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AXEBEAK |
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Large Beast |
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Hit Dice: 3d10+9 (19 hp) |
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Initiative: +3 (Dex) |
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Speed: 60 ft |
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AC: 14 (-1 size, +3 Dex, +2 natural) |
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Attacks: 2 claws +4 melee, bite –1 melee |
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Damage: Claw 1d6+3, bite 2d6+1 |
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Face/Reach: 5 ft by 5 ft/10 ft |
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Special Qualities: Darkvision 60 ft, low-light vision |
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Saves: Fort +6, Ref +6, Will +1 |
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Abilities: Str 16, Dex 17, Con 16, Int 2, Wis 11, Cha 10 |
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Skills: Listen +2, Spot +3 |
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Climate/Terrain: Temperate and warm land |
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Organization: Solitary, pair, or flock
(3-6) |
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Treasure: None (eggs are worth 50-80 gp each) |
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Alignment: Always neutral |
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Advancement: 4-5 HD (Large); 6-9 HD (Huge) |
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The axebeak is a prehistoric flightless, carnivorous bird that resembles a 7-foot tall ostrich. It is an aggressive hunter, and has a strong, thick neck and sharp beak. |
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The immense head and long neck are covered in short white feathers. The body is covered in dense black feathers with a white underbelly and tail. The legs are covered in yellow scales. The axebeak makes a honking noise that can be clearly heard up to one-half mile away. |
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An axebeak lair will contain 1d4 eggs worth 50-80 gp each. Hatchlings fetch the same value on the market. |
COMBAT |
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The axebeak attacks by kicking with its clawed feet and biting with its beak. It is a very aggressive hunter and will run down its prey should an opponent flee. If hungry, an axebeak will attack until it or its prey is dead. |
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The Axebeak first appeared in the 1e MM (Gary Gygax, 1977). |