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Part of the Pack |
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New Magic Spells and Items
Clevadoran has a new spell or two that he uses to protect the secrecy of his
den. These spells were developed with the help of more powerful casters, and in
the case of greater trackless domain, the other caster developed this extension
of the original spell. These spells all deal with covering one's presence or
signs of one's presence. He also has an item that allows him to benefit from
one of the new spells.
Cloak of the Servant: This somewhat worn cloak is drab brown in
appearance. It confers the effects of a servant's guise spell on the
wearer.
Caster Level: 1st; Prerequisites: Craft Wondrous Item, servant's
guise; Market Price: 2,000 gp; Weight: 1 lb.
Servant's Guise
Illusion (Glamer)
Level: Rgr 1, Sor/Wiz 0
Components: S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes/level (D)
Saving Throw: Will negates (see text)
Spell Resistance: Yes
Servant's guise allows you to subtly alter your clothing, weapons,
and equipment, but not your form, features, or body type, in a manner that
makes you unworthy of notice. You must choose the style of clothing and decide
what your weapons and equipment look like or whether they appear at all. This
spell does not alter the perceived tactile (touch) or audible (sound) properties
of you or your equipment. A battleaxe made to look like a dagger or a sash
still functions as a battleaxe. If you use this spell to create a disguise, you
get a +5 bonus on the Disguise check.
Note: Creatures get Will saves to recognize the glamer as an illusion if
they interact with it (such as by touching you and having that not match what
they see, in the case of this spell.)
Greater Trackless Domain
Transmutation
Level: Drd 4, Rgr 3
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 200-ft.-radius spread
Duration: 24 hours
Saving Throw: None
Spell Resistance: No
This spell, an improved version of trackless domain, affects a larger
area and allows the caster to select which beings leave tracks in the domain,
and which do not. The caster can select one creature, or one subtype of
creature (for example, bears as a subtype of animals), per caster level. The
selected creatures do not leave any trace in the trackless domain, and all
other creatures leave normal signs of their passage. Thus, the caster can set
up a trackless domain that allows him to track certain creatures, and not
others. For example, if a caster was investigating an area where a lot of one
type of animal, say wolves, lived, but wanted to find the elf bounty hunter
hiding among them, the caster could set the area so that the elf's tracks
remain, and other normal tracks for the area are excluded. It is also useful
for hiding the passage of selected people, say a group of adventurers, while
not eradicating all tracks in the area.
Obliterate Tracks
Transmutation
Level: Drd 2, Rgr 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: 100-ft.-radius spread
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell obliterates all tracks and signs of passage in the area of
effect. Scents vanish, broken twigs are repaired, and the area looks as if no
one has passed through it in at least a month. The effect is instantaneous, and
subsequent signs of passage remain. The spell cannot eliminate the tracks of
Huge or larger creatures. Further, it cannot repair anything more than tiny
branches on plants; it is not a plant healing spell and does not cure wounds
(hit points) suffered by plants.
Trackless Domain
Transmutation
Level: Drd 3, Rgr 2
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 100-ft.-radius spread
Duration: 24 hours
Saving Throw: None
Spell Resistance: No
This spell creates an area in which no creatures can be tracked. In effect,
all creatures passing through the area are affected by a pass without trace
spell. The trackless effect affects beings only within the area of effect of
the spell; once subjects leave the area they can be tracked normally. For example,
if a bear passed into the trackless domain, it would suddenly cease to leave
tracks, scent, or any sign of passage. If the bear later left the area at a
different point, tracks and scent would resume.