Fire Mage

A great arch mage long ago strived to master the element of fire. He studied long and hard to master all of its properties, but finally he was able to succeed. He never taught anyone his secrets, but he recorded all of his findings in a book called the “Book of the Fire Mage”. Lost long ago, the book has been rumoured to have resurfaced somewhere.

                Hit Die: d4.

 

Requirements

To become a Fire Mage, a character must fulfill all of the following criteria.

Spell-casting: Must be able to cast level 6 arcane spells, and must be able to cast at least one spell for each level (not including 0-level) that has the descriptor [Fire].

Skills: Knowledge (Arcana) 10, Knowledge(Planes-Fire) 10, Spellcraft 10

Special: Must have an elemental familiar of fire.

 

Class Skills

The Fire Mage’s class skills are the same as a wizard’s.

 

                Skill Points at Each Level: 2 + Int modifier.

 

Class Features

All of the following are features of the Fire Mage prestige class.

                Weapon and Armour Proficiencies: Fire Mage’s gains no proficiency in weapons, armour or shields.

                Spells per Day: A Fire Mage continues to study magic as he gains level in this prestige class. When a new Fire Mage level is gained, the character gains new spells per day as if she had also gained a level in her arcane spell-caster class.

                Fire Mastery: For each level a Fire Mage gains, he may choose one of the following special abilities:

                Arcane Fire (Su): The Fire Mage gains the ability to channel arcane spell energy into arcane fire, manifesting as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Fire Mage) and deals 1d6 points of fire damage per level of Fire Mage plus 1d6 points of fire damage per level of the spell channelled to create the effect.

                Spell-Like Ability: The Fire Mage can use one of his arcane spell slots to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day. The Fire Mage does not use any components when casting the spell, although a spell that costs XP to cast still does so and a spell with a costly material component instead costs her 10 times that amount in XP.

                The spell-like ability normally uses a spell slot of the spell’s level, although the Fire Mage can choose to make a spell modified by a Metamagic feat into a spell-like ability of the appropriate spell level.

                The Fire Mage may use an available higher-level spell slot to be able to us the spell-like ability more often. Using a spell slot 3 levels higher than the chosen spell allows her to cast it four times per day, and a slot six levels higher lets her cast it six times per day.

                If selected more than one time as a special ability, this can apply to the same spell or a different spell.

                Fire Mastery (Ex): The Fire Mage gains the ability to modify those spells with the [Fire] descriptor in a way to produce different effects.

                The Fire Mage may choose to create multiple smaller versions of the spell. For example, Pyros, a Fire Mage, may choose to create 6 small Fireballs instead of one large one. Each of these would do one sixth of the normal damage. Roll total damage first, then divide between all of them. The range is not affected, but the radius of the bursts are. Also, the DC is decreased by 1 for each level of the spell. For example, a maximized Fireball, used by a level 12 Wizard/ level 3 Fire Mage, split into five smaller ones would do 60 damage divided among the five, for a total of 12 damage each Fireball. The bursts would have a four foot radius and the Reflex DC for half damage would be six less (level six spell because of Maximize Spell).

                The targets for the spell need not be the same. You may choose a different target for each smaller version.

                Fire Immunity (Ex): The Fire Mage becomes immune to fire, non-magical and magical. He does not gain the vulnerability to cold as creatures with the Fire Subtype do.

                Fire Spell Power +5: This ability increases by +5 the DC for saving throws against the Fire Mage’s arcane spells with the [Fire] descriptor and for caster level checks for his arcane spells with the [Fire] descriptor to overcome spell resistance. This ability can be selected multiple times, and stacks with itself and other spell power effects that affect arcane spells. Also, the Fire Mage’s arcane spells with the [Fire] descriptor do +5 damage.

                Fiery Anger (Su): The Fire Mage’s spells with the [Fire] descriptor do maximum damage (as if under the effect of Maximize Magic) against water and cold creatures.

                Overcome Resistances (Su): A Fire Master’s arcane spells with the [Fire] descriptor overcome a creature’s Fire Resistance as if the creature’s resistance were 20 lower then normal. A creature who is immune to fire now has Fire Resistance 30. This does not affect the Fire Master himself or his allies.

 

 

Table 1 - 1 The Fire Mage

   Class                   Base                       Fort        Ref         Will

   Level           Attack Bonus               Save        Save        Save        Special                   Spells per Day

       1                         +0                            +0            +0            +2          Special Ability      +1 level of existing class

       2                         +1                            +0            +0            +3          Special Ability      +1 level of existing class

       3                         +1                            +1            +1            +3          Special Ability      +1 level of existing class

       4                         +2                            +1            +1            +4          Special Ability      +1 level of existing class

       5                         +2                            +1            +1            +4          Special Ability      +1 level of existing class

 

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