Bloodstained (Template)
Sometimes, in the aftermath of a battle in which a large
volume of blood seeped into the immediate surroundings, the anguished life
energy contained within that blood does not immediately dissipate. By means not
fully understood, that energy is sometimes transferred into bloodstained
objects on the field of battle or even the immediate natural environment. Such
objects, should they later become animate, are often warped by the lingering
energies of the blood into dark and twisted forms.
Bloodstained creatures bear the stench of decay and the dark
brown hue of dried blood. Even if not intelligent, they seem to harbor a
lingering malevolence within their form.
Creating a Bloodstained Creature
Bloodstained is a template that can be added to any
corporeal undead or true elemental (i.e., an elemental, not just a creature of
type elemental; referred to hereafter as the "base creature") whose
component materials were stained with large amounts of blood prior to being
animated (if a construct or undead) or summoned (if a true elemental). The
creature's type remains unchanged. It uses all of the base creature's
statistics and special abilities except as noted here.
Hit Dice: Increase by one die type, to a maximum of d12.
Speed: As the base creature.
AC: Natural armor improves by +1.
Special Attacks: A bloodstained creature retains all of the
special attacks of the base creature and also gains the following ability:
Wounding (Su): Can cause wounds that continue to bleed
(internally if bludgeoning damage; externally if piercing or slashing damage).
Any wound inflicted through physical contact with the victim bleeds for 1 point
of damage per round thereafter in addition to the normal damage the melee
attack deals. Multiple wounds from the bloodstained creature result in
cumulative blood loss (two wounds for 2 points of damage per round, and so on).
The bleeding can be stopped only by a successful Heal check (DC 15) or the
application of any cure spell or other healing spell (heal, healing circle, and
so on).
Special Qualities: A bloodstained creature retains all of
the special qualities of the base creature and also gains the supernatural
ability to defy death.
Defy Death (Su): Bloodstained creatures (including
bloodstained constructs, which are normally destroyed upon reaching 0 hit
points) can continue to act normally until they reach -10 hit points, and they
are not considered disabled, unconscious, or in need of stabilizing. Upon
reaching -10 hit points, a bloodstained creature is well and truly dead.
Saves: Same as the base creature.
Abilities: Increase from the base creature as follows: Con
+2, Int +2, Chr +2. Creatures with no Constitution score, for example undead,
do not gain an increase in Constitution. Creatures with no Intelligence or
Charisma score gain a score of 2.
Skills: Same as the base creature.
Feats: Bloodstained creatures gain Great Fortitude as a
bonus feat.
Climate/Terrain: Same as the base creature.
Challenge Rating: Same as the base creature +1.
Treasure: Same as the base creature.