Baervan’s wanderer
The dry thud of metal on wood echoed mercilessly, through the woods. A small
figure, crouching, the small-bodied gnome had hid behind the narrow-trunked
pine tree, he pattered up into the tree following a small racoon, he jumped
down and caught the axe.
“This is no place for a woodsman,” Spoke the Gnome, he had surprised the man,
but no less then would a bear, it wouldn’t take long to work out the silly
joke, he thought. He did flinch though, but a second later replied cockily, “Is
this not a wood, and I not a man?”
“It is not your business here, you must leave,” He replied, Çade lay still in
the tree; poised.
“Neither is….arghh,” Çade leapt down from the tree, and landed on the poor mans
face, and scratched it, “Get the damn cat OFF!”
Torben blurred forward and stuck his leg round the man's thigh, then the man
cascaded sideways, his leg gave way with a short crack, on the ground. Çade
still scratched at the man's face and the man still squirmed. He pulled Çade
off, and made short work of the knee, bandaged him up, the raccoon watching
quizzically head tilted in wonder. After it was on a splint he cast a spell
that sent the man asleep, and dragged him to the outskirts, making no effort to
miss the large stones, and bumping the woodcutters head, Çade giggled. Why
do you care so much? Came the mental word from Çade, I will not stoop to
the level of a kobold, He replied. The easiest root is not always the
best. I am a Wildwanderer, remember?
Gnomish communities, how ever isolated, are not naive about all those that may
want to remove there peaceful solace, a brand of scouts and warriors, often
travelling with Scarlet squirrels, trained to protect the boundaries of their
gnomish homes.
Requirements
BAB: +4
Climb: 6 ranks
Wilderness lore: 4 ranks
Gnome
Has Baervan Wildwanderer as patron deity
Has Raccoon as Animal companion
HD d8
Class Skills: The Baervan’s wanderer’s skills (and the key ability for each
skill) are, Climb (Dex) Concentration (Con), Craft (Int), Diplomacy (Cha), Heal
(Wis), Intuit Direction (Wis), Knowledge (plants) (Int), Pick pocket(Dex,
Trained) Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int), Swim
(Str), and Wilderness Lore (Wis).
Weapon and Armor Proficiency: A Baervan’s wanderer is proficient with all
simple and martial weapons, light armor, medium armor, and shields, any oaths
taken remain, barring claw bracers, which they gain proficiencies in.
Saves and BAB as Ranger
Lvls
1 Raccoon buddy, Wildshape 1/day
2 Trackless step, Scent
3 Swim, Slow fall 40ft.
4 Uncanny dodge, Wildshape 2/day
5 Paws faster then the eye, Wildshape (tiny), Uncanny cling, slow fall 60ft
6 Alert
7 Scamper, Wildshape 3/day, Slow fall 80ft.
9 Vigilant
10 Slow fall Any, Wild shape (Dire)
--Class abilities
--Forest Buddy: If the character hasn't already attracted a familiar, he gains
this new friend at first level. The Racoon familiar can be of any species
appropriate to the area. Alternately, a DM may allow the character to gain a
new racoon animal companion that does not count against the character's total
of companions.
--Wildshape (Sp): The spell-like abilityy to Polymorph self into Small to Medium
(But not a dire animal, see below) animal, and then return to the normal state,
once per day. Although, only one form may be taken unlike the standard use of
the spell. Hit points are regained, as stated in the spell description, as if
he or she has rested for a day. Lastly, he or she cannot be disorientated as
per the spell. At fifth level, s/he gains the ability to turn into a
medium-sized creature, and at fifth, they may assume the shape of a dire
animal.
--Trackless step (Ex): Starting at 2nd llevel, the Baervan’s wanderer no longer
makes tracks and cannot be tracked in the wilderness.
--Scent (Ex): A normal Gnome’s nose can detect brimstone; a highly trained Nose
can do far more. The Scent Special ability is gained as per the Monster manual.
--Swim (Ex): Taking after the raccoon, TThe wanderer, gains a swim speed of
20ft.
--Uncanny dodge (Ex): Ever alert is the Wanderer of Baervan, so he can no
longer be caught unaware and lose his dex to ac, by being flat-footed.
--Paws faster then the eye (Ex): The BW Gains a +2 on their pickpocket skill,
Granted by the time spent with there familiar.
--Uncanny cling (Ex): an expert at climbbing, they now retain there dex mod to
AC.
--Alert (Ex): Gaining more then the usuaal wizard from their familiar, they gain
the feat Alertness, but this stacks with any other previous bonus, (The
Baervan’s wanderer has the feat, the feat again from the familiar and this
ability for an overall +6 bonus).
--Scamper (Ex): The raccoon pays back itts friend by teaching him how to climb,
and he gains a climb speed of 20ft.
--Vigilant (Ex): Ever wary and ready, thhe guardian of the leaf, gains an unnamed
bonus to his or her initiative, of +2.
--Slow fall (Ex): As the talent of the rraccoon is transferred, they gain the
ability to slow the fall; when ever in the reach of a solid surface, to slow
the fall by 40ft. then 60ft at 5th level then 80ft at 80 and finally at 10th
any distance. As well, they may roll 1d6X10 and stop after that much, holding
on to the surface with a climb check.