Poisons of

Duchy of Clearwater

 

Herbalism (int) – Proficiency that allows the character to find and make poisons, salves and general mixtures that provide a varied number of negative effects.  All herbs can only be found between Spring and Fall, no herbs can be found in the winter.

Ranks 1             Can find only some level 1 herbs, roll 1d3 on category table

                        Make Check against DC 10 Ranks 2

Ranks 2             Can find any level 1 herb, roll full 1d4 on category table

                        Make Check against DC 12

Ranks 3 – 4       Can find all level 1 and some level 2 herbs, roll 1d6 on table

                        Make Check against DC 15

Ranks 5 - 6        Can find any level 1 herb without a roll, if looking can find any level 1 or 2 herb.  Roll 1d8

            Make Check against DC 17

Ranks 7 – 8       Can find any level 1 herb without a roll, can find all 1st and 2nd levels, and some third levels.  Roll 1d10                                    Make Check against DC 19 Ranks 9+                   

Can find any level 1 or level 2 herb without rolling, can find all level 3 herbs.  Roll 1d12                                    Make Check against DC 21

Level 1 Herbs are found in 1d8 doses                              Level 2 Herbs are found in 1d6 doses                  Level 3 Herbs are found ind3doses

 

Health Poisons Category

#

Herb Name

Save Against DC

Effect if first save failed

Where Found

Onset

Method

Duration

Base Market Value

1.

Peruga Root

10

1d4 damage

Sandy coastal dunes

1d4 rounds

Ingested

Perm.

5gp

2.

Nygia berries

12

1d6 damage

River banks

1 hour

Ingested

Perm.

10gp

3.

Drakol berries

12

1d8 damage

Light forest

1d4 rounds

Ingested

Perm.

15gp

4.

Tospin Powder

15

1d10 damage

Swampy grasses

Inst.

Inhaled

Perm.

15gp

5.

Walupas Sap

15

1d8 dmg (mixed with liquid)

Deep Mossy Woods

1 round

Ingested

Perm.

20gp

6.

Terodian Powder

20

1d10 dmg (Mixed in liquid)

Open grasslands

1 round

Ingested

Perm.

250gp

 

 

 

 

 

 

 

 

 

 

Ability Poisons Category

#

Herb Name

Save Against DC

Effect if first save failed

Where found

Onset

Method

Duration

Base Market Value

1.

Dia Defto Weed

25

1d3 damage to dexterity

Caverns

1d4 rounds

Ingested

Perm.

1000gp

2.

Nerupia Sap

12

1d4 damage to constitution

Light Forests

1 hour

Ingested

Perm.

15gp

3.

Valikia berries

20

1d6 damage to strength

Swamps

1d4 rounds

Ingested

Perm.

250gp

 

 

 

 

 

 

Weapon Coatable Poisons Category

#

Herb Name

Save Against DC

Effect if first save failed

Where found

Onset

Method

Duration

Base Market Value

1.

Gred Zo sap

10

1d4 damage

Caverns

1 round

Injected

Perm.

10gp

2.

Pleth sap

12

1d6 damage

River banks

1 round

Injected

Perm.

15gp

3.

Dresz Sap

15

1d4 dex damage

Swamps

1 round

Injected

Perm.

250gp

4.

Witdorian Sap

25

1d4 str damage

Moss covered trees

1 round

Injected

Perm.

3000gp

 

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