Ancestral

Description
A tale is told among most Humanoids, of the Dragons blood in Kobolds, many disbelieve this, and some tales disagree. Ogres and other giantkin hold the consensus that their gods banished a breed due to weakness, and they became Kobolds, Goblins though, believe that powerful Dragon sorcerers tried infiltrating a goblin area, but failed in there spells, and were permanently stuck as kobolds. The tales hold meaning, but none are true, yes Dragons are related to Kobolds, but not all have the strength to prove it.

He ran, he knew, even with his knowledge in his heritage, even with the feeble library, they'd know as well, His Great-great-great grand father was a Green dragon and they wouldn't like that.
It was very obvious he had been changing, now he stood almost 5 foot high and had sprouted wings they might take notice, he skirted around s trap, a gate, and dived, no they wouldn't follow would they? The splashes echoed as four kobolds, in light leather, plunged foolishly into the cold water, he went to the bottom, why did they have to follow him? He owed them nothing they sank down, and followed them, damn those sorcerers, he spat the lightning that had been brewing, since he's learning of his past, now they really sunk, he sped off, sorry for the deaths of his brethren.


Hit Dice-D12/level

Requirements
--Skill ranks: Knowledge: Heritage: 4 ranks, Knowledge Arcane: 4 ranks
--Race: Kobold, non-draconic.
--Other: ability to cast 3rd level arcane spells without preparation

CLASS SKILLS:
--Skill Points per level: 4 (+Intelligence modifier)

--Concentration (Con), Craft (Int), Dipllomacy (Cha), Escape artist (Dex), Gather Information (Cha), Knowledge (Int), Listen (wis), Profession (Int), Scry (Int, Exclusive skill), Search (Int), Speak language(Int), Spellcraft (Int) and Spot (Wis)

Base-attack .. Refl/Fort /Will .. Special
1st +0 .... +2/+0/+2 .. Appearance, +1 Nat. AC
2nd +1 .... +3/+0/+3 .. Claws and Bite, +2 strength
3rd +2 .... +3/+1/+3 .. Breath weapon (1)
4th +3 .... +4/+1/+4 .. Appearance, +2 Nat. AC
5th +3 .... +4/+1/+4 .. Enlargement, +2 strength
6th +4 .... +5/+2/+5 .. Appearance, +2 Constitution
7th +5 .... +5/+2/+5 .. Breath weapon (2)
8th +6 .... +6/+2/+6 .. +3 Nat. AC
9th +6 .... +6/+3/+6 .. Wings
10th +7 .... +7/+3/+7 .. Blood of dragons

Special abilities descriptions:

--Appearance (Ex): At first level, the pplayer chooses the type of dragon, and his scales turn the colour of the dragon. At forth level, the scales grow and the colour deepens, the horns or other tell tale signs the patron dragon sports start to grow. At Sixth level, any personality traits carry over to the ancestral, and both alignment axis slides towards the dragon's alignment.

--Natural Armour Class (Ex): The Ancestrral gains the shown bonus, to his or her AC, this, stacks with the kobolds racial +1 Armour bonus, but not with each other.

--Claws and bite (Ex): The Ancestral gaiins a Bite (1d4) and Claw (1d3) attacks.

--Ability modifiers (Ex): Another side aaffect of the draconic heritage is the increased ability scores; these are treated as those gained every 4 levels.

--Breath weapon (Su): A dragons most notte worthy ability is it's breath weapon, and the Ancestral gains the breath of which ever type of dragon whose heritage he enjoys. S/he uses the appropriate ability:

code:


Dragon   Breath weapon  Stage 1 Stage 2 Stage 3 DC
Black    Line of Acid   2d4     4d4     6d4     17
Green    Cone of Gas    2d6     4d6     6d6     17



--Wings (Ex): At 9th level the Ancestral gains wings, with which they can travel at their normal speed, and average maneuverability

--Blood of Dragons (Ex): Reaching the piinnacle of ability, the Ancestral's Breath weapon reaches the 3rd and final stage, it gains +4 Charisma and +2 Intelligence, it's armour class bonus goes up to +4 and gains the Dragon type, gaining all inherent abilities from that Type, they gain stage 3 in there Breath weapon advancement, they also gain an immunity equal to the breath type, and one other ability:

Black-Water breathing
Green-Water breathing

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