This prestige class is available as Open Game Content.
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Many sages believe that long ago the elves were fairies, and as such
were members of the fey. At some
point the elves broke away from the fey, but they retained a connection to
their fairy relatives. This would
explain the natural ability of elves to harness magic. Some elves take this connection a bit
farther and become shamans able to call upon the spirits of fairies. This is commonly known as fairy
magic. Elven shamans can call upon
five distinct fairy spirits. The
salamander, the shee, the spriggan, the sylph, and the undine. Each elven shaman specializes in summoning
one of these five spirits, much the same way a wizard can specialize in a
school of magic. Elven shamans have
much in common with druids and not surprisingly most elven shamans are
druids. |
Requirements
Feats: Alertness, Track Skills(Ranks): Knowledge[Fey](4), Knowledge[nature](8), Wilderness
Lore(4) Race: Must be an elf or half-elf Spells: Can cast 3rd level spells Special: Must speak Sylvan |
Hit Die: 1d6
|
Skill Points: 4 + Int modifier
|
Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide
(Dex), Intuit Direction (Wis), Knowledge [Fey] (Int), Knowledge [nature]
(Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int),
Spot (Wis), Swim (Str), Wilderness Lore (Wis) |
|
Level |
Attack |
Fort |
Reflex |
Will |
Special |
|
1 |
+0 |
+0 |
+2 |
+2 |
Fairy Magic, Way of the Fey |
|
2 |
+1 |
+0 |
+3 |
+3 |
Resist the Fey (+1) |
|
3 |
+2 |
+1 |
+3 |
+3 |
Fairy Dust |
|
4 |
+3 |
+1 |
+4 |
+4 |
Resist the Fey (+2) |
|
5 |
+3 |
+1 |
+4 |
+4 |
Fairy Light |
|
6 |
+4 |
+2 |
+5 |
+5 |
Resist the Fey (+3) |
|
7 |
+5 |
+2 |
+5 |
+5 |
Fairy Charm |
|
8 |
+6 |
+2 |
+6 |
+6 |
Resist the Fey (+4) |
|
9 |
+6 |
+3 |
+6 |
+6 |
Timeless Body |
|
10 |
+7 |
+3 |
+7 |
+7 |
One with the Fey |
Class Features
Weapon and Armor Proficiency: simple weapons Fairy Magic - The elven shaman learns fairy magic, an exotic blend of
elemental spells. Fairy magic is
divine as its power comes from fairy spirits summoned by the elven shaman. There are five types of fairy magic
(described below). Each elven shaman
must choose one type in which to specialize.
Elven shamans gain bonus spells for the key ability of their favored
type of fairy magic. The DC for an
elven shaman’s spells is governed by the key ability of the fairy magic to
which the spell belongs. Elven
shamans cast their spells spontaneously like a sorcerer. The caster level of the elven shaman equals
his class level plus the level of his highest spellcasting class. Salamander (Con) - The salamander represents the fairy spirit of
fire. The key ability for salamander
fairy magic is Constitution. In order
to cast a level of spells from this type of fairy magic, the elven shaman
must possess the minimum required Constitution score. Shee (Cha) - The shee represents a mix of fey powers including
information gathering, communication, and illusions. The key ability for shee fairy magic is
Charisma. In order to cast a level of
spells from this type of fairy magic, the elven shaman must possess the
minimum required Charisma score. Spriggan (Str) - The spriggan represents the fairy spirit of
earth. The spriggan also has the
power to change the size of objects.
The key ability for spriggan fairy magic is Strength. In order to cast a level of spells from
this type of fairy magic, the elven shaman must possess the minimum required
Strength score. Sylph (Dex) - The sylph represents the fairy spirit of air. The sylph also has the power to affect
movement and transportation. The key
ability for sylph fairy magic is Dexterity.
In order to cast a level of spells from this type of fairy magic, the
elven shaman must possess the minimum required Dexterity score. Undine (Wis) - The undine represents the fairy spirit of water. The undine also has the power to
heal. The key ability for undine
fairy magic is Wisdom. In order to
cast a level of spells from this type of fairy magic, the elven shaman must
possess the minimum required Wisdom score. Way of the Fey - In an attempt to be as close to the fey as possible,
the elven shaman will wear loose fitting clothing (and possibly none at
all). Wearing armor of any kind is
forbidden. If armor is ever worn then
the elven shaman will lose all of his class abilities and spells for 24
hours. A benefit of not wearing armor
is that the elven shaman’s speed increases by 10 feet. Resist the Fey - The elven shaman gains the listed bonus to saving
throws against the spell-like abilities of feys. Fairy Dust - Once per day the elven shaman can cause creatures to Sleep
(as the spell). This is a spell-like
ability. Use the elven shaman’s
caster level for caster level variables, and the key ability of his favored
type of fairy magic for the DC of any effects. Fairy Light - The elven shaman can create Light (as the spell)
at will. This is a spell-like
ability. Use the elven shaman’s
caster level for caster level variables, and the key ability of his favored
type of fairy magic for the DC of any effects. Fairy Charm - Once per day the elven shaman can charm another
creature (as the spell Charm Person).
This is a spell-like ability.
Use the elven shaman’s caster level for caster level variables, and
the key ability of his favored type of fairy magic for the DC of any effects. Timeless Body - The elven shaman no longer suffers ability penalties
for aging and cannot be magically aged.
Any penalties that already have been accumulated remain in place. Bonuses still accrue, but the elven shaman
still dies of old age when his time is up. One with the Fey - The creature type of the elven shaman changes to
fey and he is forevermore treated as such.
Additionally the elven shaman gains damage reduction 20/+1. |
|
Spells per Day |
||||||||
|
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
1 |
1+F |
1+F |
1+F |
- |
- |
- |
- |
- |
|
2 |
2+F |
1+F |
1+F |
1+F |
- |
- |
- |
- |
|
3 |
2+F |
2+F |
1+F |
1+F |
- |
- |
- |
- |
|
4 |
2+F |
2+F |
2+F |
1+F |
1+F |
- |
- |
- |
|
5 |
3+F |
2+F |
2+F |
2+F |
1+F |
- |
- |
- |
|
6 |
3+F |
3+F |
2+F |
2+F |
1+F |
1+F |
- |
- |
|
7 |
3+F |
3+F |
3+F |
2+F |
2+F |
1+F |
- |
- |
|
8 |
4+F |
3+F |
3+F |
3+F |
2+F |
1+F |
1+F |
- |
|
9 |
4+F |
4+F |
3+F |
3+F |
2+F |
2+F |
1+F |
- |
|
10 |
4+F |
4+F |
4+F |
3+F |
3+F |
2+F |
1+F |
1+F |
|
“F” represents one bonus spell that
must come from the elven shaman’s favored type of fairy magic. |
||||||||
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Spells Known |
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|
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
1 |
2+F |
2+F |
2+F |
- |
- |
- |
- |
- |
|
2 |
3+F |
2+F |
2+F |
2+F |
- |
- |
- |
- |
|
3 |
3+F |
3+F |
2+F |
2+F |
- |
- |
- |
- |
|
4 |
3+F |
3+F |
3+F |
2+F |
2+F |
- |
- |
- |
|
5 |
4+F |
3+F |
3+F |
3+F |
2+F |
- |
- |
- |
|
6 |
4+F |
4+F |
3+F |
3+F |
2+F |
2+F |
- |
- |
|
7 |
4+F |
4+F |
4+F |
3+F |
3+F |
2+F |
- |
- |
|
8 |
5+F |
4+F |
4+F |
4+F |
3+F |
2+F |
2+F |
- |
|
9 |
5+F |
5+F |
4+F |
4+F |
3+F |
3+F |
2+F |
- |
|
10 |
5+F |
5+F |
5+F |
4+F |
4+F |
3+F |
2+F |
2+F |
|
“F” represents one bonus spell that
must come from the elven shaman’s favored type of fairy magic. |
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Salamander Spell List |
|
|
Level |
Spells |
|
1 |
Endure Elements (fire or cold) Faerie Fire |
|
2 |
Burning Hands Continual Flame Heat Metal Resist Elements (fire or cold) |
|
3 |
Flaming Sphere Produce Flame Pyrotechnics Protection from Elements (fire or cold) Summon Nature’s Ally III (fire elemental) |
|
4 |
Fireball Fire Shield Flame Arrow |
|
5 |
Summon Nature’s Ally V (fire elemental) Wall of Fire |
|
6 |
Flame Strike Summon Nature’s Ally VI (fire elemental) |
|
7 |
Fire Seeds Summon Nature’s Ally VII (fire elemental) |
|
8 |
Delayed Blast Fireball Fire Storm Summon Nature’s Ally VIII (fire elemental) |
|
Shee Spell List |
|
|
Level |
Spells |
|
1 |
Cause Fear Chill Touch Comprehend Languages Ghost Sound Hypnotism Message Silent Image Ventriloquism |
|
2 |
Hypnotic Pattern Invisibility Minor Image Scare Spectral Hand Whispering Wind |
|
3 |
Invisibility Sphere Major Image Suggestion Tongues |
|
4 |
Confusion Fear Improved Invisibility Locate Creature Phantasmal Killer |
|
5 |
Contact Outer Plane Dream Nightmare Persistent Image Sending |
|
6 |
Legend Lore Mass Suggestion Permanent Image Programmed Image Repulsion |
|
7 |
Insanity Mass Invisibility Sequestor Vision |
|
8 |
Antipathy Demand Discern Location Wail of the Banshee |
|
Spriggan Spell List |
|
|
Level |
Spells |
|
1 |
Enlarge Magic Stone Reduce |
|
2 |
Bull’s Strength Endurance Soften Earth and Stone |
|
3 |
Meld into Stone Shrink Item Stone Shape Summon Nature’s Ally III (earth elemental) |
|
4 |
Spike Stones Stoneskin |
|
5 |
Summon Nature’s Ally V (earth elemental) Transmute Mud to Rock Transmute Rock to Mud Wall of Stone |
|
6 |
Flesh to Stone Move Earth Stone Tell Stone to Flesh Summon Nature’s Ally VI (earth elemental) |
|
7 |
Statue Summon Nature’s Ally VII (earth elemental) |
|
8 |
Earthquake Summon Nature’s Ally VIII (earth elemental) |
|
Sylph Spell List |
|
|
Level |
Spells |
|
1 |
Expeditious Retreat Feather Fall Obscuring Mist Mage hand |
|
2 |
Cat’s Grace Fog Cloud Levitate |
|
3 |
Fly Gaseous Form Gust of Wind Haste Stinking Cloud Summon Nature’s Ally III (air elemental) Wind Wall |
|
4 |
Air Walk Freedom of Movement Solid Fog |
|
5 |
Control Winds Summon Nature’s Ally V (air elemental) Telekinesis Teleport |
|
6 |
Control Weather Mass Haste Summon Nature’s Ally VI (air elemental) |
|
7 |
Summon Nature’s Ally VII (air elemental) Teleport without Error Vanish Wind Walk |
|
8 |
Summon Nature’s Ally VIII (air elemental) Whirlwind |
|
Undine Spell List |
|
|
Level |
Spells |
|
1 |
Create Water Cure Light Wounds Ray of Frost |
|
2 |
Cure Moderate Wounds Delay Poison |
|
3 |
Cure Serious Wounds Sleet Storm Summon Nature’s Ally III (water elemental) Water Breathing |
|
4 |
Control Water Cure Critical Wounds Remove Blindness/Deafness Rusting Grasp |
|
5 |
Ice Storm Neutralize Poison Summon Nature’s Ally V (water elemental) |
|
6 |
Cone of Cold Healing Circle Summon Nature’s Ally VI (water elemental) |
|
7 |
Acid Fog Heal Summon Nature’s Ally VII (water elemental) |
|
8 |
Horrid Wilting Regenerate Summon Nature’s Ally VIII (water elemental) |