Pathfinder
by Matthew Hedges, [email protected]
From Irongate 3E: http://users.chariot.net.au/~mhedges/irongate3e
|
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|
1st |
1 |
2 |
0 |
0 |
Tracking on the Run (-2), Ignore Rain Effects |
|
2nd |
2 |
3 |
0 |
0 |
Superior Direction Sense |
|
3rd |
3 |
3 |
1 |
1 |
Fleet Foot, Tracking on the Run (-0) |
|
4th |
4 |
4 |
1 |
1 |
Pass without Trace |
|
5th |
5 |
4 |
1 |
1 |
Track the Untrackable |
Many people and outdoorsmen of the world have the ability to follow a trail made by the passing of some creature. Many have developed this ability to achieve high levels of skill. None of them however, have the uncanning tracking ability of the pathfinder.
The pathfinder is an expert tracker. Having learnt the age old secrets of tracking lore, the pathfinder is able to put them to use following any kind of quarry.
Due to this great tracking abilities, pathfinders are often found at the head of military scouting formations. Equally they are valued by (and as) bounty hunters who often need to track their bounty via old trails.
Rangers who wish to further their tracking skills are the most
common group to take this path. Druids, clerics, barbarians and rogues are also
found amongst their numbers. The races are represented fairly equally, with a
slightly higher number of elves whose sharper senses assist greatly in the
tracking process.
Hit Die: d8
Requirements
Spot: 8 ranks
Knowledge (Nature): 6 ranks
Intuit Direction: 6 ranks
Wilderness Lore: 10 ranks
Feats: Alertness, Track
Class skills
The class skills (and key ability for each skill) of the pathfinder are Craft (Int), Hide (Dex), Intuit Direction (Wis), Knowledge (Nature)(Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Swim (Str), Wilderness Lore (Wis). See Chapter 4 in the Core Rulebook 1 for skill descriptions.
Skill points at each level: 4 + Int modifier
Class Features
Weapon and Armour Proficiency: Pathfinders are proficient in light armour but no shields. They are not proficient with any additional weapons. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.