Elven Shaman

 

This prestige class is available as Open Game Content.

 

Many sages believe that long ago the elves were fairies, and as such were members of the fey.  At some point the elves broke away from the fey, but they retained a connection to their fairy relatives.  This would explain the natural ability of elves to harness magic.  Some elves take this connection a bit farther and become shamans able to call upon the spirits of fairies.  This is commonly known as fairy magic.  Elven shamans can call upon five distinct fairy spirits.  The salamander, the shee, the spriggan, the sylph, and the undine.  Each elven shaman specializes in summoning one of these five spirits, much the same way a wizard can specialize in a school of magic.  Elven shamans have much in common with druids and not surprisingly most elven shamans are druids.

 

Requirements

Feats: Alertness, Track

Skills(Ranks): Knowledge[Fey](4), Knowledge[nature](8), Wilderness Lore(4)

Race: Must be an elf or half-elf

Spells: Can cast 3rd level spells

Special: Must speak Sylvan

Hit Die: 1d6

Skill Points: 4 + Int modifier

Class Skills

Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Knowledge [Fey] (Int), Knowledge [nature] (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Wilderness Lore (Wis)

 

Level

Attack

Fort

Reflex

Will

Special

1

+0

+0

+2

+2

Fairy Magic, Way of the Fey

2

+1

+0

+3

+3

Resist the Fey (+1)

3

+2

+1

+3

+3

Fairy Dust

4

+3

+1

+4

+4

Resist the Fey (+2)

5

+3

+1

+4

+4

Fairy Light

6

+4

+2

+5

+5

Resist the Fey (+3)

7

+5

+2

+5

+5

Fairy Charm

8

+6

+2

+6

+6

Resist the Fey (+4)

9

+6

+3

+6

+6

Timeless Body

10

+7

+3

+7

+7

One with the Fey

 

Class Features

Weapon and Armor Proficiency: simple weapons

 

Fairy Magic - The elven shaman learns fairy magic, an exotic blend of elemental spells.  Fairy magic is divine as its power comes from fairy spirits summoned by the elven shaman.  There are five types of fairy magic (described below).  Each elven shaman must choose one type in which to specialize.  Elven shamans gain bonus spells for the key ability of their favored type of fairy magic.  The DC for an elven shaman’s spells is governed by the key ability of the fairy magic to which the spell belongs.  Elven shamans cast their spells spontaneously like a sorcerer.  The caster level of the elven shaman equals his class level plus the level of his highest spellcasting class.

 

Salamander (Con) - The salamander represents the fairy spirit of fire.  The key ability for salamander fairy magic is Constitution.  In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Constitution score.

 

Shee (Cha) - The shee represents a mix of fey powers including information gathering, communication, and illusions.  The key ability for shee fairy magic is Charisma.  In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Charisma score.

 

Spriggan (Str) - The spriggan represents the fairy spirit of earth.  The spriggan also has the power to change the size of objects.  The key ability for spriggan fairy magic is Strength.  In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Strength score.

 

Sylph (Dex) - The sylph represents the fairy spirit of air.  The sylph also has the power to affect movement and transportation.  The key ability for sylph fairy magic is Dexterity.  In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Dexterity score.

 

Undine (Wis) - The undine represents the fairy spirit of water.  The undine also has the power to heal.  The key ability for undine fairy magic is Wisdom.  In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Wisdom score.

 

Way of the Fey - In an attempt to be as close to the fey as possible, the elven shaman will wear loose fitting clothing (and possibly none at all).  Wearing armor of any kind is forbidden.  If armor is ever worn then the elven shaman will lose all of his class abilities and spells for 24 hours.  A benefit of not wearing armor is that the elven shaman’s speed increases by 10 feet.

 

Resist the Fey - The elven shaman gains the listed bonus to saving throws against the spell-like abilities of feys.

 

Fairy Dust - Once per day the elven shaman can cause creatures to Sleep (as the spell).  This is a spell-like ability.  Use the elven shaman’s caster level for caster level variables, and the key ability of his favored type of fairy magic for the DC of any effects.

 

Fairy Light - The elven shaman can create Light (as the spell) at will.  This is a spell-like ability.  Use the elven shaman’s caster level for caster level variables, and the key ability of his favored type of fairy magic for the DC of any effects.

 

Fairy Charm - Once per day the elven shaman can charm another creature (as the spell Charm Person).  This is a spell-like ability.  Use the elven shaman’s caster level for caster level variables, and the key ability of his favored type of fairy magic for the DC of any effects.

 

Timeless Body - The elven shaman no longer suffers ability penalties for aging and cannot be magically aged.  Any penalties that already have been accumulated remain in place.  Bonuses still accrue, but the elven shaman still dies of old age when his time is up.

 

One with the Fey - The creature type of the elven shaman changes to fey and he is forevermore treated as such.  Additionally the elven shaman gains damage reduction 20/+1.

 

Spells per Day

Level

1

2

3

4

5

6

7

8

1

1+F

1+F

1+F

-

-

-

-

-

2

2+F

1+F

1+F

1+F

-

-

-

-

3

2+F

2+F

1+F

1+F

-

-

-

-

4

2+F

2+F

2+F

1+F

1+F

-

-

-

5

3+F

2+F

2+F

2+F

1+F

-

-

-

6

3+F

3+F

2+F

2+F

1+F

1+F

-

-

7

3+F

3+F

3+F

2+F

2+F

1+F

-

-

8

4+F

3+F

3+F

3+F

2+F

1+F

1+F

-

9

4+F

4+F

3+F

3+F

2+F

2+F

1+F

-

10

4+F

4+F

4+F

3+F

3+F

2+F

1+F

1+F

“F” represents one bonus spell that must come from the elven shaman’s favored type of fairy magic.

 

Spells Known

Level

1

2

3

4

5

6

7

8

1

2+F

2+F

2+F

-

-

-

-

-

2

3+F

2+F

2+F

2+F

-

-

-

-

3

3+F

3+F

2+F

2+F

-

-

-

-

4

3+F

3+F

3+F

2+F

2+F

-

-

-

5

4+F

3+F

3+F

3+F

2+F

-

-

-

6

4+F

4+F

3+F

3+F

2+F

2+F

-

-

7

4+F

4+F

4+F

3+F

3+F

2+F

-

-

8

5+F

4+F

4+F

4+F

3+F

2+F

2+F

-

9

5+F

5+F

4+F

4+F

3+F

3+F

2+F

-

10

5+F

5+F

5+F

4+F

4+F

3+F

2+F

2+F

“F” represents one bonus spell that must come from the elven shaman’s favored type of fairy magic.

 

Salamander Spell List

Level

Spells

1

Endure Elements (fire or cold)

Faerie Fire

2

Burning Hands

Continual Flame

Heat Metal

Resist Elements (fire or cold)

3

Flaming Sphere

Produce Flame

Pyrotechnics

Protection from Elements (fire or cold)

Summon Nature’s Ally III (fire elemental)

4

Fireball

Fire Shield

Flame Arrow

5

Summon Nature’s Ally V (fire elemental)

Wall of Fire

6

Flame Strike

Summon Nature’s Ally VI (fire elemental)

7

Fire Seeds

Summon Nature’s Ally VII (fire elemental)

8

Delayed Blast Fireball

Fire Storm

Summon Nature’s Ally VIII (fire elemental)

 

Shee Spell List

Level

Spells

1

Cause Fear

Chill Touch

Comprehend Languages

Ghost Sound

Hypnotism

Message

Silent Image

Ventriloquism

2

Hypnotic Pattern

Invisibility

Minor Image

Scare

Spectral Hand

Whispering Wind

3

Invisibility Sphere

Major Image

Suggestion

Tongues

4

Confusion

Fear

Improved Invisibility

Locate Creature

Phantasmal Killer

5

Contact Outer Plane

Dream

Nightmare

Persistent Image

Sending

6

Legend Lore

Mass Suggestion

Permanent Image

Programmed Image

Repulsion

7

Insanity

Mass Invisibility

Sequestor

Vision

8

Antipathy

Demand

Discern Location

Wail of the Banshee

 

Spriggan Spell List

Level

Spells

1

Enlarge

Magic Stone

Reduce

2

Bull’s Strength

Endurance

Soften Earth and Stone

3

Meld into Stone

Shrink Item

Stone Shape

Summon Nature’s Ally III (earth elemental)

4

Spike Stones

Stoneskin

5

Summon Nature’s Ally V (earth elemental)

Transmute Mud to Rock

Transmute Rock to Mud

Wall of Stone

6

Flesh to Stone

Move Earth

Stone Tell

Stone to Flesh

Summon Nature’s Ally VI (earth elemental)

7

Statue

Summon Nature’s Ally VII (earth elemental)

8

Earthquake

Summon Nature’s Ally VIII (earth elemental)

 

Sylph Spell List

Level

Spells

1

Expeditious Retreat

Feather Fall

Obscuring Mist

Mage hand

2

Cat’s Grace

Fog Cloud

Levitate

3

Fly

Gaseous Form

Gust of Wind

Haste

Stinking Cloud

Summon Nature’s Ally III (air elemental)

Wind Wall

4

Air Walk

Freedom of Movement

Solid Fog

5

Control Winds

Summon Nature’s Ally V (air elemental)

Telekinesis

Teleport

6

Control Weather

Mass Haste

Summon Nature’s Ally VI (air elemental)

7

Summon Nature’s Ally VII (air elemental)

Teleport without Error

Vanish

Wind Walk

8

Summon Nature’s Ally VIII (air elemental)

Whirlwind

 

Undine Spell List

Level

Spells

1

Create Water

Cure Light Wounds

Ray of Frost

2

Cure Moderate Wounds

Delay Poison

3

Cure Serious Wounds

Sleet Storm

Summon Nature’s Ally III (water elemental)

Water Breathing

4

Control Water

Cure Critical Wounds

Remove Blindness/Deafness

Rusting Grasp

5

Ice Storm

Neutralize Poison

Summon Nature’s Ally V (water elemental)

6

Cone of Cold

Healing Circle

Summon Nature’s Ally VI (water elemental)

7

Acid Fog

Heal

Summon Nature’s Ally VII (water elemental)

8

Horrid Wilting

Regenerate

Summon Nature’s Ally VIII (water elemental)

 

 

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