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Fey Feature |
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In general, fey take magic for granted. Most
have innate spell-like abilities they do not have to work to understand or
improve. Magic and magic items are for them what electricity is for the
modern world. While we enjoy its benefits and accept its shortcomings, most
of us never stop to ponder how electricity affects our lives, what we would
do without it, or even how it works. Both beneficial and cursed magic items play
integral roles in the highly competitive court environments. Fey use them to
promote themselves, aid their allies, and hamper their enemies in their
constant political and social struggles for superiority. Altruistic fey (usually good) often take a special
interest in mortals and reward these favored pets with interesting magic
items. Petty, vindictive, or simply bored fey (usually chaotic or evil) will
sometimes gift mortals with cursed items and enjoy the mayhem that ensues
(more in next month's column). Spells Nondescript This spell make you seem ordinary and
nondescript to others. If asked if they had seen you or someone matching your
description, creatures who saw you would be unable to recall you. This spell does not make you invisible, and
a guard protecting a restricted area would not let you pass by. Regal Procession You create a procession of finely arrayed
light horses for you and your companions. They come with a bit and bridle,
riding saddle, saddle blanket, ribbons, adornments, and a banner. The caster
selects the colors of the horses and the livery, either or both of which can
include a heraldic or personal symbol. Material Component: A bit of horse hair. Magic Items
Aura: Faint conjuration; Caster Level: 1st; Prerequisites: Craft
Wondrous Item, create food and water; Price 1,080 gp; Weight: 1
lb. Distillate of Dew: A vial of distillate of dew contains a mere
drop of liquid. The drinker of this elixir momentarily experiences the
exquisite taste of dew on spring mornings and is rendered immune to poison
for four hours. Aura: Faint conjuration; Caster Level: 4th; Prerequisites: Craft
Wondrous Item, neutralize poison, creator must be fey; Price 400 gp;
Weight: 1/10 lb. Figurines of Wondrous Power: These follow the same rules as figurines
described in the Dungeon Master's Guide. Beastly Boar:When animated, a beastly boar acts in all ways
like a normal fiendish dire boar under the command of its possessor. The item
can be used twice per week for up to 6 hours per use. When 6 hours have
passed or when the command word is spoken, the beastly boar once again
becomes a tiny statuette. Aura: Moderate transmutation; Caster Level: 10th; Prerequisites:
Craft Wondrous Item, animate objects; Price 10,000 gp; Weight:
1 lb. Dark Beauty: This statuette is a finely detailed representation
of a winged, fiendish unicorn. On command, it assumes life-size form and
possesses all the abilities of a winged fiendish unicorn except the ability
to teleport. The figurine can be used once per week for one continuous
period of up to 24 hours. Aura: Moderate transmutation; Caster Level: 10th; Prerequisites:
Craft Wondrous Item, animate objects; Price 25,000 gp; Weight:
1 lb. Gem of Darkness: A gem of darkness looks like a simple black
hematite prism. Upon utterance of a command word, the crystal creates one of
three functions. One command word causes the gem to extinguish all ordinary
flames within a 20-ft.-radius; this use of the gem expends 1 charge. A second
command word causes the gem to create a darkness spell with the effect
centered on itself; this use of the gem expends 2 charges. A third command
word casts darkvision upon the holder; this use of the gem uses 2
charges. A newly created gem of darkness has
50 charges. When all its charges are expended, the gem becomes nonmagical. Aura: Moderate transmutation; Caster Level: 10th; Prerequisites:
Craft Wondrous Item, darkness, darkvision, pyrotechnics;
Price 11,700 gp; Weight: --.
Aura: Faint transmutation; Caster Level: 3rd; Prerequisites:
Craft Wondrous Item, creator must be fey; Market Price: 2,500 gp; Weight:
--. Living Landscape: This lovely oil painting always depicts a place, in
incredible detail. A living landscape depicts a single location, but
the setting can be a room, a cityscape, or a countryside. Anyone viewing the living
landscape sees an accurate image of what is happening in the location
depicted. The lighting is as it is in the scene. Any
people or creatures in the scene appear as they would to someone of ordinary
vision. For instance, an invisible person would not be seen. A creature or
object protected from scrying also would not appear. Low-light vision and
darkvision do not work on images seen through a living landscape. No
spells function through the item.
Aura: Moderate conjuration; Caster Level: 9th; Prerequisites:
Craft Wondrous Item, scrying, creator must have carefully studied
the area depicted by the tapestry; Market Price: 50,000 gp (lesser);
100,000 gp (greater); Weight: 25 lb. Mirror of Fate: This beautiful mirror is adorned with a gold and
mithral frame cunningly wrought into shapes of hour glasses, dice, and other
symbols of time and chance. The mirror and frame alone have a value of 1,000
gp. In addition to its aesthetic beauty, the
owner of the mirror of fate can touch it and speak a command word to
ask a question. This function is identical to the divination spell.
Some mirrors of fate are created with whimsical requirements for use,
such as requiring the questioner to speak in rhyme. Aura: Moderate divination; Caster Level: 7th; Prerequisites:
Craft Wondrous Item, divination; Market Price: 11,500 gp;
Weight: 1 lb. Tapestry of Travel: This large wall hanging depicts a particular place.
Once a day, speaking a command word enables the speaker, and up to three
Medium or smaller creatures (carrying gear or objects up to its maximum load)
or their equivalent, to teleport to the depicted location. A Large creature
counts as two Medium creatures, a Huge creature counts as two Large
creatures, and so forth. All creatures to be transported through the tapestry
must be contact with one another and at least one of those creatures must be
in contact with both the speaker and the tapestry. Aura: Moderate conjuration; Caster Level: 9th; Prerequisites:
Craft Wondrous Item, teleport, creator must have carefully studied
the area depicted by the tapestry; Market Price: 16,200 gp; Weight:
25 lb. Artifacts Gray Portrait: Initially only a blank canvas, a gray portrait
becomes a picture of the owner after one week. After this time, it magically
absorbs all the negative effects of aging and prevents the owner from dying
of old age. If the portrait is destroyed, the owner immediately suffers all
the negative effects of age and instantly dies if he has outlived his natural
lifespan. If the owner is killed by any means, the canvas becomes blank
again. Aura: Strong necromancy [Evil]; Caster Level: 20th;
Prerequisites: Craft Wondrous Item, temporal stasis; Weight:
10 lbs. |