Bowler |
|
Medium-size Aberration |
| HD: 1d8+2 (6 hp) |
| Init: -2 (Dex) |
| Speed: 40 ft. |
| AC: 16 (-2 Dex, +8 natural) |
| Attacks:Slam +3 melee |
| Damage: Slam 1d6+4 |
| Face/Reach: 5 ft. by 5 ft./5 ft. |
| Special Attacks: Trample |
| Special Qualities: Blindsight (60
ft.), tremorsense |
| Saves: Fort +2 Ref -2 Will +2 |
| Abilities: Str 16 Dex 6 Con 14 Int 3 Wis 11 Chr
10 |
| Skills: Hide +1*, Move Silently
+1* |
| Feats: |
|
| Climate: Any land and underground |
| Organization: Clutch (2-12) |
| Challenge Rating: 1 |
| Treasure: None |
| Alignment: Always neutral |
| Advancement: 2-3 HD (Medium-size); 4-6 HD
(Large) |
A bowler is a strange creature that closely resembles an actual
boulder or large stone. Bowlers dwell in caves and in stony
environments such as mountains or rocky hills. Although they lack
sense organs of any discernable nature, they are highly sensitive to
sound and vibration.
Bowlers may in some way be related to
mimics (see the MM) or livestones (see the Tome of Horrors by
Necromancer Games).
Although they do not keep treasure and
have no interest in wealth, a bowler’s brain is a small, beryl-like
gem at its very center. If a bowler is cut open, this gem can be
retrieved. Its value is 10 gp.
Combat A bowler can slam
itself into opponents that are within its short reach, but it
prefers instead to flatten an opponent. Bowlers do have a small
mouth filled with very sharp, rock like teeth, but it is incapable
of fighting with this aperture. The bowler only opens its mouth to
consume the mashed paste that was once its opponent.
Trample
(Ex): A bowler can trample Medium-size or smaller creatures for
1d12+3 points of damage. Opponents who do not make attacks of
opportunity against the bowler can attempt a Reflex save (DC 13) to
halve the damage. Once an opponent is trampled and on the ground,
the bowler repeatedly roll back and forth on its victim’s body until
the life is crushed out of it, dealing trample damage each round
with a successful grapple check (the bowler's grapple bonus is +3).
Skills: A bowler receives a +8 racial bonus to Hide checks
while in rocky or stony surroundings, and a +4 racial bonus to Move
Silently checks until they reach a Speed of 30 feet.
The
bowler was in the 1e Monster Manual 2. |
| |
1983 Wizards of the Coast, Inc. Originally found in 1e
Monster Manual
2 |