Poisons of
Duchy of Clearwater
Herbalism (int) – Proficiency that allows
the character to find and make poisons, salves and general mixtures that
provide a varied number of negative effects.
All herbs can only be found between Spring and Fall, no herbs can be
found in the winter.
Ranks 1 Can
find only some level 1 herbs, roll 1d3 on category table
Make
Check against DC 10 Ranks 2
Ranks 2 Can
find any level 1 herb, roll full 1d4 on category table
Make
Check against DC 12
Ranks 3 – 4 Can
find all level 1 and some level 2 herbs, roll 1d6 on table
Make
Check against DC 15
Ranks 5 - 6 Can
find any level 1 herb without a roll, if looking can find any level 1 or 2
herb. Roll 1d8
Make
Check against DC 17
Ranks 7 – 8 Can
find any level 1 herb without a roll, can find all 1st and 2nd
levels, and some third levels. Roll
1d10 Make
Check against DC 19 Ranks 9+
Can find
any level 1 or level 2 herb without rolling, can find all level 3 herbs. Roll 1d12 Make
Check against DC 21
Level 1 Herbs are found in 1d8 doses Level 2 Herbs are found in 1d6 doses Level 3 Herbs are found ind3doses
|
# |
Herb Name |
Save Against DC
|
Effect if first
save failed
|
Where Found
|
Onset
|
Method |
Duration |
Base Market Value |
|
1. |
Peruga Root |
10 |
1d4 damage |
Sandy coastal dunes |
1d4 rounds |
Ingested |
Perm. |
5gp |
|
2. |
Nygia berries |
12 |
1d6 damage |
River banks |
1 hour |
Ingested |
Perm. |
10gp |
|
3. |
Drakol berries |
12 |
1d8 damage |
Light forest |
1d4 rounds |
Ingested |
Perm. |
15gp |
|
4. |
Tospin Powder |
15 |
1d10 damage |
Swampy grasses |
Inst. |
Inhaled |
Perm. |
15gp |
|
5. |
Walupas Sap |
15 |
1d8 dmg (mixed with liquid) |
Deep Mossy Woods |
1 round |
Ingested |
Perm. |
20gp |
|
6. |
Terodian Powder |
20 |
1d10 dmg (Mixed in liquid) |
Open grasslands |
1 round |
Ingested |
Perm. |
250gp |
|
# |
Herb Name |
Save Against DC
|
Effect if first save failed
|
Where found
|
Onset
|
Method |
Duration |
Base Market Value |
|
1. |
Dia Defto Weed |
25 |
1d3 damage to dexterity |
Caverns |
1d4 rounds |
Ingested |
Perm. |
1000gp |
|
2. |
Nerupia Sap |
12 |
1d4 damage to constitution |
Light Forests |
1 hour |
Ingested |
Perm. |
15gp |
|
3. |
Valikia berries |
20 |
1d6 damage to strength |
Swamps |
1d4 rounds |
Ingested |
Perm. |
250gp |
|
# |
Herb Name |
Save Against DC
|
Effect if first
save failed
|
Where found
|
Onset
|
Method |
Duration |
Base Market Value |
|
1. |
Gred Zo sap |
10 |
1d4 damage |
Caverns |
1 round |
Injected |
Perm. |
10gp |
|
2. |
Pleth sap |
12 |
1d6 damage |
River banks |
1 round |
Injected |
Perm. |
15gp |
|
3. |
Dresz Sap |
15 |
1d4 dex damage |
Swamps |
1 round |
Injected |
Perm. |
250gp |
|
4. |
Witdorian Sap |
25 |
1d4 str damage |
Moss covered trees |
1 round |
Injected |
Perm. |
3000gp |