Contributed By: Hoy
Gnome barbarians who fight with the ferocity of
a badger.
Hit Die: d12
To qualify to become a(n) Badger Rager, a character
must fulfill all the following criteria.
Race: Gnome
Base Attack Bonus: +6
Feats: Two-Weapon Fighting, Weapon Focus (Clawed Gauntlet)
Other: Ability to Rage 2/day; must be a member of the Well-Respected Order of
the Badger.
The Badger Rager's class skills (and the key
ability for each skill) are The badger rager’s class skills (& key ability)
are: Animal Empathy (Cha), Climb (Str), Handle Animal (Cha), Hide (Dex), Jump
(Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Swim (Str),
and Wilderness Lore (Wis). . See Chapter 4: Skills for skill descriptions.
Skill Points at Each Additional Level: 4 + Int
modifier.
Badger Rager
Class Base Attack Fort Ref Will
Level Bonus Save Save Save Special
1 +1 +2 +0 +0 Badger Empathy, Badger Rage 1/day
2 +2 +3 +0 +0
3 +3 +3 +1 +1 Light Claws
4 +4 +4 +1 +1 Badger Rage 2/day
5 +5 +4 +1 +1 Badger Mount
6 +6 +5 +2 +2 Additional Rage
7 +7 +5 +2 +2 Badger Rage 3/day
8 +8 +6 +2 +2 Dig
9 +9 +6 +3 +3
10 +10 +7 +3 +3 Badger Lord
All of the following are class features of the
Badger Rager
Weapon and Armor Proficiency: Badger ragers are proficient with light and
medium armor. They gain no additional weapon proficiencies.
Badger Empathy: All badgers (even dire ones) view the badger rager as a trusted
friend and will not willingly attack him. He gains a +4 circumstance modifier
to all Animal Empathy and Handle Animal checks regarding these animals.
Badger Rage: Whenever the badger rager enters a barbarian rage, he can opt to
use this supernatural ability as well. When activated, he transforms into a
Dire Badger for the duration of the rage (the transformation is a
move-equivalent action and can be combined with a normal move, run, or charge)
as per the polymorph self spell. He gains all the physical statistics of a dire
badger *(although his hit points do not change if his Con score changes), as
well as all the raging bonuses and penalties as well as all the extraordinary
abilities of the dire badger. His claws have all the enhancement bonuses and
special abilities of his clawed gauntlets. He may also choose to allow some of
his equipment to remain (not merge) in his new form. These can include armor
(but not shields), rings, amulets, helms, bracelets, and belts. All are changed
to fit his new form and are not damaged by the transformation.
* Note: as the badger rager’s class levels increase, so does the base strength
of the badger he turns into during his badger rage.
Level Str Score
1-2 15
3-4 16
5-6 17
7-8 18
9-10 19
Light Claws: At 3rd level, the badger rager treats clawed gauntlets as light
weapons (despite their size).
Badger Mount: At 5th level the badger rager may call an unusually intelligent,
strong, and loyal dire badger to act as his mount. Should this mount ever die,
he may call a new one after a year and a day. A badger rager’s mount is a
magical beast, not an animal, and gains abilities as the badger rager gains
levels. Note: should the badger rager’s mount get damaged in combat, it may
make a Will save (DC 20) to avoid entering a rage. Even if it fails, it may
make another Will save every turn, and the badger rager maintains control over
it.
Class Bonus Natural Str
Level HD Armor Adj Int Special
5-6 +2 +1 +1 6 Improved evasion, empathetic link, share saving throws
7-8 +4 +3 +2 7 Speak w/ badger rager
9 +6 +5 +3 8 Blood bond
10 +8 +6 +4 9 SR
Blood bond: the badger rager’s mount gains a +2 bonus to all attacks, checks,
and saves if it witnesses the badger rager being threatened or harmed. This
bonus lasts as long as the threat is immediate and apparent.
SR: the badger rager’s mount gains Spell Resistance equal to the badger rager’s
class level + 12.
Additional Rage: At 6th level the badger rager gains one additional barbarian
rage/day.
Dig: So long as the badger rager wields two clawed gauntlets he gains a burrow
speed of 10 ft.
Badger Lord: At 10th level the badger rager becomes a veritable lord of
badgers. No badger (even dire ones) will attack him unless the badger lord
attacks him or her first. He can now shapechange at will into the form of a
normal badger (although w/ +1 to Str & Con, and he may make saves as his
mount to resist entering a rage) and he may use his badger rage a total of
4/day.