Healing Proficiency Information and Table

 

Healing – Proficiency that allows the character to bind wounds, slow poisons and find herbs used to restore health and treat all sorts of illness.  Just by gaining one rank in the skill allows anything in the players handbook, with additional ranks giving access to being able to find and use various healing herbs.  All herbs can only be found between Spring and Fall, no herbs can be found in the winter.

Ranks 1                Can find only some level 1 herbs, roll 1d3 on category table                                                      Make Check against DC 10      

Ranks 2                Can find any level 1 herb, roll full 1d4 on category table                                                          Make Check against DC 12

Ranks 3 – 4            Can find all level 1 and some level 2 herbs, roll 1d6 on table                                                      Make Check against DC 15

Ranks 5 - 6            Can find any level 1 herb without a roll, if looking can find any level 1 or 2 herb.  Roll 1d8                     Make Check against DC 17

Ranks 7 – 8            Can find any level 1 herb without a roll, can find all 1st and 2nd levels, and some third levels.  Roll 1d10        Make Check against DC 19      

Ranks 9+              Can find any level 1 or level 2 herb without rolling, can find all level 3 herbs.  Roll 1d12                                    Make Check against DC 21

Level 1 Herbs are found in 1d8 doses                               Level 2 Herbs are found in 1d6 doses                   Level 3 Herbs are found in 1d3 doses

Wound Curing Category

#

Herb Name

Effect

Onset

Where found

Rarity

Method

Duration

Base Market Value

1.

Tapir Berries

Heals 1 hp + stop bleeding

Inst

Light Oak Forest

Common

Ingested

Perm.

15gp

2.

Chalunga root

Heals 1d3 hp

1 round

Lake weeds

Common

Ingested

Perm.

10gp

3.

Predwin Moss

Heals 1d4 hp

1d4 rounds

Caverns

Uncommon

Ingested

Perm.

115gp

4.

Sapura Sap

Heals 1d4 hp

1 round

Light Forest

Uncommon

Contact

Perm.

115gp

5.

Veliasis Berries

Heals 1d6 hp

1 round

Sylvan Glens

Rare

Ingested

Perm.

820gp

6.

Nudgren Fruit

Heals 1d10 hp

1 hour

Farmland bushes

Very Rare

Ingested

Perm.

1250gp

 

 

 

 

 

 

 

 

 

 

Ability Curing Category

#

Herb Name

Effect

Onset

Where found

Rarity

Method

Duration

Base Market Value

1.

Brogin Weed

Heals 1 point of Str or Dex ability damage

1round

Swamps

Uncommon

Ingested

Perm.

200gp

2.

Atlas Sap

Heals 1 point of any Damage

1 round

Open fields

Very rare

Ingested

Perm

2000gp

3.

Phizer Plant Extract

Heals 1 point of Constitution damage

1 round

Caverns

Uncommon

Ingested

Perm

200gp

4.

Irrigildis Root

Heals 1 point of dexterity damage

1 round

Sylvan glens

Rare

Ingested

Perm

1000gp

5.

Numbnull Pollen

Heals 2 point of any damage

1 round

Underground

Very rare

Inhaled

Perm

1500gp

6.

Tempest Berries

Heals 1 point of damage from any ability

1 round

Rocky coastlines

Rare

Ingested

Perm

100gp

 

 

 

 

 

 

 

 

 

 

 

 

 

Other Category

#

Herb Name

Effect

Onset

Where found

Rarity

Method

Duration

Base Market Value

1.

Strigul Weeds

+1d4 HP total

Inst.

Swamps

Common

Ingested

1 turn

25gp

2.

Sadol Nuts

+1 strength

1 round

Deciduous Forest

Common

Ingested

1d8 rounds

20gp

3.

Plateebo Berries

+1 Intelligence

1 round

Deciduous Forest

Common

Ingested

1d8 rounds

20gp

4.

Nyatis Herbs

+1 to charisma

1 round

Druid Gardens

Common

Ingested

1d8 rounds

20gp

5.

Kithorian Sap

+1d8 HP total

Inst.

Pine Forest

Uncommon

Ingested

1d12 rounds

150gp

6.

Ungeal Pollen

Adrenaline rush, +1 to str, dex & con

1 round

Open fields

Uncommon

Inhaled

1d8 rounds

175gp

7.

Qriagon Root

Increase resistance to poisons, +4 fort save

1 round

Caverns

uncommon

Ingested

1 hour

140gp

8.

Osia Pollen

Mass Rush, +1 to Dex, Int and Wis

1 round

Open fields

Rare

Inhaled

1d8 rounds

750gp

9.

TimTrodil Leaves

+1d12 hp total

Inst.

Sandy beaches

Uncommon

Ingested

1 turn

300gp

10.

Burker Berries

Massive physical rush, +3 to str, dex, con

When effect wears off, character can do nothing but vomit for 2d4 rounds.

1 round

Rocky hillsides

Very rare

Ingested

1d8 rounds

2000gp

11.

Caplitol Fruit

Impart intelligence, +3 int

1 round

Farmlands

Very rare

Ingested

1 hour

2000gp

12.

Worgar Root

Resistance to Poisons, +8 Fort Save

1 round

Caverns

Rare

Ingested

1d8 rounds

1000gp

 

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