Fire Mage
A great
arch mage long ago strived to master the element of fire. He studied long and
hard to master all of its properties, but finally he was able to succeed. He
never taught anyone his secrets, but he recorded all of his findings in a book
called the “Book of the Fire Mage”. Lost long ago, the book has been rumoured
to have resurfaced somewhere.
Hit Die: d4.
Requirements
To become a
Fire Mage, a character must fulfill all of the following criteria.
Spell-casting: Must be able to cast level 6 arcane spells,
and must be able to cast at least one spell for each level (not including
0-level) that has the descriptor [Fire].
Skills: Knowledge (Arcana) 10, Knowledge(Planes-Fire)
10, Spellcraft 10
Special: Must have an elemental familiar of fire.
Class Skills
The Fire
Mage’s class skills are the same as a wizard’s.
Skill Points at Each Level: 2 +
Int modifier.
Class Features
All of the
following are features of the Fire Mage prestige class.
Weapon and Armour Proficiencies: Fire Mage’s gains no proficiency
in weapons, armour or shields.
Spells per Day: A Fire Mage continues to study magic as he gains
level in this prestige class. When a new Fire Mage level is gained, the
character gains new spells per day as if she had also gained a level in her
arcane spell-caster class.
Fire Mastery: For each level a Fire Mage gains, he may choose one
of the following special abilities:
Arcane Fire (Su): The Fire Mage gains the ability to channel arcane
spell energy into arcane fire, manifesting as a bolt of raw magical energy. The
bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Fire
Mage) and deals 1d6 points of fire damage per level of Fire Mage plus 1d6
points of fire damage per level of the spell channelled to create the effect.
Spell-Like Ability: The Fire Mage can use one of his arcane spell slots
to permanently prepare one of her arcane spells as a spell-like ability that
can be used twice per day. The Fire Mage does not use any components when
casting the spell, although a spell that costs XP to cast still does so and a
spell with a costly material component instead costs her 10 times that amount
in XP.
The spell-like ability normally
uses a spell slot of the spell’s level, although the Fire Mage can choose to
make a spell modified by a Metamagic feat into a spell-like ability of the
appropriate spell level.
The Fire Mage may use an
available higher-level spell slot to be able to us the spell-like ability more
often. Using a spell slot 3 levels higher than the chosen spell allows her to
cast it four times per day, and a slot six levels higher lets her cast it six
times per day.
If selected more than one time
as a special ability, this can apply to the same spell or a different spell.
Fire Mastery (Ex): The Fire Mage gains the ability to modify those spells
with the [Fire] descriptor in a way to produce different effects.
The Fire Mage may choose to
create multiple smaller versions of the spell. For example, Pyros, a Fire Mage,
may choose to create 6 small Fireballs
instead of one large one. Each of these would do one sixth of the normal
damage. Roll total damage first, then divide between all of them. The range is
not affected, but the radius of the bursts are. Also, the DC is decreased by 1
for each level of the spell. For example, a maximized Fireball, used by a level 12 Wizard/ level 3 Fire Mage, split into
five smaller ones would do 60 damage divided among the five, for a total of 12
damage each Fireball. The bursts
would have a four foot radius and the Reflex DC for half damage would be six
less (level six spell because of Maximize Spell).
The targets for the spell need
not be the same. You may choose a different target for each smaller version.
Fire Immunity (Ex): The Fire Mage becomes immune to fire,
non-magical and magical. He does not gain the vulnerability to cold as
creatures with the Fire Subtype do.
Fire Spell Power +5: This ability increases by +5 the DC for saving
throws against the Fire Mage’s arcane spells with the [Fire] descriptor and for
caster level checks for his arcane spells with the [Fire] descriptor to
overcome spell resistance. This ability can be selected multiple times, and
stacks with itself and other spell power effects that affect arcane spells.
Also, the Fire Mage’s arcane spells with the [Fire] descriptor do +5 damage.
Fiery Anger (Su): The Fire Mage’s spells with the [Fire] descriptor
do maximum damage (as if under the effect of Maximize Magic) against water and
cold creatures.
Overcome Resistances (Su): A Fire Master’s arcane spells with the
[Fire] descriptor overcome a creature’s Fire Resistance as if the creature’s
resistance were 20 lower then normal. A creature who is immune to fire now has
Fire Resistance 30. This does not affect the Fire Master himself or his allies.
Table 1 - 1
The Fire Mage
Class Base Fort
Ref Will
Level Attack Bonus Save Save Save Special Spells per Day
1 +0 +0 +0 +2 Special
Ability +1 level of existing class
2 +1 +0 +0 +3 Special
Ability +1 level of existing class
3 +1 +1 +1 +3 Special
Ability +1 level of existing class
4 +2 +1 +1 +4 Special
Ability +1 level of existing class
5 +2 +1 +1 +4 Special
Ability +1 level of existing class