Master
Sorcerer
Like the powerful archmage, a master sorcerer has chosen to
delve more deeply into his art, to learn the secrets of magic long forgotten or
even undiscovered. Though it is
conceivable for a sorcerer to become an archmage, the requirements for such a
path are harsh and unforgiving for a sorcerer who has a limited selection of
spells he may learn. The path of a
master sorcerer is slightly more forgiving, though this is mostly because of
the sorcerer's predisposition to becoming a master sorcerer, with its highly
developed manipulation of magic on a very basic level.
Hit
Die - d6
Requirements
-
To qualify to become a master sorcerer, a character must
fulfill all the following criteria.
Concentration
- 16 ranks
Knowledge[Arcana]
- 16 ranks
Spellcraft
- 16 ranks
Feats
- Spell Focus[any two schools], Skill Foocus[knowledge:arcane or spellcraft]
Spellcasting
- Ability to cast arcane spells of 7th llevel or higher without preparation,
knowledge of 5th level or higher spell from at least four schools
Class
Skills -
The master sorcerer's class skills are; Bluff[Cha],
Concentration[Con], Diplomacy[Cha], Intimidate[Cha], Knowledge[arcana],
Scry[Int], Spellcraft[Int]
Skill
Points at Each Level - 4 + Int modifier
Class
Features -
Weapon
and Armor Proficiency - Master sorcerers gain no proficiency
with any weapon or armor.
BAB/Saves
- As sorcerer
Special
1st-Meditative
Enlightenment
2nd-Meditative
Enlightenment
3rd-Meditative
Enlightenment
4th-Meditative
Enlightenment
5th-Meditative
Enlightenment
Spells
per Day - A master sorcerer continues to study magic. Thus, when a new level is gained after he
begins the path to become a master sorcerer, he learns new spells per day as if
he gained a level in the spellcasting class he previously belonged to before
becoming a master sorcerer. He does
not, however, gain any other benefit a character of that class would have
gained.
Meditative
Enlightenment - Through intense meditation and
self-assesment, the master sorcerer gains an insight into the intricacies of
magic unknown to less experienced sorcerers.
Meditative Enlightment grants a master sorcerer special abilities at the
cost of selective, detrimentally altered spellcasting ability.
-Expanded Repetoire-
By sacrificing a spell slot of any level, the master sorcerer may learn two new
spells of the same level as the slot sacrificed. For example, Kirian chooses to give up one of his 7th levels
slots. In return, he learns a new 7th
level spell.
-Expanded Casting-
Sorcerers are already capable of hurling a great number of spells. A master sorcerer who chooses expanded
casting takes this spell hurling one step further. By permanently forgetting a spell of a given level, he gains the
ability to cast spells of that level two more times per day.
--Note-- Expanded
Repetoire and Expanded Casting may not be used to alter spells of the same
level. Kirian couldn't sacrifice a 9th
level spell slot to gain a new spell, then turn around and sacrifice a 9th
level spell to gain two more 9th level spell slots.
-Elemental Variance-
A master sorcerer who chooses Elemental Variance must select a type of
energy[acid, cold, electricity, fire, or sonic]. Any time he casts a spell dealing elemental damage, he may
substitute any amount of that damage with the energy type chosen above. For example, Kirian, who chose acid, casts a
simple fireball. He decides to alter
the fireball so that it does 5d6 acid damage and 5d6 fire damage. Any mixture is allowed, up to and including
completely replacing the original energy of the spell with that chosen
above. The minimum this ability costs
is one 4th level slot, though Elemental Variance will then only be able to
affect spells of 4th level or less.
Sacrificing a 5th level spell slot allows it to affect spells of 5th
level, a 6th level slot allows for 6th level spells to be affected, and so
on. Each spell slot above 4th that is
sacrificed adds 1d6 damage to spells affected by Elemental Variance.
-Instinctive
Metamagic- Metamagic has long been one of the sorcerer's principle
weaknesses. When a master sorcerer
chooses Instinctive Metamagic, he learns to apply metamagic to his spells
without increasing their casting times.
For example, if Kirian wished for his spells of 6th level and lower to
be able to be maximized without increasing their casting time to a full round,
he would sacrifice a 9th level spell slot and forget a 9th level spell. Maximizing the spells would still raise
their level by three, but he would be able to cast them as if they were not
metamagically altered. If he desired
all of his spells of 4th level and lower to be able to be cast as quickened
spells, it would require the sacrifice of an 8th level spell slot and
forgetting of an 8th level spell.
-Reverse Effect
Metamagic- Not all spells need be at full power. A master sorcerer who realizes this and learns to control the
force of his spells is able to apply certain metamagic feats he knows in a
reversed manner. Spells with only
verbal components may be given somantic components by a master sorcerer with
the Reverse Effect Metamagic ability and the Still Spell feat. Doing so would lower the spell's level by
one, requiring a lower level spell slot, though the spell's save DC would also
be lowered by one. A reverse empowered
spell would have its maximum damage halved and its level reduced by two. The following metamagic feats may be
reversed; Silent Spell, Still Spell, Empower Spell, Extend Spell, and Enlarge
Spell. Reverse Effect Metamagic
requires the same sacrifices as Instinctive Metamagic. For example, Kirian wishes to be able to use
the reverse effect metamagic ability on all of his spells of 5th level or
lower. To do so would require the loss
of a 7th level spell slot and a 7th level spell. If he didn't wish to be able to reverse the Empower Spell feat,
he could instead use a 6th level spell and spell slot.
--Note--
Instinctive Metamagic and Reverse Effect Metamagic may not be gained through
the sacrifice of spells or spell levels that have been gained through uses of
Expanded Repetoire or Expanded Casting.
-Spell Preparation-
A master sorcerer sometimes recognizes the limitations imposed upon him by his
class. It is not uncommon for a
sorcerer to find himself in a situation in which his spells are ineffective. A master sorcerer realizes this weakness and
overcomes it, becoming a bit of a wizard in the process. The master sorcerer learns to prepare a
number of spells per day equal to his Charisma modifier using a spellbook, just
as if he were a wizard. This ability
costs one 8th level spell slot.
-Explorative Casting-
Realizing the potential usefulness of magics outside of his regular influence,
the master sorcerer studies the spellcasting methods and abilities of another
class. He gains the ability to learn
spells from another class of spellcaster. This ability costs one 7th level spell slot.
-Arcane Donation-
More often than not, a sorcerer has a surplus of spell slots left over at the
end of the day. Some master sorcerers
decide to do something about this surplus.
A master sorcerer with the Arcane Donation ability may temporarily imbue
a willing subject with a portion of his power.
This donation lasts for one hour per level of the donating
sorcerer. The cost of Arcane Donation
varies from one master sorcerer to another.
Permanently sacrificing a 6th level spell slot allows a master sorcerer
donate up to six spell levels to a subject.
For example, Kirian sacrificed a 9th level spell slot when he chose
Arcane Donation. He decides to donate a
teleport, fireball, and true strike spell to Areana, his fighter
companion. A master sorcerer can not
recover donated spell slots until the subject who recieved the spells uses them
or they fade away at the end of the donations duration.