Metamagic feat, Able to cast arcane spells without preparation.
Benefit: A number of times per day equal to the number of Metamagic feats you know, you may cast a spell without preparation and with a Metamagic effect without the normal 1 round penalty to casting time. For example, a sorcerer with the Extend Spell, Quicken Spell, and Silent Spell feats who takes the Metamagician feat can cast up to three sorcerer spells each day with one of these three Metamagic effects without the normal penalty to casting time.

MOON FOCUS [General]
Your Moon Magic spells are more potent than normal, regardless of their individual schools.
Prerequisites: Moon Magic class feature, Dabble (Moon Magic) class feature, or Dabble (Moon Magic) feat.
Benefits: Add a +2 to the Difficulty Class for all saving throws against your Moon Magic spells. This bonus only applies to Moon Magic spells that you cast directly, and only those that you learned through the Moon Magic class feature or by Dabbling in Moon Magic. It does not apply to Moon Magic spells cast through spell-completion items (such as scrolls and wands) or to spells on the Moon Magic spell list that you learned by any means other than the Moon Magic class feature or by Dabbling in Moon Magic.

OUT OF BODY [Epic]
You can enter a trance and release your astral form.
Prerequisite: Wisdom 23, Tranquility class feature or ability to cast 9th-level spells.
Benefit: After meditating for 10 minutes, you can free your astral self, as if under the effects of astral projection cast by a sorcerer of your character level. This spell-like ability can be used once per day.

PENUMBRAL [General]
Your can radiate arcane darkness.
Prerequisite: Able to cast darkness, deeper darkness, and no light without preparation, or the Improved Darken feat and ability to cast darkness and no light without preparation.
Benefit: You may radiate darkness at will. Initiating the effect is a spell-like ability; maintaining and ending it are free actions. This feat permanently consumes one 1st-level Spells Per Day slot.

PHANTASMIC [General]
Your Illusion (Phantasm) spells are more potent than normal.
Prerequisites: Greater Spell Focus (Illusion), Able to cast three Illusion (Phantasm) spells, such as dream, nightmare, and weird.
Benefits: Add a +2 to the Difficulty Class for all saving throws against your Phantasm spells and spell-like abilities. This stacks with effects of all Spell Focus (Illusion) feats. In addition, for the purposes of range, area of effect, and duration, your caster level is considered +1 when casting these spells.

SEDUCTIVE [General]
You are charming and inviting.
Benefit: You get a +2 bonus on all Diplomacy and Innuendo checks.

SHADOWCASTING [General]
Your Illusion (Shadow) spells are more potent than normal.
Prerequisites: Greater Spell Focus (Illusion), Able to cast three Illusion (Shadow) spells, such as project image, shadow conjuration, and simulacrum.
Benefits: Add a +2 to the Difficulty Class for all saving throws against your Shadow spells and spell-like abilities. This stacks with the effects of all Spell Focus (Illusion) feats. In addition, for the purposes of range, area of effect, and duration, your caster level is considered +1 when casting these spells.

SKEPTICAL [General]
You have a sharp eye for deception.
Benefit: You get a +2 bonus on all Sense Motive and Spot checks.

SLY [General]
You are elusive and cunning.
Benefit: You get a +2 bonus on all Bluff and Move Silently checks.

TOUCH FOCUS [General]
Your touch spells are more powerful than before.
Benefit: Add +2 to the DC for all saving throws against spells with a range of Touch. This supercedes (does not stack with) the bonuses from Spell Focus but does stack with the Touch Spell feat.

TOUCH SPELL [Metamagic]
You can cast a ranged spell as a more powerful touch spell.
Benefit: Any spell with a Close, Medium, or Long range can be cast instead as a spell with the range of Touch with a +2 bonus to its Difficulty Class. This supercedes (does not stack with) the bonuses from Spell Focus feats but does stack with Touch Focus feats. A touch spell takes up a spell slot of the spell’s normal level, modified by any other metamagic feats.


Spell Sources: All spells are from the Player’s Handbook, except as follows: Bastion of Broken Souls module: Dream Image; Book of Vile Darkness: Damning Darkness, Darkbolt, Darklight, No Light, Steal Life, Utterdark, Were-Doom; Defenders of the Faith: Curse of Lycanthropy, Owl’s Wisdom, Plague of Rats; Dragon Magazine: Eagle’s Splendor (282), Footpad’s Grace (302); Phantasmal Whisperer (291), Shadow Bind (291); Forgotten Realms: Blacklight, Claws of Darkness, Cloak of Dark Power, Eagle’s Splendor (again), Moonbeam, Moon Blade, Moonfire, Moon Path; Into the Dragon’s Lair module: Shadow Mask, Shadow Spray, Shadow Well; Lords of Darkness: Greater Shadow Tentacle, Lesser Shadow Tentacle, Night’s Mantle, Shadow Canopy; Magic of Faerun: Blackstaff, Blindsight, Circle Dance, Crawling Darkness, Darkfire, Doomtide, Handfire, Jaws of the Wolf, Nightmare Lullaby, Silent Portal, Wounding Whispers; Masters of the Wild: Countermoon, Dawn, Scarecrow; Races of Faerun: Shadow Canopy (again); Savage Species: Blindsight (again), Countermoon (again), Crawling Darkness (again), Dawn (again), Dream Casting, Improved Blindsight, Inky Cloud; Song & Silence: Healthful Slumber, Lullaby, Wail of Doom; Tome & Blood: Corpse Candle, Eagle’s Splendor (and again), Ghostform, Mass Darkvision, Owl’s Wisdom (again); Unapproachable East: Abolish Shadows, Low-Light Vision (yet again), Superior Darkvision; WotC Website: Bite of the [Lycanthrope], Scattergloom.

Hosted by www.Geocities.ws

1